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Discussion Starter · #1 ·
Surprised this doesn't have its own thread yet!


Non-spoiler Opinions? Thoughts? Who has it, it's out today!


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BioShock 2 has been met with generally positive response. It currently holds a 89, 89 and 90 score on Metacritic for the Xbox 360, PlayStation 3 and PC versions, respectively. PSM3 awarded it 93%, saying that it "tops the original in terms of storytelling and combat". PC Gamer was also positive, awarding the game 90%, and commenting that "it's still better written than pretty much anything else out there". Xbox World 360 rated it 90%, stating that the return to the underwater dystopia of Rapture is "every bit as engrossingly mysterious [as the original] ... if not more so", and that the two titles are "as inseparable as Daddy and Sister." Official PlayStation Magazine awarded BioShock 2 with a perfect score, a 5/5. Official Xbox Magazine awarded the game a 9.5/10, stating that the game is, "Dripping with atmosphere and quality; good story with a terrific ending; good gameplay tweaks." IGN has given the game a 9.1/10, stating that "anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining."
 

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Going to go pick it up later this morning. I'll finally put down MW2 for a while to play this one
 

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I'm going to wait until some of you guys have played it for some reviews!
 

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Picked up from Toys R Us a little while ago. Got a $10 gift card and some big sister, little sister action figure thing. Install to PS3 took about 10-15 minutes (around 5GB). haven't had a chance to play yet though, that will happen tonight.
 

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played about 2 hours in SP last night. If you liked the first one this is more of the same gameplay. Very fun.


Played 1 match of MP, also very fun as well. Not much to say since I only played 1 match. You start off with a pistol, shotgun and two or 3 plasmids. I ranked to level 2 and unlocked the machine gun plus another custom loadout.
 

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I just found out that a friend of mine provided the voice for Big Kate and a bunch of other characters. I need to actually get around to playing the original one so I can start the second one, I guess.
 

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Disclaimer: These are my spoiler-free thoughts after spending 3-4 hours with the game.


For me, initially the idea of heading back to Rapture 10 years after the events that took place in the original Bioshock were facsinating, though I was have to admit that I was also leary of the experience. And not because of the sometimes talked of "quick corporate cash-grab" from 2KGames that gamers talk of--I try to not concern myself with that stuff--but because Bioshock seems to be a complete story unto itself. Afterall, wouldnt making a sequel to Bioshock be similar to making a sequel to Pulp Fiction--not necessary?


It turns out my suspicions were probably illconceived.


By now everyone knows you take control of the very first prototyped Big Daddy in Bioshock 2, and from the initial moment that happens the game makes it incredibily apparent how massive and powerful you are. With the heavy pounding of your feet as you lumber through about, the loud "Swoop" of your massive melee attack thudding someone across the head, or even the chest-deep grunts you let loose when you're attacked--it sinks in that you're truely massive. But that doesnt mean you're not susceptible to damage or that you perform things and slower than any other protagonist in a game.


Actually, to me it just highlights the greatness of his design. The collosal heaviness is translated to you completely by sound and not the controls. Infact there is almost a certain melancholy to the implication of how cumbersome your life is in Rapture now.


I have to admit, for me, the very first hour of the game was slightly awkward. Walking around was a confusing expereince as I tried to take in everything Rapture was designed to show me. The environments, though the same in essence, had changed a bit due to the lapse of 10 years, the writting scrawled across the walls didnt make much sense to me and the suit I was wearing felt cumbersome making me feel claustrophobic--I just totally felt out of place! But after putting some thought into it after playing last night I realize that perhaps what I was experiencing was a natural. Perhaps these elicited feelings were intentionally by design? I doubt it, but it did manage to augment my experience by connecting me to the protagonist, as I imagine he was most likely experiencing the same emotions.


