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Beach Scrub had the idea of listing MP tips according to class. Thought it was a great idea. My hope is that, by sharing tips and improving tactics, the AVS name eventually strikes fear and panic in the heart of the Xbox Live community!



Please feel free to list your tips, and I'll update this first post regularly.


Medic


1. Beach Scrub: When a medic in your squad or team dies, pickup his kit and revive him.


2. Cuddlecakes: As a medic our first reaction is often to revive. DO NOT in many situations. You will lose tickets when attacking by reviving, dying and your revived squad mate dying. Look at the scoreboard to see who killed your team/squad mate, kill them and any other threats, then revive. As a medic when equipped with an LMG stay behind your squad when possible. You have the range to cover. Also lay down lots of suppressive fire and spot.

When you see an enemy medic kill them immediately. The less resistance the easier the fight.


3. Scott Simonian: Anytime you see a group of guys setting up for defense, arming/defending the MCOM, always drop a medkit down near or inbetween then.

Engineer


1. Formulanerd: On Arica harbor, usually at the first phase they'll get close and just pound A and B, i like throwing AT mines behind them (usually they wont see you right behind them) then i run directly in front of them with the repair tool, i start destroying and 9 times out of 10 they'll back up out of fear (right onto my AT mines).


2. Jammy: Locking on to vehicles: After a vehicle has been tagged and you are equipped with an RPG, you will notice a red square around the vehicle. Target the vehicle for a few seconds. You know you're locked on when the distance to the target pops up under the red square. Now, regardless of whether you're aiming directly at the target, your RPG will home in on the vehicle. Firing strait up in the air will give you the best effect in a urban area. If you want to fire a second rocket you need to lock on your target again. A second tracer is not needed.


3. Htskinner: (my fav. class), you have RPGs, use them, and not just on vehicles. Use them on buildings just as much. Odds are you are going to die, fire off some random rockets at buildings you are moving to before you do. I love using them whenever you have armed a crate, you are guarding it, some people run in and you have to reload your main gun. Just throw your grenade, pop the rpg out and fire at the crate, i've gotten a couple multi kills (4 guys once and 3 another time) and a ton of double and single kills just buy shooting the crate when they are disarming it. Once you get used to one of your rpg's there really isn't any need for the tracer except on a chopper and to help other teamates. The blackhawk moves slow enough that you should be able to hit it pretty easily in 1-2 shots with practice. The attack helo's are the only ones that move around to fast to consistently hit.
 

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Quote:
Originally Posted by terryb28 /forum/post/18298408


Beach Scrub had the idea of listing MP tips according to class. Thought it was a great idea. My hope is that, by sharing tips and improving tactics, the AVS name eventually strikes fear and panic in the heart of the Xbox Live community!



Please feel free to list your tips, and I'll update this first post regularly.


Medic


1. Beach Scrub: When a medic in your squad or team dies, pickup his kit and revive him.


Engineer


1. Formulanerd: On Arica harbor, usually at the first phase they'll get close and just pound A and B, i like throwing AT mines behind them (usually they wont see you right behind them) then i run directly in front of them with the repair tool, i start destroying and 9 times out of 10 they'll back up out of fear (right onto my AT mines).
Assault


Hoosier: When defending, before the Attackers get there, run around and drop ammo boxes near objectives so teammates can resupply when the firefights ensue and you aren't near them. Probably works well for medic packs too.
 

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Beer


Daekwan17: If you notice someone's glass is almost empty then take the initiative and go ahead order another round to cut down on the lag time inbetween waitresses & bartenders. Happy hour ends in 45 mins.





i kid.. i kid.. picking up the game today and I'll be sure to consult this thread for tips.. thanks!
 

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Quote:
Originally Posted by Daekwan /forum/post/18298585

Beer


Daekwan17: If you notice someones glass is almost empty then go ahead and order another round to cut down on the lag time inbetween waitresses & bartenders.





i kid.. i kid.. picking up the game today and I'll be sure to consult this thread for tips.. thanks!

I think you will dig the game. You seem like more of an objective based game fan, see you online man
 

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equip and use the tracer. everyone should use it except recon. use it on enemy vehicles, use it on other players....


When you equip your rocket launcher, rpg or gustav... the last unlock doesn't work with a tracer, and when you look through the scope sometimes you see a red square on your target where you aiming at. (its possible you see also the red square without looking through your visor, but not sure about that)


When you aim for the red square, and wait for 3 seconds you will see the distance to the target pop up, this means that you locked on target. Now, when you fire your weapon the rocket will find its way to your target.


Firing strait up in the air will give you the best effect in a urban area.


If you want to fire a second rocket you need to lock on your target again. A second tracer is not needed.


Plz engineers, use this. Its a win win situation, I get tracer dmg points, and you have a 90% chance to hit target no matter what direction you fire your rocket, this means you will get extra dmg points as well.
 

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Tank Driver: Keep your distance. Tanks and infantry don't mix well and while you may be able to take out a few of them, they will ultimately destroy your tank. Stay back and use tanks in a support role to keep the MCOM clear or destroy the house that it is sitting in. If you can't tell if you are hitting the target, ask for a spotter.


