Originally Posted by sdrucker
Originally Posted by donaldk
In the accompanying email it said the software is available publicly. Could be read as publicly available from ISE forward, but that's not how i read it.
Itâ€™️s available on the Altitude platform as an update if your A16 or A32 is registered. Otherwise contact Trinnov support or your dealer.
I'm anxiously awaiting your report (perhaps in the DTS:X thread?) on how well this update works on DTS:X material as well as Neural X.
Perhaps a soundtrack comparison between titles available in both Atmos and X like Jurassic Park Fallen Kingdom or Angry Birds 2 would be a great way to compare? Those two are X on disc and Atmos on streaming digital copies. For upmixed material, I'd be curious how well Neural X does with a two channel track and loads of speakers.
I've already got a 11.1.6 layout (using Pro Logic extracted top middle and matrixed front wides and surround #1
), so the notion if going straight discrete always sounds nice, although I keep thinking extracted channels retain the compatibility advantage (e.g. An extracted center height or top surround will work in Atmos and extracted top middle can work in Auro-3D).
There's also the question of arrays. Does the Trinnov allow you to set up arrays across extended speakers like surround #1
and front wides, sending discrete objects and shared array channels to all side surrounds? Cinema Atmos does that for good reason and supposedly home Atmos was going to, but didn't for some reason. It's one reason I'm using Matrixed FW and S#1
instead of extracted. It also lets me tune in the phantom position so I can have chairs closer to the walls, letting me fit larger and/or more chairs than otherwise possible.
I don't think I can justify a Trinnov, but 16-channel AVR with DTS:X Pro plus retaining extracted top middle for compatibility with Disney, etc could work well with 17.x speakers. I could always do the arrays with mixers if necessary.