Oculus Quest Owners Thread - AVS Forum | Home Theater Discussions And Reviews
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post #1 of 22 Old 04-30-2019, 01:30 PM - Thread Starter
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Oculus Quest Owners Thread

Facebook F8 keynote just completed and the Oculus Quest opened for preorders today. It's already up on Amazon and you can get 5% discount as a Prime member.

I preordered the 128GB version as I know I'll use up 64GB fast.


I also have the Rift and the Go that I recently bought to have access to You Tube VR media. I use the Rift to edit VR media on Premiere Pro.

I'm not ready to upgrade the Rift to the Rift S as I don't see any advantage to it right now as my Rift with 3 sensors works great for what I use it for.


I wanted stand alone for the Home Theater games mainly for the grandkids. I'm not really into games but I like to try them for the experience.


BTW- I watched the F8 presentation on Oculus Go and it was an amazing presentation live. Fascinating how the avatars of others attending in VR were all sitting in the audience in avatars.

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post #2 of 22 Old 05-21-2019, 03:20 PM - Thread Starter
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Just got my new Quest set up and working.

I was impressed with the image quality, much better than the Go and really much better than the Rift. Very happy with the purchase. The head band is a little uncomfortable but I may need to adjust it better. I'll keep working on that. The HMD is much heavier to the front so it really needs a better head band.

Setup was awkward as I had to keep switching back and forth between the computer iphone and the Quest on my face. They have you entering codes and and some apps require it too.

I still notice screen door effect but the images are much better for detail than the two prior mentioned Oculus HMD's. Color is much more intense too.

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post #3 of 22 Old 05-23-2019, 06:28 PM
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Originally Posted by Don Landis View Post
I wanted stand alone for the Home Theater games mainly for the grandkids. I'm not really into games but I like to try them for the experience.

I just got my Quest today. If you are not into games, you might want to try 'Wander' (price $10), which is sort of Google Earth VR (lite edition). It has a zoomable map to navigate (or a search command line) and all the street views from Google Maps, but not the 3-d fly around the world stuff. I do like that the map has all the user uploaded 360 photos highlighted as blue dots. In the real Google Earth VR, I sometimes have a hard time finding all the user uploaded photos at a specific location with their current interface.



I was amazed how much better the street view image quality is in the Quest compared to my Vive.



If you get it, I would suggest searching on 'Seville Cathedral'. They have about 100 connected street views inside the cathedral so you can just wander around inside the large building. Amazing.
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post #4 of 22 Old 05-27-2019, 07:59 AM - Thread Starter
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I need to get a cushion for the Quest. After 30 minutes wearing it, it leaves a dent in my forehead. The Go and the Rift doesn't do that. I think padding to spread the weight around would work. I hope someone will come out with an accessory soon.

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post #5 of 22 Old 05-27-2019, 09:31 AM
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Originally Posted by Don Landis View Post
I need to get a cushion for the Quest. After 30 minutes wearing it, it leaves a dent in my forehead. The Go and the Rift doesn't do that. I think padding to spread the weight around would work. I hope someone will come out with an accessory soon.
I've read VRCover.com already has some Quest accessories for sale. You may want to check them out.
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post #6 of 22 Old 05-27-2019, 03:35 PM
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Quote:
Originally Posted by Don Landis View Post
I need to get a cushion for the Quest. After 30 minutes wearing it, it leaves a dent in my forehead. The Go and the Rift doesn't do that. I think padding to spread the weight around would work. I hope someone will come out with an accessory soon.

After reading people on the subreddit talking about it, I attached the 10,000 mA-hr powerbank that came with my Vive wireless adapter to the lower back strap with a couple of velcro straps this afternoon as a counter-weight. It does seem to reduce the forces on my face, particularly the cheeks. I don't even notice the powerbank while I'm using the headset.


