Get the official cables and do a comparison.
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Originally Posted by dbaldus /forum/post/0
Has anyone actually heard of this problem with the Samsung TV's?
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Originally Posted by Fafalada /forum/post/0
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Originally Posted by kyleb
I don't see how you are suggesting the PS1 does anything less? It is not like games played on a PS1 come out 320 pixels wide on any display.
PS1 just modulates analog signals - PS3 actually upscales content to 640 and then sends it out to TV (just like any other upscaler). If it was just a signal pass-through, there would have been no BC issue before 1.5.
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From what I've seen. the 1.5 firmware simply fixed the scaling of odd sized backbuffers
Frontbuffers - and the exact same scaling bug that was in PS3, also exists on the entire line of Samsung LCD TVs(for the past 3 years anyway), and likely on some other HDTVs that share similar scaling hw.
Since 1.5, PS3 output is fine, and because it's 640, TV scaler doesn't have issues with it. What PS2 outputs isn't - so 512 games look borked on the fore-mentioned TVs.
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Originally Posted by Fafalada /forum/post/0
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Originally Posted by deepbrown
SO there's a problem with Samsung tv's for ps2 game playback through a ps3?
No, through a PS2.
PS3 fixes the issue.
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Originally Posted by kyleb
Also Fafalada, how is modulating an analog signal from one resolution anything but scaling?
Ok, technically it's only difference between analog and digital scaling. But unfortunately, as it stands the former is mishandled by a lot of devices out there.
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though I can't say I've ever heard of the scaling issues with PS2s on Samsung displays or otherwise and Google isn't turning thing up
I'd guess most users aren't adequately informed on the issue, so they just assume it's how "ps2 looks on HD", which couldn't be farther from the truth. Also don't forget it affects only 512 games - and composite connection makes the picture so god-awful blurry it effectively hides scaling artifacts.
I was actually pretty shocked myself when we tried a relatively new Sammy LCD at the office (on a PS2) and FF12 logo looked exactly like those old shots of broken image on PS3.
My older home panel exhibits somewhat less issues - but the scaling is still clearly broken (when I toggle between 512/640 it's very obvious).
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Originally Posted by Sunkist /forum/post/0
Black bars depends on how much overscan your TV has, on my plasma I would see it all the time but on my DLP I only see the top and bottom bars a little bit, and this is with all PS2 games. Does your TV tell you what res the incoming signal is displaying? In God of War I & II you can turn progressive mode on and off so you should see a difference, progressive will be sharper.
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Originally Posted by dbaldus /forum/post/0
Games that do not have progressive scan options also do not have black bars and look very fuzzy, grainy, and STRETCHED. Very similar to watching regular, non-HD cable on a HDTV.
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Originally Posted by todrigo /forum/post/0
Even with component cables you are still watching 480i 4:3 material on a 1080i screen just like non-HD TV shows. Some TV's have the option to pillar box incoming signals this should allow you to see a 4:3 unstretched image but you will have to accept black bars on the sides of the image.
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Originally Posted by dbaldus /forum/post/0
So let me get this straight. If everything is working CORRECTLY:
1. Games that do not have widescreen and/or progressive scan options should have black bars on the SIDE of the screen.
2. Games that do support widescreen and/or progressive scan should have black bars on the top and bottom, look unstretched, and awesome
Is this correct?