By the time I hit the second area in the game
Warning: Spoiler! (Click to show) Spoiler  
Warning: Spoiler! (Click to show) Andrew Ryan's Amusment Park
I was full on, 100% drawn into the game. I knew what plasmids I wanted to use in certain situations and what weapons were most effective against certain foes. But what was really interesting was playing through this particular area because the day before I was listening to the lastest Game Informer Podcast where they visited Irrational Games and talking to Ken Levine. Most of the conversation centered around inspirations for video game ideas and one of the things he brought up after movies was Walt Disney and it's theme park rides. He stated that theme part rides like Pirates of the Caribean is an experience where you never know where the audience is going to look and video games sometimes face the same dilema when trying to tell a story in the game. The issue is resolved, in both places, by the use of strong lighting and in dark rooms. While playing through this particular level you can see these techniques used--it was fascinating!


But there are some other minor annoyances in the game. One of them includes the odd default placement of the quick save and quick load keys--F12 and F11 respectively. Why on Earth would you flip the--mostly industry standard-locations around? They put the quick save on the right and the quick load immediately to its left. Often in PC games you will find the quick save key to be either F5 or F6, and the quick load key will usually reside on F9 or F10. Keeping the all important and sometimes frantically hit keys seperated by a few other keys adds a bit of insurance from gamers fumbling a wrong key press. I learned the hard way, in game, that they traditional setup was now configured by default. In one particular area in the game I died and was immediately resurrected in a Vita Chamber. I wanted to restart the game where I had saved it--which was right before I died so I wouldnt have to run back--but unfortunately my instinct forced me to hit the right-most key to laod it, but all it did was save my game where I was standing--in the Vita Chamber. It took me a few seconds to realize what had just happened--I overwrote my quicksave slot! It was frustrating losing the 15 minutes of game time, and I still dont understand the logic behind this design. Also, shouldnt a quick save be done...quickly? If you are taken out of the game for the process to happen (dialog:"Quicksaving, please do not turn your computer off!") then it kind of defeats the process doesnt it?


Also, having seperate keys to hack AND open things seems a bit cheap and a blatant offer at "choice". I can't see into everyones Bioshock game but I would be willing to guess that 99% of the people playing Bioshock 2 are hacking just about everything that can be hacked since it offers benefits (free items, lower prices on items, by pass alarms)--so why do we need seperate keys to hack and open things? Does anyone not want to hack something and bypass cheaper prices on items?


After the quicksave debacle I modified the default keyboard configuration to my liking only to find out a little later in the game that the text in the game didnt reflect my changes. For instance, I changed the binding of the F key and the Spacebar and in one particular instance, where you get to make a moral decision, the options were essentially "Press F to be a good guy and Press B to be a monster!" Well, I knew that I changed my F key bindings so I hit the Spacebar instead to be a goody-two-shoes and nothing happened. Y'okay, so it just didnt register my change, I thought. I then hit the F key and--not only did it not work--it choose the morally evil decision--what?! Fortunatley I had saved the game 5 mintues before this event took place so it wasnt a problem, but it does make me wonder how something like that slipped through testing.


Graphically speaking the game is very very much like the first one, but with slightly more detailed textures. I'm playing on the PC with all settings maxed out (DirectX 10) and it's never even hickuped. It's a really goregous game that's very aesthetically pleasing. I will say that I think, so far, that the level design is a step up from the already well done's first game.


Now back to Rapture...I've got some little sisters that need me!
 

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Quote:
Originally Posted by MaxDam77 /forum/post/18103532


I will buy it, no doubt. Loved the first one. But won't buy it right now ... too much gaming to do and not enough time.

+1. All the hype surrounding the release this week got me interested in giving the first Bioshock a go on Survivor to finally get my platinum.
 

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Discussion Starter · #10 ·

Quote:
Originally Posted by Zookster /forum/post/18108661


+1. All the hype surrounding the release this week got me interested in giving the first Bioshock a go on Survivor to finally get my platinum.

Save frequently, and always keep 2-3 different saves to backtrack if needed.


My only problem was I'd get into the game and forget to save, then blow away 30 min with a stupid death only to realize how long it been since I last saved.
 

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Mine arrived from Amazon yesterday and I finished the first 3 levels last night . . . played about an hour of multi.