For myself, I don't really need the extra battery capacity, as I've never used the Quest for more than one hour at a time, but it would be handy to have the extra battery life, if I'm demoing it to people. If I start with a full charge on the Quest, I can play for an hour and the battery still reads 100% and the external battery is still showing four bars. I would guess between the internal and external batteries I can probably now go 7-8 hours before it would need recharging.
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post #7 of 22 Old 08-04-2019, 10:16 PM
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Got my Quest this weekend! 64gb

Been playing Robot Recall & Gun Club. This week I'll setup Sideload and install Kodi, prepping for RV use in September. Amazon Prime video looks super but would need internet connection for it. Hoping Kodi can stream my saved movies, smb share on router.
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post #8 of 22 Old 08-05-2019, 10:05 PM - Thread Starter
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I got the VRCover in after about a 6 week wait. It's working out well.

Most of the sideloading of Steam VR content is not ready for prime time due to the poor bandwidth of wifi. I've tried 3 different systems and some better than others but on a scale of 1 to 10 none of them are better than a 4. Most are a 2 at best. Two big problems is some don't have Quest controllers and the button conversion isn't right making games really difficult to impossible. If they ever figure out how to translate the controllers and get the transmission fast enough it will be better. They really need to transfer the games to the on board storage and then it will at least play in real time without image breakups.

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post #9 of 22 Old 08-06-2019, 08:40 PM
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I picked up a 128GB Quest a couple of weeks ago (you'd think my PSVR and Rift S would be enough). Setup was a breeze, the tracking and graphical fidelity are quite nice and of course the untethered nature of the headset feels great. I've played a few games - Vader Immortal and Drop Dead Dual Strike Edition - and am impressed and how well they hold up visually compared to their PC counterparts but the wireless design is so freeing, especially with the lightsaber dojo in Vader Immortal.

The streaming capabilities are really impressive. The Amazon VR app lets you watch your Prime content in a virtual theater; Youtube VR works quite well and Bigscreen shows a lot of potential (the 3D previews channel looked quite good with nice depth and pop).

Right now a big issue for me is a lack of exclusive content. Way too many games are titles I've played and long since finished on my PSVR and while I'd be curious to try some of them out again on the Quest I really can't justify buying them again at full price. Hopefully we'll get a few sales eventually.

The other minor negative is headset comfort. Between my PSVR and Rift S I'm used to the halo design where the visor hangs in front of your face and having the Quest strapped to my face just never feels as good. The unit is definitely front heavy and the facial interface starts to dig into my cheeks after a while. The VRCover replacements might help but they're backordered and won't ship until mid-September.

Overall though it's a fun device with a lot of promise.
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post #10 of 22 Old 08-07-2019, 03:24 PM
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The other minor negative is headset comfort. Between my PSVR and Rift S I'm used to the halo design where the visor hangs in front of your face and having the Quest strapped to my face just never feels as good. The unit is definitely front heavy and the facial interface starts to dig into my cheeks after a while. The VRCover replacements might help but they're backordered and won't ship until mid-September.

Overall though it's a fun device with a lot of promise.
Based on advice from Reddit, I attached a 10,000 mA-hr Powerbank to the lower back strap with a couple of pieces of velcro. With this counterweight in the back, the front of the headset only lightly touches my cheeks. It still presses pretty hard on the forehead. An additional benefit is that with the powerbank plugged in, the internal battery rarely falls below 100%.

I also wear a sweatband, which helps with the comfort on the forehead (and sweat when playing Beat Saber).
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post #11 of 22 Old 08-08-2019, 08:56 AM
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I use an elastic strap across the top (puts some of the weight across the top of the head), as well as the VR cover (arrived a week ago). Definitely improvement over stock, but my Rift is more comfortable just because it is lighter. The VR cover does pretty much eliminate the check crush though.

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post #12 of 22 Old 08-08-2019, 09:30 PM - Thread Starter
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How does the Rift S compare to the Quest in image quality? I thought I might upgrade my Rift sometime next year just for that reason but really wanted to test it first.

