On a completely separate issue. Anyone try Atmos to this Sony AVR from an Xbox One. If the source is dead silent, like the xbox home screen, the AVR does not play first few milliseconds of a new sound source.
Start moving the cursor around the home screen, the blip sounds will be truncated at the start, you'll only hear the tail end of the blip sound. It's as if the AVR is muted until the audio stream starts, but it misses the first part of the blip sound. If you play music or something in the xbox background, then the cursor sound is full. Or if you rapidly move the cursor, the blip sounds are full (except the very first one). It's less noticeable in games because there is usually some sort of constant sound. but if the audio stream is silent, the first sound will be partly truncated at the start. I've noticed the footsteps on pubg will suffer this issue, or any kind of menu cursor sound. basically any quick sound amongst a silent background.
Dolby Digital, DTS, or PCM sound don't suffer the problem. Atmos is the only issue, it's annoying enough to avoid Atmos.