Again?! Why Oculus Why?
Oculus is doing it again. They are putting higher resolution into more casual, less immersive mobile headsets. When they launched the Oculus Go they gave it a higher resolution than the Rift which made no sense to me. Why give the headset that CANNOT replace the Rift, due to immersion factor, the higher resolution. Ok, I figured fine, the Go is newer tech than the Rift and made my peace with it. Now they are doing it again with the Oculus Quest and Rift S, and they are coming out at the same time! The Rift S is to replace the regular Rift with all of it's features and immersion and PC power behind it. The Quest is going to replace the Go for mobile VR. Guess which headset they gave the higher resolution to? THE QUEST! Gee, one works with a mobile processor and the other has the power of a beast PC behind it. How does that translate to "I know, let's give the one with the mobile processor more pixels to process and the one with PC behind it and more immersion LESS"! Can someone please explain to me how this possibly makes any sense at all? Who at Oculus is coming to these conclusions? What is wrong with the brains at Oculus that they can't figure out why not give the headset with more features, immersion and power behind it, the higher resolution!
Last edited by blaket81; 03-20-2019 at 12:18 PM.