Quote:
Originally Posted by WJonathan /forum/post/14272175
Morrowind had probably the best storyline of any adventure game I've played. I'm hesitant to get into Oblivion because I just don't know if they can top the story.
Oh, the Oblivion storylines run nicely.
The difference is that where Morrowind was built primarily around one monster story, Oblivion has one central story *and* several other shorter ones, all set in the same environment. All are shorter than the main quest in Morrowind (and you can't fly--sob!) but there is a bit more variety in the quest lines; Knights of the nine in particular has some welcome puzzle based challenges and Shivering Isles is a whole new realm with its own main quest.
Basically, Oblivion is at heart a rebalanced streamlined Morrowind set in the heart of the Empire. There are less attributes and less gear to deal with; the magic and enchantment systems have been tweaked (Morrowind *strongly* favors Enchanters, Oblivion slightly favors Spellcasters, if at all; best approach is a combo). And, of course, Oblivion has re-spawning leveling threats where Morrowind had one-pass monsters. You never quite run out of threats in Oblivion.
And, of course, there are the gateworlds; if you really want to (I did) you can delay completing the main quest until every last possible Oblivion gate has appeared (60-some) and been closed. Lots of Daedra butt to be kicked and lots of different transcendant stones to be collected. An extra questline unto itself, collecting all 25 types.(The leveling enemies thing so decried by some means the experience is different if you play with a low-level character or a high-level one.)
Anybody who liked Morrowind should like Oblivion and vice-versa.
There are *not* the same game; they don't play the same.
But they do have the same overall flavor and offer equivalent fun.
And anybody who played one should at least try the other.