Originally Posted by SoTech /forum/post/16946796
I'm going with sketchup. If you've done any modeling sketchup is a little odd to start out. It is an attempt to model more like people draw. I'm getting the hang of it and it is easy enough for basic needs. It does seem to lack good tools to make furniture but as long as you are just looking for placement of blockish chairs it should be fine.
Originally Posted by ecrabb /forum/post/10403480
I thought you guys might be interested in my process using Jeff's super-sweet little app.
First, let me say I'm a major freak about being able to visualize ideas before I build them... Hence, my addiction to building everything (and I do mean everything) in 3D with SketchUp to see the idea and make sure I like it before I start cutting, nailing, etc.
So, this app is great, right? Absolutely... render reflection points, use grid to take measurements. Done, right? Wait a sec, what will that LOOK like? Yes, I'm a complete freak. Anyway, it's not a problem at all with Jeff's app and SketchUp.
1. Render the reflection points in the app, and move around to get a nice oblique view of your wall.
2. Grab a screen shot.
3. Past into a photo editor and crop the wall down.
4. Import into SketchUp as a texture and map onto the wall.
5. Play with SketchUp to find appropriate panel sizes and locations (and if you're anal retentive like I am) make sure you like the layout and sizes.
6. Slap dimensions on your drawing in SketchUp and print to build/order/install panels!
Here are the renders from SketchUp:
Image texture mapped onto wall:
2x4 ATS Acoustics panel placement idea:
Hidden line rendering with a couple of dimensions:
The author could even add an option to save the walls out as images ready to map in SketchUp... no photo app would be necessary, then.