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Discussion Starter #1
Mr Cousins said Battlefield Heroes was about exploring new revenue models as well as making a game more accessible.

"I've always felt there was some really good fun core gameplay which was locked away by several barriers to entry: the game is complex, it is full of skilled people, you need quite a high-end PC on which to play and you need to go to store to purchase a copy."

Thanks EA, please make more games that have zero complexity, take no skill, and have 8 bit Nintendo graphics...

I know this if OT, but this is why I cringe every time EA gobbles up a good development team.
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