The Quest really is improved with VRCover. Worth the wait. I plan to try the balancing with a power bank soon too. I loosened the side straps and top strap to lessen the pressure on my forehead but even with VRCover it still has too much pressure on the cheeks. Hopefully the counterweight will be the finishing touches to comfort.


Wearing glasses with Quest:
I normally wear reading glasses for computer work and reading. I have two pair, one adjusted for computer distance and the other for book reading or closer distance. I tried both with the Quest and neither can focus properly. Better without glasses. For anyone who wears glasses to use the Quest what distance correction do you use for proper focus.

My wife is near sighted and can focus well up close but can't see distance without glasses. When she tried her distance glasses the Quest image was in focus but her frames were too wide for the Quest. I'm thinking she might need the custom VR lens inserts using her distance glasses prescription for best result. Your Thoughts?

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post #13 of 22 Old 08-09-2019, 03:45 PM
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Wearing glasses with Quest:
I normally wear reading glasses for computer work and reading. I have two pair, one adjusted for computer distance and the other for book reading or closer distance. I tried both with the Quest and neither can focus properly. Better without glasses. For anyone who wears glasses to use the Quest what distance correction do you use for proper focus.

My wife is near sighted and can focus well up close but can't see distance without glasses. When she tried her distance glasses the Quest image was in focus but her frames were too wide for the Quest. I'm thinking she might need the custom VR lens inserts using her distance glasses prescription for best result. Your Thoughts?
I got the Widmovr custom lenses for my Quest. I thought they were in Germany, but it turns out they ship from Poland. I ordered them the end of May, about a week after I got my Quest. It took almost exactly a month for them to reach my house.

They only wanted the distance portion of my prescription. They work very well. I am very happy with them. Once I installed them, I haven't removed them so I don't know how they will hold up if you are taking them in and out frequently for different users, as the lenses are held in a 3-D printed plastic part that snaps over the existing lenses in the Quest.
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post #14 of 22 Old 08-09-2019, 11:16 PM - Thread Starter
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Thanks Duane. I may end up getting a pair just for the Oculus Go and keep the Quest free of lenses for my use only.
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post #15 of 22 Old 09-22-2019, 12:31 PM
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I have a friend who cannot yet use her right side motor functions. Is there a left-hand controller that would allow her to move through games and things like the aforementioned Google wander? Can any of these left-handed controllers also control right side virtual motion? I imagine that a left-hand controller could control virtual walking alone.

Also, does anyone know if there are any haptic gloves that will work with the Quest, or that are in development?

The Quest is an exciting development.
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post #16 of 22 Old 09-22-2019, 07:24 PM
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I have a friend who cannot yet use her right side motor functions. Is there a left-hand controller that would allow her to move through games and things like the aforementioned Google wander? Can any of these left-handed controllers also control right side virtual motion? I imagine that a left-hand controller could control virtual walking alone.

Also, does anyone know if there are any haptic gloves that will work with the Quest, or that are in development?

The Quest is an exciting development.
You will probably get more of a response if you post your questions in the Oculus Quest subreddit:

https://www.reddit.com/r/OculusQuest/

Probably less than 50 people are seeing this thread here while the subreddit has 35,000 members. You might also want to ask if anyone there has contact info for the Wander developers, as they might be of the most help.

Also, if you ask, someone there may have a list of all the Quest apps that can be used with only one (left) controller.

As far as Wander specifically, I believe the Oculus Go also has a version of the Wander program and the Go only has a single controller, so a single controller option for the Quest should be possible. Oculus has been talking about a Go emulator for the Quest so any Go apps can be used on the Quest and we may hear more about this at the big Facebook OC6 event later this week.

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post #17 of 22 Old 09-27-2019, 12:46 AM - Thread Starter
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New Oculus 6 announcements from the recent event.

