Cool. Atmos builds are under represented so always interesting. Are you going to do a passive filter with them or just let the avr sort it out?
Nominal Diameter | 8″ (203 mm) |
Nominal impedance | 4 Ohms |
Rated AES Power Handling (RMS) | 250 Watts |
Program Power | 500 Watts |
Sensitivity 2.83V at 1m | 95 dB |
Recommended Hi Pass Crossover** **For Full Power Handling | 125 Hz** **12db Per Octave Crossover |
Frequency Response at -10dB | 95 – 20,000 Hz |
Voice Coil Diameter | 1.5″ (38 mm) |
Voice Coil Wire | CCAW |
Voice Coil Winding Depth | 9.5 mm |
Former Material | Kapton |
Magnetic Gap Depth | 6.0 mm |
Frame Material | Stamped Steel |
Equivalent Volume | Vas | 20.8 l |
Excursion (mathematical)*** | Xmax | 3.25 mm |
Free Air Resonance | Fs | 78.2 Hz |
Mechanical Factor | Qms | 20.80 |
Electrical Factor | Qes | 0.48 |
Total Factor | Qts | 0.46 |
Cone Area | Sd | 241 cm² |
Mechanical Mass | Mms | 11.5 g |
Bl Factor | Bl | 6.45 Tm |
Dc Resistance | Re | 3.5 Ohms |
Inductance | Le | 0.132 mH at 1 kHz |
Mechanical Mass Without Air | Mmd | 9.39 g |
Mechanical Compliance | Cms | 0.360 mm/N |
Funny you asked that, because I just watched a video by Toid DIY Audio on Baffle Step. I'll let the AVR cross these at 100hz-150hz and provide whatever correction that's needed, but Toid's video had me interested in Baffle step. Before I saw the video, I had know knowledge of baffle step. Now, It might be something I play around withCool. Atmos builds are under represented so always interesting. Are you going to do a passive filter with them or just let the avr sort it out?
Where did you hear this? The latest change with the new beta firmware is added support for 3D audio from TV speakers (i.e. still stereo) only.Watching this. PS5 just added 3D audio support for home theater systems and now I feel like Atmos will finally be worth it...![]()
Well, that's a bummer. I guess I didn't look into it enough. Maybe one day they'll add it... Xbox and PC can do it so hopefuly Sony will implement it.Where did you hear this? The latest change with the new beta firmware is added support for 3D audio from TV speakers (i.e. still stereo) only.
Yep, I've been hoping from the beginning. Seems really dumb to spend all that time and effort making their own spatial audio processor and then only use it for spatial audio simulation in stereo.Well, that's a bummer. I guess I didn't look into it enough. Maybe one day they'll add it... Xbox and PC can do it so hopefuly Sony will implement it.
I'm glad that M.2 expansion came as quickly as it did. I was worried it would be like their TVs and still not have VRR implementation. Granted, PS5 still doesn't support VRR either..... SMH.Yep, I've been hoping from the beginning. Seems really dumb to spend all that time and effort making their own spatial audio processor and then only use it for spatial audio simulation in stereo.
That said, they've always claimed it's in the pipeline, but that it will take some time.
Hmm, I'm not having any luck locating that specific driver, do you have a link?The only concern I have about "pro" midrange/full range is the design goal is for high sensitivity. Not a bad thing but as you can see from the graph the on-axis performance is rasonable and can be "tamed" with EQ.
However my concern would be off-axis response since that actually is more of the use model for ATMOS.
For my ceiling midrange I use Wavecor WF152BD056" Balanced Drive Paper/Glass Fiber Cone Mid-Woofer 4 Ohm.
It is within your budget and they provide off axis information.