Originally Posted by brwsaw
Will/should voices follow the actors movement on screen better/more specific to the location of their mouths with object based audio?
Channel based audio has allowed for that up to this point.... the amount of front speakers doesn't automatically increase when using an object based solution in the home...
It's also sometimes harder to do properly since the location of the LCR speakers can vary so widely from setup to setup.... not to mention when the aspect ration changes (in a properly setup cinema the LR are on the edges or just outside the edges, in scope they are on the LR side..
Regardless, there are many things that dictate whether or not panning dialog is a good idea, or warranted.
Many times when dealing with location recordings, the amount of ambient noise, overlapping dialog, movement, etc. makes it impossible to do so without creating other issues.
Sometimes the way the picture is edited doesn't allow for it even when the quality of the recordings would allow for such things...
All that being said, I'm hearing more and more films with panned dialog.... however, as I said, it's not based on the new availability of objects to do so.