My favorite:
1. Connect to your Rift PC with the USB 3.0 cable and view all your Oculus Rift content on the Quest.
2. Coming in 2020, hand tracking. This eliminates or obsoletes the use of hand controls. Just reach out and interact with the VR world. The tracking follows each finger and hand and arm movement. Pretty amazing.
3. All Oculus Go aps can be added to the Quest at no additional charge.

There are other exciting stuff coming too. Might be a good idea for Oculus Quest or people in the market to purchase an HMD view the Oculus 6 recording of the live event.

Based on this event, it seems Oculus is working on lots of new stuff for the Quest, making it their flagship HMD of choice. If you were considering something else, you may wish to take another look at the Quest.
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post #18 of 22 Old 10-05-2019, 06:11 PM
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Originally Posted by Don Landis View Post
New Oculus 6 announcements from the recent event.

My favorite:
1. Connect to your Rift PC with the USB 3.0 cable and view all your Oculus Rift content on the Quest.
2. Coming in 2020, hand tracking. This eliminates or obsoletes the use of hand controls. Just reach out and interact with the VR world. The tracking follows each finger and hand and arm movement. Pretty amazing.
3. All Oculus Go aps can be added to the Quest at no additional charge.

There are other exciting stuff coming too. Might be a good idea for Oculus Quest or people in the market to purchase an HMD view the Oculus 6 recording of the live event.

Based on this event, it seems Oculus is working on lots of new stuff for the Quest, making it their flagship HMD of choice. If you were considering something else, you may wish to take another look at the Quest.
I'm not sure that hand tracking replaces controllers entirely. It's not like in a shooting game you can 'pew pew' by making a trigger pulling motion again and again, I mean u can, just tiring. Just hitting the 'A/X' button is a lot easier and quicker and provides direct physical feedback. Hand tracking has zero physical feedback at all. You are touching nothing and no physical response.

A cool addition but not a replacement for physical controllers at all.
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post #19 of 22 Old 10-06-2019, 11:43 PM
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It's great that they finally upgraded the two apps I bought in Go to my Quest at no charge. I just wish they had given me the Go version of the app I bought on Quest.
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post #20 of 22 Old 10-08-2019, 12:49 AM - Thread Starter
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I haven't seen Google Earth yet show up on my Quest. Have it on the Rift but don't recall whether I ever purchased it on my Go. I haven't used the Go in months. Packed away in the case.


Hand tracking is not for every game, but you will have a choice to use it or not. Anything requiring a tactile feedback will be best run with the hand controllers. On my old PS3, I use a rifle designed to hold the hand controllers. It works better than naked controllers.

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post #21 of 22 Old 10-10-2019, 04:19 PM
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I haven't seen Google Earth yet show up on my Quest. Have it on the Rift but don't recall whether I ever purchased it on my Go. I haven't used the Go in months. Packed away in the case.


Hand tracking is not for every game, but you will have a choice to use it or not. Anything requiring a tactile feedback will be best run with the hand controllers. On my old PS3, I use a rifle designed to hold the hand controllers. It works better than naked controllers.
That isn't the FB vision. Hand tracking is a cost reducing feature. Developing it and also developing use of regular controllers doesn't make sense for the company. If you can remove the need for physical controllers you remove $50 for COGs and can still charge the same price for the kit. The system is moving to all hand tracking and no controllers.
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post #22 of 22 Old 10-12-2019, 12:52 AM - Thread Starter
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That isn't the FB vision. Hand tracking is a cost reducing feature. Developing it and also developing use of regular controllers doesn't make sense for the company. If you can remove the need for physical controllers you remove $50 for COGs and can still charge the same price for the kit. The system is moving to all hand tracking and no controllers.
I don't recall that being in the announcement. Is that just your opinion or did FB announce that the controllers would be discontinued? If they are going to discontinue hand controllers, how would they bring back tactile feedback?

Maybe the plan is to sell the hand controllers separate or develop the gloves to replace them and sell separate.

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