Tank Gunner: Your main job is to protect the tank from infantry. Concentrate on engineers and recon first. Also, keep a watch out for the stationary AT guns.
 

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Quote:
Originally Posted by kjr39 /forum/post/18298820


Tank Driver: Keep your distance. Tanks and infantry don't mix well and while you may be able to take out a few of them, they will ultimately destroy your tank. Stay back and use tanks in a support role to keep the MCOM clear or destroy the house that it is sitting in. If you can't tell if you are hitting the target, ask for a spotter.


Tank Gunner: Your main job is to protect the tank from infantry. Concentrate on engineers and recon first. Also, keep a watch out for the stationary AT guns.

Tank Gunner: SPOT, SPOT, SPOT. That should be your priority, then gunning, and prioritize targets. Obviously the closer ones you need to take out quickly. Many Recons try to run up and plant. Also, know where AT guns are stationed and watch them, and keep your turret on a swivel! Don't just sit there and mindlessly shoot!
 

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Recon: Spot, than shoot. Meaning, that if you see two guys, spot them both. If you have teammates anywhere close, it allows them to help pick off the guys. Also, fire at the spot icon. 9 times out of 10, you'll get a headshot.


Everyone: After the map loads, shoot everything in your base that blows up (red cans, . 1. It will reduce hiding spots for enemies. 2. Enemies won't be able to shoot them and kill you if you're close.
 

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Overall

1. ALWAYS be aware of your surroundings. By this I mean look at the map, squad, spotted enemies, what classes are in the field at the moment, etc. You might have a favorite class or weapon however choose what suits best for the given situation and what will help your squad/team the most.

2. There is a RUSH mode and when pressure is put on the defenders constantly this can help improve your chances of winning. However this does not mean to keep running towards the objective. Constantly spot and move forward and run to cover when needed. Slowing down and observing can keep you alive.

3. Spawning on your squad can make a world of difference but again observe. Do not spawn in on a no win situation especially when attacking. Also WAIT for your squad to spawn on you (if possible) when many enemies are in the area. Spot them and wait, then attack.

Medic

As a medic our first reaction is often to revive. DO NOT in many situations. You will lose tickets when attacking by reviving, dying and your revived squad mate dying. Look at the scoreboard to see who killed your team/squad mate, kill them and any other threats, then revive. As a medic when equipped with an LMG stay behind your squad when possible. You have the range to cover. Also lay down lots of suppressive fire and spot.

When you see an enemy medic kill them immediately. The less resistance the easier the fight.
 

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Quote:
Originally Posted by kjr39 /forum/post/18298915


Everyone: After the map loads, shoot everything in your base that blows up (red cans, . 1. It will reduce hiding spots for enemies. 2. Enemies won't be able to shoot them and kill you if you're close.

And the trees if you have an MG available! First thing I do on Port Valdez is run up to the heavy MG and start shooting down their cover. This works on a lot of maps.
 

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overall- ALWAYS KEEP AN EYE ON WHO IS ALIVE IN YOUR SQUAD. This cannot be stressed enough, especially when you are attacking. Most maps take some time to get from your base spawn to the attack points. If you are the last alive and you see someone, IT DOESN'T MATTER! Back up a little, find cover, and wait for at least one squad mate to spawn. If he sits for a second or two, it becomes his responsibility to let the rest of the squad spawn on him. If he immediately runs off, wait a few more seconds for the next person to spawn.


Tanks/vehicles- If you are running a tank with someone constantly, monitor which vehicle specializations you two have. Tank drivers should ALWAYS have alt fire on, i get more kills with alt fire than i do with the main gun. I recommend using the alt fire and warhead combo. Alt fire and the armor boost is also a pretty good one. If you know you are going to be in the tank, spawn engineer. Don't make the driver get out and repair the tank, he needs to stay mobile so he can dodge incoming fire.

-- As someone just mentioned, if you are the guner and don't see any enemys, cut every stinking tree down that you can, the more open space infront of you the better. It means less places for enemys to hide and more kill alley's for you.


Chopper Gunner- use the alt fire to tag tanks, the hellfire missile on the chopper is very deadly but useless if tanks aren't tagged. Also if someone says there is a UAV in the air immediately start hitting the UAV control booth, this will save your chopper a lot of damage compared to trying to shoot the uav out of the air.


Engineer-(my fav. class), you have RPG's, use them, and not just on vehicles. Use them on buildings just as much. Odds are you are going to die, fire off some random rockets at buildings you are moving to before you do. I love using them whenever you have armed a crate, you are guarding it, some people run in and you have to reload your main gun. Just throw your grenade, pop the rpg out and fire at the crate, i've gotten a couple multi kills (4 guys once and 3 another time) and a ton of double and single kills just buy shooting the crate when they are disarming it.

Look i'm not gonna lie, i dont use the tracer dart. I often run through my main gun's ammo and then into my pistol before i have a chance to reload. Once you get used to one of your rpg's there really isn't any need for the tracer except on a chopper and to help other teamates. The blackhawk moves slow enough that you should be able to hit it pretty easily in 1-2 shots with practice. The attack helo's are the only ones that move around to fast to consistently hit.
 

