Unavoidable these devises will get smaller as the FOV increases and also incorporate retinal display technology as well as every other option imaginable as competition will eventually kick in due to increased demand as these devices become small, cheap and easy to use. This is not due to VR/AR and virtual IMAX simulator companies having to invest in the much of the high tech research, which is why it will happen and so quickly. All the research money in the world is being expended by cell phone makers, computer chip makers and various other fields that all use the same exact technology- increased small chip processing power, high ppi emissive screens, less power draw, wireless streaming of large data bits, HDR 4K(soon 8K) 3D content- all of this translates into making a device whereas a person can watch a movie on a light weight visor/headphone system that looks and sounds 20X better than any IMAX theater. This will come fast as passive viewing of content doesn't require the GPU power of games for very high resolutions nor the time (decade) needed to produce quality, long term and innovative VR/AR active gaming content.
One simply need to looks at full benefits of watching movies through a visor beyond the obvious ability to watch on a plane, train or long trip- think of how the movie experience can be altered so the viewer can be sitting in a empty theater, a crowded theater or, to get more interesting, you could watch a Muppet movie in a theater full of Muppets or watch Star Wars on a huge screen while sitting at the bar on Tatooni. Movies can be altered so audiences can participate in VR/AR and as the technology catches on, interaction may be incorporated into Blue Ray features for most released content one day. Plus people with vision issues can watch in full clarity in many cases. The benefits are going to make this whole industry explode at some tipping point.
Last edited by Grimbor; 07-15-2018 at 08:54 AM.