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Originally Posted by jason10mm /forum/post/14189159
Seems to me that a Diablo style game would be VERY easy to port over. Pretty simple controls, just a lot of button mashing. If anything a controller allows for more combos (if you want combos with your Diablo![]()
Both RTSs and Diablo style games have made enormous strides since Diablo2 and Starcraft 2, I'm looking forward to see how they innovate.
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Originally Posted by Cygnus311 /forum/post/14189389
They could just allow kb/mouse support on PS3 like UT3 does and WAY more games should.
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Originally Posted by jremy510 /forum/post/14189450
But then wouldn't it just be a PC game, that you could play...on your PC?
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Originally Posted by SK3_OWENS /forum/post/14189557
If you want to throw a bunch of money at your computer to upgrade and play Diablo 3.
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Originally Posted by Sandwedg /forum/post/14189937
When I bought my PS3 last Thanksgiving, I uninstalled LOD off of my PC and said I would never PC game again. I had Pats/Mats in every class, and a near complete grail. D3 on the PS3 would be great, but I don't know how you could pull it off. I used a Nostromo N52 speed pad and had 2 programmed assignments for each key for all the skills and commands. Then you have the extreme clicking factor. The console controller just couldn't do it...
I suppose you could do a Ratchet and Clank type thing, where the action stops and you can leaf through menus to get to your skill you want???
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Originally Posted by arango1 /forum/post/14190005
How difficult would it be to develop a PS3 Mouse?
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Any plans to bring Diablo 3 to console?
I don't know yet. A lot of it depends on whether we think the gameplay experience will be the same on console, especially regarding the controls. Also I'd like to keep our audience together. One question mark I have is whether the console owners would allow PC players to play against console gamers. I think the answer gets a lot easier if the console owners say yes. But at the moment they do like to have closed systems. But you know, I think what it really it comes down to is the game itself. We want to deliver what is the best experience possible so the controls and everything else have to be perfect. When you are developing for multiple platforms you sometimes have to compromise. We aren't willing to compromise. We have relationships with all the console manufacturers. I know they would love to have us on their platforms, ideally on their own and not their competitor! But it's all about the game experience.