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Discussion Starter · #1 ·
 Halo Reach


GamesCom 2009 has been the place of unveiled gaming secrets this week, and it appears that Halo developer Bungie had a little secret to tell. According to an interview with VG247, Halo: Reach has been in development since the release of Halo. Not too surprising, but news all the same.


Bungie's Brian Jarrard revealed the information while talking about Halo 3: ODST and Bungie's recent break away from Microsoft Game Studios.


According to Brian, he stated that...

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Day to day life hasn't changed that much. We've been super-busy, obviously. We've finally been able to announce Halo: Reach, which has been in development right since the end of Halo 3.


Jarrard also stated that the developing team for Reach has been diligently working on the game and hasn't had much time for anything else. This is encouraging news for how good Reach could be.


Halo: Reach will be set before any of the other Halo titles and in all likelihood not feature anyone you are familiar with. Exact details are non-existent right now and the best anyone can go on is speculation. It was announced however that a multi-player

beta token will be released for Reach with the launch of ODST on September 22.
 

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If they make the story parallel to what happens in the books 'Fall of Reach' and 'First Strike' then I think this game will have an awsome story. First Strike is an awsome book (I think Ghosts of the Onyx was the best, followed by First strike). It would bridge the gaps between Halo 1 and Halo 2 very well.\\


I am still really interested in what happens following the ending of Ghosts of the Onyx. I think that another book/game comes with those answers.
 

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Fall of Reach is indeed the 'prequil' to The Flood (= Halo 1).

Warning: Spoiler! (Click to show) Spoiler  
Warning: Spoiler! (Click to show) It details The making of the Spartan program, the training of the kids, the 'enhancements', some early missions, and the ONI's real plan for the latest Spartan mission (which gets abrubtly halted with the massive battle at Reach. But the real story at Reach is that ALL the spartans except for 3 landed on the surface of Reach to defend the planet. The 3 included Master Chief and 2 others that were on a side mission on a orbital base to wipe out a computer as part of the 'cole protocol'. I think it was Linda that was 'mortally wounded' but she was immediately put in cryofreeze. The other spartan died. MAsterChief makes it back to Pillar of Autom, and planned on returning to the planet to help is fellow spartans, but at that moment the planet starts getting glassed, and thus continues on his primary mission assuming all the spartans are dead. Cortana is the one that makes a decision on her own travelling to a 'spot' that happens to be 'Halo'.


The Book Firtst strike, is about Master Chief returning to Reach to see what happens to all his spartans. The real story is that the Covenenat are looking for a artifact deep inside the planet. There are sevearl spartans (about 8-10) that survive and find the artifact first. Master Chief rescues the remaining spartans, a General, and Halasey. The Artifact does some real space-time-slipsteam distortions. There is a lot more to the story, and Halasey 'steals' a Spartan for a side mission to Onyx.


My suspicion is Fall of Reach likely is the story between the end of the book Fall of Reach, and the continuation of the book Firts Strike.
 

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Discussion Starter · #7 ·

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Originally Posted by deveng /forum/post/17048453


Fall of Reach is indeed the 'prequil' to The Flood (= Halo 1).

Warning: Spoiler! (Click to show) Spoiler  
Warning: Spoiler! (Click to show) It details The making of the Spartan program, the training of the kids, the 'enhancements', some early missions, and the ONI's real plan for the latest Spartan mission (which gets abrubtly halted with the massive battle at Reach. But the real story at Reach is that ALL the spartans except for 3 landed on the surface of Reach to defend the planet. The 3 included Master Chief and 2 others that were on a side mission on a orbital base to wipe out a computer as part of the 'cole protocol'. I think it was Linda that was 'mortally wounded' but she was immediately put in cryofreeze. The other spartan died. MAsterChief makes it back to Pillar of Autom, and planned on returning to the planet to help is fellow spartans, but at that moment the planet starts getting glassed, and thus continues on his primary mission assuming all the spartans are dead. Cortana is the one that makes a decision on her own travelling to a 'spot' that happens to be 'Halo'.


The Book Firtst strike, is about Master Chief returning to Reach to see what happens to all his spartans. The real story is that the Covenenat are looking for a artifact deep inside the planet. There are sevearl spartans (about 8-10) that survive and find the artifact first. Master Chief rescues the remaining spartans, a General, and Halasey. The Artifact does some real space-time-slipsteam distortions. There is a lot more to the story, and Halasey 'steals' a Spartan for a side mission to Onyx.


My suspicion is Fall of Reach likely is the story between the end of the book Fall of Reach, and the continuation of the book Firts Strike.

The books have been a joy to read on my deployments.
 

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Discussion Starter · #8 ·
 Interview by Patrick Garratt.


During GamesCom, Bungie’s community manager Brian Jarrard and director of cinematics CJ Cowan sat down with VG247 to talk a bit about all things Halo.