So far, it seems like more goodness from the original. It's been over 2 years since playing the first, so it's all new again to me and the story seems more interesting this time around. Graphics and gameplay are spot on.


MP was more fun than I thought. Small levels and quick gameplay, but fun.
 

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Quote:
Originally Posted by TyrantII /forum/post/18108739


Save frequently, and always keep 2-3 different saves to backtrack if needed.


My only problem was I'd get into the game and forget to save, then blow away 30 min with a stupid death only to realize how long it been since I last saved.

Thanks! I learned the save thing the hard way, so now I save just about every time I kill a splicer or collect significant amounts of ammo/ resources, or hack something.
 

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Well after a full day and a half this game is beaten. I will be playin through a few more times to get all my trophies along with playing MP. Just a little hint, if you dont like the view with the helmet On, in the Options, there is a selection to turn the helmet off (which removes the helmet) providing a bit better view.


Awesome Game though!! I loved the first (played it through about 6 times) and this one is just as great.
 

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Just got it today... uh, yesterday, and it's OK. Just like the first one. I love the new .50 cal and use it as my main weapon.


I am, however a bit stuck. How do I access my GENE TONICS while playing? I accidentally 'BANKED' one and can't figure out how to use it.


I just finished the "park" section, and got the first and only Little Sister. Took me hours, since I'm going so slow. I'm trying hard not to miss anything.
 

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Quote:
Originally Posted by Guitar Hero /forum/post/18120727


Just got it today... uh, yesterday, and it's OK. Just like the first one. I love the new .50 cal and use it as my main weapon.


I am, however a bit stuck. How do I access my GENE TONICS while playing? I accidentally 'BANKED' one and can't figure out how to use it.


I just finished the "park" section, and got the first and only Little Sister. Took me hours, since I'm going so slow. I'm trying hard not to miss anything.

You have to go to a gene bank to switch out tonics and plasmids. You'll find them all over the place
 

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Done and done-- I Beat the game last night and I deffinitely have a lot of thoughts I need to flesh out so I can type up a conclusion and discuss some things with you guys. I know this isnt the PC gaming forum but really quick I would like to get something off my chest: I experienced a fairly annoying bug in the PC version of the game that was almost a show stopper for me.


The Q key, be default, is used to rotate through the various plasmids that you currently have equiped. On many occasions (to quantify, probably 25% of the game) my entire left arm (the plamid one) was locked--completely forzen. This means that switching between and/or firing plasmids was not possible. Hitting the Q key did nothing.


Funny enough, the first few times this happened I chalked it up to gameplay and figured the game was purposely making this happen for narrative reasons, but I soon realized it was a severely disabling bug. I often resolved the issue by reloading the game from an old save, by entering a in-game cinematic like moving on to a new level or by restarting the game.


It actually wasnt that big of a deal until the game's finale where, as you can imagine, began to frustrate me because nothing I did would fix it--not even restarting the game. I won't spoil anything in the game with the details of the finale but I will say that I completed the final segment of the game (the final boss fight) without using a single plasmid.


On my way to work (30 min drive) I thought about what happened and it deffinitely sucked, but there was also something poetic about it. When all was said and done and my foes were lying there dead at my feet I stood there triumphant and partially disabled aftering battling against the odds. It was almost fittingly poetic to my adventure in Rapture.


More to come in a bit...
 

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Bioshock 2 is an interesting game isnt it? It stands in a tough spot following in the footsteps of what some people consider the greatest first-person shooter to come along in years. But even more interesting is I find that the group that hearily embraced the original, holding it high above their heads mightily exclaiming to the world "See! This is was happens, world, when you accurately marry compelling art with a quality gaming experience!" are now the ones turning their backs to it's sequel unwilling to listen to the story it wishes to tell. But really, who can blame them right? How is it possible that an interesting and compelling experience could come out of Rapture after the first? Well truth be told, I'm a little bit of a hypocrite as I initially found myself in that very group thinking those same things.


