Originally Posted by DuaneAA
I think we are at least 4-5 years away from a VR display giving an image in the same quality range as a good home theater. I think you need at least 8k x 8k displays per eye to have the resolution of a HD home projector due to the way the lens in the headset amplify the display. And the highest resolution headset that has been announced is a 2k x 2k per eye in the HP Reverb coming in April
And then there is the whole issue of comfort. I have had a HTC Vive for over 2 years and my threshold for having a 1.5 pound device strapped to my head is about 40 minutes. They need to get the weight down under a half pound, and preferably a quarter pound, before I think it will be comfortable for several hours.
Rather than VR, the most promising thing I've heard of is the AR headset Apple is supposedly bringing out next year which reportedly has 8k displays, although no word yet on the Field of View and if it will be wide enough for an immersive cinematic experience.
Thanks for the reply. I agree with your comment about comfort, after extended use possibly being an issue for *some* people, however for me it's never been a problem. I play racing sims and have worn my Rift for over 4hrs straight without any discomfort or need to remove the headset. Guess it depends on the individual.
I do disagree however, with your suggestion that a headset would need two 8K displays to achieve the same level of quality of an HD projector. If the projector in question is 8K, then you have a point. But if the unit is 4K(keep in mind, I'm still satisfied with my lowly 1080P BenQ pj)
, then I can very well see a headset such as the upcoming HP Reverb holding its own against it in terms of picture clarity. Not sure if you follow MRTV but the host, Sebastian went to GDC and demoed the Reverb. He came away blown away by it's clarity. Said the picture was crystal clear, although not clear to the point of fooling you into believe you're actually inside the world(or something to that effect). I have very high hopes for this HMD.
Then there is another VR headset on the market called the XTAL. Probably not fair to bring this unit into the equation as it's strictly for enterprise and commercial use, and has a cost of around $6000, but nonetheless Sebastian and his fellow Youtube VR personality Sweviver both demoed the XTAL last year and came away stunned by its image. The unit uses two 2560 x 1440 OLED screens, but because of the lenses and optics used, they've managed to deliver a picture that according MRTV, is almost as clear as a PC monitor.
So you see it's not all about the resolution, it's also about the quality of lenses and displays used and how well they can optimize them for close to eye viewing. I've used my Rift to view a few things using in 2D using "Virtual Desktop" and have sampled a couple live action videos in "2D" format, and yes the screendoor effect is there, but it's something I felt I could certainly get used to after a while. And that's just with the Rift. Imagine how quickly I could adopt to watching video on the Reverb.
Also, I recall someone in the other thread mentioning that the Luci Alyx will have 2 4K OLED screens. If this is the case then sign me up pronto!