The guys also spoke a bit about the split from Microsoft, why Reach does not fit into the Halo trilogy,and how ODST is a new way to propel the missions and the narrative structure of Halo 3.

Loads more on past the break.

VG247: There was a bit of controversy about the pricing of the product. You said in interviews that as you went along you kept on adding more and more content and it justified the fact it was a full-priced product. Do you think that people are going to be getting their money’s worth?

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Brian Jarrard: Absolutely I do. It is true that last year when we announced the game it was very early in development and the initial spec and scope for ODST was more of a traditional expansion, but over development, very much the game just kept snowballing with more and more content. The city itself was something that really wasn’t even a proven concept initially, so that took on a life of its own, and the missions kept growing as well. That’s on top of firefight, and the second disc, and the beta itself. Now that we’ve had some press and people getting their hands on the full campaign, I’m definitely confident that there’s a meaty experience there. There’s a lot for fans inside the box.
VG247: How long is the single-player campaign from beginning to end?

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Jarrard: I’m not really going to put a number on it, because there are so many variables that are going to impact that. Just like Halo 3: I know people that took 12 hours to beat the game and others that took five hours. I’ll just say that I think the campaign definitely stands on its own, and that doesn’t include the extra content that’s available.
It’s had a bit of a tumultuous life-cycle. There was the name change after it was announced at TGS, and there was the controversy over the price. You don’t tend to expect this from a Bungie product. You have a squeaky clean image.

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Jarrad: Yeah, ODST has been a different product for us a lot of respects. It’s the first time we’ve had a game that we’ve basically done on an accelerated 12 month schedule with a small team. We’re definitely proud of what we’ve been able to accomplish in a short time. It’s been a first in many ways, but I think that the final product came out even better than we had hoped, and it’s going to speak for itself when it comes out next month.
What’s the general feel like at Bungie now you’ve split with Microsoft? Is there a different feel at all?

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Day to day life hasn’t changed that much. We’ve been super-busy, obviously. We’ve finally been able to announce Halo: Reach, which has been in development right since the end of Halo 3. Having a portion of our team working on ODST while Reach has been going full steam; we’ve been too busy right now to think

about too much else. We’re just heads-down making great games. Right now that’s our focus.
You’ve said that ODST is going to be the last part of the Halo trilogy for Bungie. Is that absolute?

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For now Reach is definitely our next big thing, and it doesn’t really fit into the Halo trilogy itself. It’s definitely a prequel, standalone offering, so we don’t have current plans to go back and inject more content into the current Halo trilogy. I think ODST is going to be a nice exclamation point, a nice rounding up of multiplayer content and a different side-story, but right now Reach is our focus.
You’ve said previously that ODST was born because people wanted more Halo action on earth. Surely they’re going to want more action on earth after ODST as well? Do you think there will come a point where people are going to stop wanting more Halo action on earth?

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Who knows? It’s hard to say. Everybody can relate to the ‘rally together and defend the planet’ theme. It resonates. I think a lot of people can get behind that. I know when CJ and the team sat down and talked about ODST, and thought about ideas and settings and context, the time-line was very interesting for us. We’d heard a lot of feedback from Halo 2, where people expected to do more fighting on earth, and more defending earth and they didn’t feel as though they did enough of that. So, I think that kernel got the discussion started internally, and from that the ODST as a character, which has always got a lot of fan response. Everything just kind of fell into place, and it seemed to be the best of both worlds.
What about the open structure of ODST? It’s something you haven’t really done before. Is this something you’re going to extend into Reach?

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It’s possible. We can’t really talk about Reach right now, but you’re right: ODST is a whole different way for us to propel the missions and the whole narrative structure. I speak for these guys; they had a lot of fun doing it. It was a different experience. A welcome change.
Does it kept it fresh?

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CJ Cowan: Yeah. One thing that I found about it is that in the trilogy there are so many storylines and different places, and you’re trying to keep track of everything, and we were struggling all the time to try to keep the stories simple. With ODST we decided very early on that we wanted to make this a small story about a small group of guys and what happened to them, and to tell it in a very elegant and complex way, with back-flashes and jumping into the boots of several of the characters.
Do you think it’s a more personal game, as opposed to the more gung-ho, flag-waving thing?

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CJ Cowan: It is. It’s contained right here in New Mombassa, and it’s about this squad of people that you really get to know throughout the game, especially as you jump into their shoes. You understand all their motivations. It’s very character-centric, far more so that our previous games.
 

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I didn't read the spoilers, as well I didn't want spoiled, :p

But thank you. The sound of open FPS sounds really neat. I've already wanted a open FPS.


First time I've heard some back flash versus flash back.

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With ODST we decided very early on that we wanted to make this a small story about a small group of guys and what happened to them, and to tell it in a very elegant and complex way, with back-flashes and jumping into the boots of several of the characters.
 
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