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Bad PS2 component cable?

4379 Views 14 Replies 6 Participants Last post by  Sunkist
I have a Samsung 32" widescreen flat-tube display (I'll have to check on the exact model when I'm home this weekend). What I DO know for sure is that it is a 1080i TV and that XBox360 games work perfectly on it and look great.


I bought a universal (has PS2, Xbox, and Gamecube hookups) component cable so I could get better picture out my PS2, only to find that the picture looks very fuzzy/grainy, stretched out in games that do not have a widescreen resolution option, AND I am not experiencing any of this underscan that people are talking about. While I don't have any black bars on the sides or top/bottom of any games, my games still don't look that much better than they do when using a regular composite cable. I read somewhere that the Samsung's do not accept the Y Pb/Pr xx whatever and that they accept some other Y Px xxx something or another, where the last two Px xx's are different in the two. Has anyone had any experience with this? Do you think it is because I bought a MadCatz or similar brand universal component cable instead of the official Sony ones?


Just so you know, I have played GOWII, Jak2, etc. that have Widescreen capability. While the games DO look much better when I turn that on, the picture is still fuzzy and there are no black bars on any part of the TV. Games that do not have widescreen options (the Silent Hill games, Castlevania, etc.) look almost as terrible as they do when using composite cables. Any suggestions or insights would be much appreciated!


Thanks in advance...
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Get the official cables and do a comparison.
Has anyone actually heard of this problem with the Samsung TV's?


Also, could someone describe to me how the PS2 games are "supposed" to look? Meaning, do ALL games have the black bars on the top and bottom, regardless of whether or not they have widescreen and progressive support (ie GOWII, Jak 2)? Or is it only those games and the other ones look stretched with no black bars?
Black bars depends on how much overscan your TV has, on my plasma I would see it all the time but on my DLP I only see the top and bottom bars a little bit, and this is with all PS2 games. Does your TV tell you what res the incoming signal is displaying? In God of War I & II you can turn progressive mode on and off so you should see a difference, progressive will be sharper.

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Originally Posted by dbaldus /forum/post/0


Has anyone actually heard of this problem with the Samsung TV's?

I thought you might find this thread interesting , particularly some of the later post:

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Originally Posted by Fafalada /forum/post/0

Quote:
Originally Posted by kyleb

I don't see how you are suggesting the PS1 does anything less? It is not like games played on a PS1 come out 320 pixels wide on any display.

PS1 just modulates analog signals - PS3 actually upscales content to 640 and then sends it out to TV (just like any other upscaler). If it was just a signal pass-through, there would have been no BC issue before 1.5.


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From what I've seen. the 1.5 firmware simply fixed the scaling of odd sized backbuffers

Frontbuffers - and the exact same scaling bug that was in PS3, also exists on the entire line of Samsung LCD TVs(for the past 3 years anyway), and likely on some other HDTVs that share similar scaling hw.

Since 1.5, PS3 output is fine, and because it's 640, TV scaler doesn't have issues with it. What PS2 outputs isn't - so 512 games look borked on the fore-mentioned TVs.
Quote:
Originally Posted by Fafalada /forum/post/0

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Originally Posted by deepbrown

SO there's a problem with Samsung tv's for ps2 game playback through a ps3?

No, through a PS2.

PS3 fixes the issue.

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Originally Posted by kyleb

Also Fafalada, how is modulating an analog signal from one resolution anything but scaling?

Ok, technically it's only difference between analog and digital scaling. But unfortunately, as it stands the former is mishandled by a lot of devices out there.

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though I can't say I've ever heard of the scaling issues with PS2s on Samsung displays or otherwise and Google isn't turning thing up

I'd guess most users aren't adequately informed on the issue, so they just assume it's how "ps2 looks on HD", which couldn't be farther from the truth. Also don't forget it affects only 512 games - and composite connection makes the picture so god-awful blurry it effectively hides scaling artifacts.


I was actually pretty shocked myself when we tried a relatively new Sammy LCD at the office (on a PS2) and FF12 logo looked exactly like those old shots of broken image on PS3.

My older home panel exhibits somewhat less issues - but the scaling is still clearly broken (when I toggle between 512/640 it's very obvious).