After some thought, though, I realized that I wasnt giving the game a fair chance--I might be missing out on something I could love. I'm happy to say that I come away from playing Bioshock 2 through to completion (roughly 12 hours) feeling fulfilled. Certainly I'm a traiter right? Well all I can do is write what I feel about the game and hope that you can take something away from that that's beneficial.


In short, I've come to the conclusion that Bioshock 2 is--through a few unfortunate misteps--an really good game. Hold your tomatoes please!
To keep things completely spoiler free I won't go into any of the plot of gameplay revelations, but what I will do is tell you confidently that I found the narrative--and the way it unravels--interesting enough to keep pushing forward, but it goes without saying that it's not nearly as interesting as the original.


I found the gameplay to be more intense and more enjoyable than the original, and this surprised me. I think the ability to duel weild a plasmids and a weapon heightens the intensity of the action to a new level. In addition there are more splicer attacks who're coupled with thicker skin and more powerful attacks (at least it appears that way to me) making it a welcome step-up from the first.


Personally I had the most fun utilizing the Hypnotize plasmid. At first it just turns other foes against one another--which in itself is extremely entertaining--but eventually you can upgrade it to the point where you can recruit splicers for a few minutes--even the bigger foes! At several points in the game I found myelf surounded by two hacked drones along with, my favorite victim, one of the Houdini Splicers (teleporter who throws explosives). Sending them into a room full of splicers was so incredibily entertaining. I watched the AI try to figure out how to kill itself quite amusing, especially with the little aggrogant taunts they spout out from time to time.


But what Bioshock 2 doesnt have, unfortunately, is the same quality of level design through and through. The magic that the first retained throughout the entire experience just isnt here. Bioshock 1 was defined by it's areas, their unique arcitechual design and aesthetics. Overall it was extremely memorable with fascinating points of interest. I fondly look back on areas like the Medical Pavilion run by the demented and insane Dr Steinman, the fishing port of Neptune's Bounty, the Farmers Market, or how about Rapture's entertainment center Fort Frolic? For me, Bioshock 2 really only has one area runsalong the same line as those, and that's in Ryan Amusements. I'll hold off on the details of why it's so interesting but let's just say it's a pivitol moment in the game's narrative truely revealing how arrogant and messed up Ryans practices were. It's a shining example of what a good segement of a game should be comprised of--a solid characteristic that's unique to the narrative and overall plot of, not just the game, but the Bioshock series. Plus it had a purpose in terms of gameplay amd it was fun to play around in.


Unfortunately most of the other levels--including Siren Alley (the Red Light District), which was a missed opportunity--are much too similar in terms of aesthetic and architectual design. But I must point out that this is not to say that the levels are badly designed or even a bore to play through, but just to bring to light that they're not on par with the original. That whimsically melancholly Bioshock spirit is missing!


In regards to the plot, once I found out what was going on--and yes it's revealed why you're a Big Daddy who's as weak and vulterable as he is,especially in comparison to the ones in the fist game--it all came together nicely. It's certainly not as interesting or inspired as the original game.

Conclusion

Bioshock 2 is a really fun game, but I think that in order for us hardcore to enjoy the intended crafted experience it has to offer then I think we need to come back down to earth (heh) a little. We need to realize that this isnt the first game's experience where we're experiencing Rapture and all its glory for the first time--which, honestly, is the very best part of the first game. But Bioshock 2 is an unpretentious attempt to expand on Rapture lore, and you know what? In the end I respect it for trying to nicely progress in the complexity of Rapture, but most importantly I respect it for being, overall, a fun video game to play--because that's what it does best.
 

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I'm about to leave the amusement park on the train & there was a warning saying to do everything in the level that i needed to do because i cant come back...or something like that.


When i pause the game it says "little sisters in this leve"l & there's a pic of a little girl. I saved one little sister in the level already, so does the info in the pause menu reflect only little sisters that still need to be saved or is that a total per level but you cant tell whether they have been saved or not?


Is there more than one little sister in the amusement park?
 
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