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Assault: After you arm the MCOM and are guarding it, drop some ammo on you so that you can continue to grenade/tube the MCOM.
 

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Quote:
Originally Posted by kjr39 /forum/post/18299348


Assault: After you arm the MCOM and are guarding it, drop some ammo on you so that you can continue to grenade/tube the MCOM.

Or just sit on your ammo crate behind cover and tube and MCOM. Sometimes that works.
 

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RECON:


This is a great SUPPORT position. Not just a KDR whoring position. Your job is this:


1. SPOT for your rushing teammates. I know you deserve to kill everyone that you see in your scope but your highness can miss (often) so why not spread the wealth and SPOT the enemy so your team can pick them off and get one step closer to the objective. It'll also help them think you're less of a tool.


2. TALK. A good sniper will have an elevated position has a semi birds eye view of the battlefield. Use this to actually communicate with your squad. Along with spotting, give them an idea of the enemy intentions. Are they defending MCON A/B? where are they concentrated? what sort armor support they have?


3. MORTARS. Don't just make it rain because the cooldown wore off. Plan out with your squad on where you should strike down. There are a lot of offensive and defensive uses for mortar strikes. The effective usage for them happens through squad communication.


A good recon player can really be a huge asset for not just the squad but the entire team. However, most live upto all the stereotypes. If you plan to play recon, just remember it's as critical if not MORE for teamplay than any of the other classes.
 

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Quote:
Originally Posted by kjr39 /forum/post/18298820


Tank Driver: Keep your distance. Tanks and infantry don't mix well and while you may be able to take out a few of them, they will ultimately destroy your tank. Stay back and use tanks in a support role to keep the MCOM clear or destroy the house that it is sitting in. If you can't tell if you are hitting the target, ask for a spotter.


Tank Gunner: Your main job is to protect the tank from infantry. Concentrate on engineers and recon first. Also, keep a watch out for the stationary AT guns.
Quote:
Originally Posted by dobieck1 /forum/post/18298881


Tank Gunner: SPOT, SPOT, SPOT. That should be your priority, then gunning, and prioritize targets. Obviously the closer ones you need to take out quickly. Many Recons try to run up and plant. Also, know where AT guns are stationed and watch them, and keep your turret on a swivel! Don't just sit there and mindlessly shoot!

Thanks guys! Yeah, I hate it when I am running down the fort with my main turret, trying to drive AND having to watch my own back even though I have a gunner with me. Some people just don't know how to help when they are in there.


"I wanna get kills too."


"Yeah, well....keep us alive then."



Too often I will have some recon guy run up behind the tank and we're all like, "wtf?" Oh....it was a guy with C4.



Thankfully, most of the time one of you guys have got my back when I jump into one of those things.



Quote:
Originally Posted by dobieck1 /forum/post/18298437

Assault


Hoosier: When defending, before the Attackers get there, run around and drop ammo boxes near objectives so teammates can resupply when the firefights ensue and you aren't near them. Probably works well for medic packs too.

Yes, as a medic this works great. Anytime I see a group of guys setting up for defense I always drop a medkit down near or inbetween then.
 

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Recon:


A.) When using the Spotting attachment to your scope, click the back button anyway, you're more likely to get a spot to pop up even quicker than just letting the scope work by itself.


1.) Get into a building with an objective and throw a motion mine in the building with you. Really nice for letting you know when the enemy is about to come pay you a visit when you're defending. I've gotten some good kills sitting by the doorway knowing they're about to crash through and then knifing them.


D.) Mortar strikes are very effective at taking out the shielded heavy MG's.


3.) Shooting the guy on the shielded heavy MG's a time or two in his foot will kill him.
 

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Quote:
Originally Posted by Scott Simonian /forum/post/18299841


Thanks guys! Yeah, I hate it when I am running down the fort with my main turret, trying to drive AND having to watch my own back even though I have a gunner with me. Some people just don't know how to help when they are in there.


"I wanna get kills too."


"Yeah, well....keep us alive then."



Too often I will have some recon guy run up behind the tank and we're all like, "wtf?" Oh....it was a guy with C4.



Thankfully, most of the time one of you guys have got my back when I jump into one of those things.







Yes, as a medic this works great. Anytime I see a group of guys setting up for defense I always drop a medkit down near or inbetween then.

I got your back bro, and sides, and top floors of buildings, and trees, etc.
 

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Quote:
Originally Posted by MatteoMS /forum/post/18299992



3.) Shooting the guy on the shielded heavy MG's a time or two in his foot will kill him.

That does work very well, actually. I can attest to that.


Ya jerk.
Just playin'.



Quote:
Originally Posted by dobieck1 /forum/post/18300181


I got your back bro, and sides, and top floors of buildings, and trees, etc.

Eff yeah, bro!
 

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Quote:
Originally Posted by Scott Simonian /forum/post/18300518


That does work very well, actually. I can attest to that.


Ya jerk.
Just playin'.

Footshot! +10
 
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