Quote:
Originally Posted by Sunkist /forum/post/0


Black bars depends on how much overscan your TV has, on my plasma I would see it all the time but on my DLP I only see the top and bottom bars a little bit, and this is with all PS2 games. Does your TV tell you what res the incoming signal is displaying? In God of War I & II you can turn progressive mode on and off so you should see a difference, progressive will be sharper.

Well, I don't see black bars on any game. Games that have progressive scan DO look much better when I turn it on (still kind of fuzzy,though). Games that do not have progressive scan options also do not have black bars and look very fuzzy, grainy, and STRETCHED. Very similar to watching regular, non-HD cable on a HDTV.


As far as checking the input resolution on the TV, I'm not sure if I can or not. Do you know how to do it on other Samsung TV's?
Toshiba 65H82

Looks Great

Try a Diff. cable
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One other thing that I thought of, not sure if it is relevant or not. I am using one of the original PS2's, meaning the old fat ones and NOT the slimline series. Does that make any difference or should the old models work the same way?

Quote:
Originally Posted by dbaldus /forum/post/0


Games that do not have progressive scan options also do not have black bars and look very fuzzy, grainy, and STRETCHED. Very similar to watching regular, non-HD cable on a HDTV.

Even with component cables you are still watching 480i 4:3 material on a 1080i screen just like non-HD TV shows. Some TV's have the option to pillar box incoming signals this should allow you to see a 4:3 unstretched image but you will have to accept black bars on the sides of the image.

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Originally Posted by todrigo /forum/post/0


Even with component cables you are still watching 480i 4:3 material on a 1080i screen just like non-HD TV shows. Some TV's have the option to pillar box incoming signals this should allow you to see a 4:3 unstretched image but you will have to accept black bars on the sides of the image.

So let me get this straight. If everything is working CORRECTLY:


1. Games that do not have widescreen and/or progressive scan options should have black bars on the SIDE of the screen.


2. Games that do support widescreen and/or progressive scan should have black bars on the top and bottom, look unstretched, and awesome


Is this correct?
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It all depends on what your TV does with 4:3 content. The PS2 sends out an anamorphic output, but it doesn't send out an anamorphic flag. You have to manually put your TV into Normal mode for 4:3 games and Full mode for 16:9 games.


1. If you display them in the correct aspect ratio, then you should have bars on the sides.

2. Widescreen games should fill your screen. There shouldn't be black bars on the top or bottom. You may be confusing this with 2.35:1 movies, which will have black bars on the top and bottom.

Quote:
Originally Posted by dbaldus /forum/post/0


So let me get this straight. If everything is working CORRECTLY:


1. Games that do not have widescreen and/or progressive scan options should have black bars on the SIDE of the screen.


2. Games that do support widescreen and/or progressive scan should have black bars on the top and bottom, look unstretched, and awesome


Is this correct?

Tokerblue is pretty much right with his answer but I'll add a little more to it.


When a 640X480 (or 4:3)game signal is sent your 1920x1080 (or 16X9) TV, the TV has to perform a couple of fuctions to display it on your screen. First it upscales the the vertical resolution 480x2.25=1080 and the horizontal resolution by the same factor 640x2.25=1440. This gives you a 1440x1080 4:3 image and this introduces some fuzzyness/softness and leaves pretty big black bars on the sides. Your TV probably is set to automatically fill these black bars so it stretchs image in the horizontal direction from 1440 to 1920. This gives you a 16x9 widescreen image but now the image is stretched and even more fuzzyness is introduced.

Games that do widescreen only need to be scaled so only one round of fuzzyness is added and these games should fill your entire screen
PS2 still puts thin black bars around the whole image though regardless whether it is widescreen or not, if your TV has overscan you will not see them (my new DLP) if your TV doesnt then you will (my old plasma) so make sure you are not confusing the different kinds of black bars.
So, to get the best image out of my PS2, I should play 4:3 games in their original aspect ratio (dealing with the black bars on the sides)? Or is that harmful to my TV? I'm confused how it can be any more harmful than watching movies, which have black bars on the top and bottom? Also, my TV is a flat tube TV, so is it even possible to have problems with burn in?


Just to give you an idea, the PS2 will probably be played 5 or 6 hours per week, in two or three sittings
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Tube TVs can get burn in but I wouldn't worry about it, it takes a long time. If you like them stretched then play that way, I do.
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