AVS Forum banner
1 - 20 of 42 Posts

· Registered
Joined
·
207 Posts
Discussion Starter · #1 ·
Now that Blizzard officiall announced Diablo 3, all I see are plans to release on PC and MAC.


How long has it historically taken for the PC platform games to show up on the consoles?


Thanks.
 

· Registered
Joined
·
901 Posts
Blizzard has said they have no interest in console ports. I believe they ported the original Diablo and it did not do very well critically or financially. Diablo is a "mouse-breaker" game. The control scheme is based on pointing and clicking. I don't see how you could bring it over to a console without severely gimping it.


I am 99.9% certain you won't see Diablo 3 on a console. Blizzard is one of the few companies that is still focused on PC gaming--there is absolutely no reason for them to attempt to develop a game for a platform they have minimal experience with when they already have their hands full with the World of Warcraft expansion, a yet-to-be-named "next-generation" MMORPG, Starcraft 2, and Diablo 3.
 

· Registered
Joined
·
5,949 Posts
The following Blizz games have been ported to console:


Diablo 1 (PSX)

StarCraft (N64)

Warcraft 2 (PSX and Saturn)


All older games, there is no reason to think that Diablo 3 will be ported to a console. I do believe they will put out a console game at some point though.
 

· Registered
Joined
·
803 Posts
Seems to me that a Diablo style game would be VERY easy to port over. Pretty simple controls, just a lot of button mashing. If anything a controller allows for more combos (if you want combos with your Diablo



Both RTSs and Diablo style games have made enormous strides since Diablo2 and Starcraft 2, I'm looking forward to see how they innovate.
 

· Registered
Joined
·
901 Posts

Quote:
Originally Posted by jason10mm /forum/post/14189159


Seems to me that a Diablo style game would be VERY easy to port over. Pretty simple controls, just a lot of button mashing. If anything a controller allows for more combos (if you want combos with your Diablo



Both RTSs and Diablo style games have made enormous strides since Diablo2 and Starcraft 2, I'm looking forward to see how they innovate.

Except Diablo's gameplay revolves around massive amounts of enemies...not really sure how point-and-click targeting would work on a console. You'd have to give up a certain amount of control (let the game target for you) and that would really gimp the game.
 

· Registered
Joined
·
355 Posts

Quote:
Originally Posted by jremy510 /forum/post/14189450


But then wouldn't it just be a PC game, that you could play...on your PC?

If you want to throw a bunch of money at your computer to upgrade and play Diablo 3.
 

· Registered
Joined
·
901 Posts

Quote:
Originally Posted by SK3_OWENS /forum/post/14189557


If you want to throw a bunch of money at your computer to upgrade and play Diablo 3.

Blizzard games have never been terribly graphics intensive. It's still isometric, for god sakes. And they have said it will not require DirectX10.
 

· Registered
Joined
·
330 Posts
When I bought my PS3 last Thanksgiving, I uninstalled LOD off of my PC and said I would never PC game again. I had Pats/Mats in every class, and a near complete grail. D3 on the PS3 would be great, but I don't know how you could pull it off. I used a Nostromo N52 speed pad and had 2 programmed assignments for each key for all the skills and commands. Then you have the extreme clicking factor. The console controller just couldn't do it...


I suppose you could do a Ratchet and Clank type thing, where the action stops and you can leaf through menus to get to your skill you want???
 

· Registered
Joined
·
207 Posts
Discussion Starter · #15 ·

Quote:
Originally Posted by Sandwedg /forum/post/14189937


When I bought my PS3 last Thanksgiving, I uninstalled LOD off of my PC and said I would never PC game again. I had Pats/Mats in every class, and a near complete grail. D3 on the PS3 would be great, but I don't know how you could pull it off. I used a Nostromo N52 speed pad and had 2 programmed assignments for each key for all the skills and commands. Then you have the extreme clicking factor. The console controller just couldn't do it...


I suppose you could do a Ratchet and Clank type thing, where the action stops and you can leaf through menus to get to your skill you want???

How difficult would it be to develop a PS3 Mouse?
 

· Registered
Joined
·
12,222 Posts
Like Unreal Tourney, the game on the PS3 can easily be made to work with a kb+mouse (or controller+mouse). In any case, if anyone played the excellent(!) Baldur's Gate: Dark Alliance series on the PS2, you'd know that there are ways to play this style of game with the control pad.


Will there be a console port? Who knows, but Blizzard has advertised in the past to hire people who can work on Sony's console and others. It wouldn't be an impossible port by any stretch of the imagination.


The key sticking point, if they consider D3 for consoles, is not the game itself IMHO but Battle.net 2.0. If a system doesn't hand over the reins fully to Blizzard's in-house player matching service and stat tracker, they will likely not consider it. Sony gave Konami full control for MGS4 online, so I doubt that issue would be a significant hurdle to development on the PS3.
 

· Registered
Joined
·
3,525 Posts
I think it's possible, but most of Blizzard's fan base are PC gamers. A console may be a financial risk they won't want to take. Perhaps they are not into paying the massive fees to put out a console game, too.


For me, I'd get a game like that on PC anyway, but most don't have the $$ for a gaming PC (not that any Blizzard game is all that demanding).
 

· Registered
Joined
·
12,222 Posts
Good find nihilan. My suspicions were correct:


Quote:
Any plans to bring Diablo 3 to console?


I don't know yet. A lot of it depends on whether we think the gameplay experience will be the same on console, especially regarding the controls. Also I'd like to keep our audience together. One question mark I have is whether the console owners would allow PC players to play against console gamers. I think the answer gets a lot easier if the console owners say yes. But at the moment they do like to have closed systems. But you know, I think what it really it comes down to is the game itself. We want to deliver what is the best experience possible so the controls and everything else have to be perfect. When you are developing for multiple platforms you sometimes have to compromise. We aren't willing to compromise. We have relationships with all the console manufacturers. I know they would love to have us on their platforms, ideally on their own and not their competitor! But it's all about the game experience.

C'mon Sony... you gave Konami their own online system for MGS Online. Do the same for Blizzard!
 
1 - 20 of 42 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top