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With games like Killzone Shadow Fall approaching 50 gigs, are you people really going to download that ? I mean, that would take me like 2 days to download (if not more). Plus, it would take up 1/10th of the total hard drive space (actually more than that, cause you never get the full amount anyways).


I've heard some people talking about upgrading to a larger hard drive immediately, before they even start downloading any PS4 games.



I'm on Uverse, and I think they have a 250 gig cap, so for me, this would be a no-no, even if I wanted to do it.
 

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I'm upgrading my HDD from the get go, but I'm waiting till the PS4 gets released first (29th Nov release date for me) so I can find out what mm 2.5" drive it can take up to, ie whether it's 9.5mm or if it can take larger.


9.5mm are currently limited to 1TB, so I'm eyeing a Seagate Momentus XT hybrid 1TB for the larger capacity plus the faster read speeds and access times.


Internet in my country isn't that fast, very few places have FIOS yet and I'm not sure if Sony will even host locally on the FIOS backbone.


It would be nice if Sony was to allow a hybrid sort of install kind of like what was originally planned for the Xbox One. You get a retail copy(rental stores would be great for this), install from that. Then buy the full version online, it makes the correct modifications to the files so it can run without the retail disk anymore and Bob's your uncle.
 

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Quote:
Originally Posted by zBuff  /t/1494705/for-those-going-digital-...-game-sizes-killzone-sf-50-gigs#post_23831550


It would be nice if Sony was to allow a hybrid sort of install kind of like what was originally planned for the Xbox One. You get a retail copy(rental stores would be great for this), install from that. Then buy the full version online, it makes the correct modifications to the files so it can run without the retail disk anymore and Bob's your uncle.

Are you sure that they're not?


It seems like a very practical option for a platform that was putting heavy emphasis on the ability to continue renting and lending retail games to offer such an option for those that decide to make a digital purchase after experiencing a game.
 

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This is what I fear, the downloads will take way to long. I planned on using an external HD but I read that we cant use it to install games to so I will upgrade the HD eventually. I only plan on getting 1 game digitally right now so I am not concerned with HD space in the beginning.
 

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The first thought I had about KZ being 50 GB is that its going to be an exception. Kingdoms of Amalur is 14 GB, and many other current gen games hover around 6 to 8 GB. I'd guess normal games will run about 20 GB. They will be big but not as massive as KZ for a bit.
 

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The textures the games uses are going to be bigger. So instead of having a bitmap it uses to make a character at 720p...

its going to have textures for 1080... heck they may use higher res ones so its ready for nextgen on PC etc.


These open world graphical games are going to be a lot bigger.
 

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I have a 1TB hybrid waiting to be installed as soon as it gets here.
 

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I don't think 50 GB is going to be the norm, in fact, I bet KZ will be less then that when it is finally released. I bet the 50 GB size is what it is internally right now and I think they'll get it compressed some more before it comes out. As this new generation plays out, they'll develop better compression methods, just like they have throughout the current gen, which will keep file sizes down. I think 50 GB will be the rare exception, not the rule. I think most games will hover around 15 - 20 GB, maybe pushing towards 30 by the end of the next generation.


I haven't decided if I'm going to upgrade my HDD right off the bat. I'm already pushing my budget by getting the console, a Cooke games and PSN+, not sure I'll have the funds for a HDD as well.
 

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BF4 is said to clock in at 30GB. I wouldn't be surprised if the DLC's add another 10-15GB. Uncompressed sound, high resolution assets and the like do take up a lot of space.


Said it before and will say it again, digital download isn't ready for prime time until ISP's step up. Hell, we're still getting heavily compressed 1080i cable streams and worse compression over internet streams. ISP are dialing up throttling and caps, instead of expanding speeds and service.


I'm taking ZBuffs route, but hoping the oversize drives fit.
 

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Next gen games will take up a ton of room for all next gen options that can offer full HD. I'm with U-Verse too and they have no cap here in So Cali. Can you get an unlimited cap, and is it a lot more expensive?


~~~


Still, 50 gigs is 50 gigs. As I said on this issue in the other thread, the key point to consider is the PS4's feature of being able to play a game after only a few GBs are installed. No, you won't have to wait for all 50 GBs to dload (digital) and install before you can go out on the battlefield. The rest of the game will dload and silently install as you play and/or while you are away.


As for having room to store the games, it's a question I asked about: of this new Play-Go feature works well enough, it may be simpler to keep your most played games on your drive while deleting those you don't play as often. The idea is you can re-play a deleted game by dloading it again far sooner than you could by doing the same on the PS3 (which had to wait for a full dload and install first).


We won't know for sure on how well any of this will work until it releases most likely, but at minimum the problem doesn't appear to be as bad as it initially seems.
 

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Quote:
Originally Posted by TyrantII  /t/1494705/for-those-going-digital-...-game-sizes-killzone-sf-50-gigs#post_23832361


BF4 is said to clock in at 30GB. I wouldn't be surprised if the DLC's add another 10-15GB. Uncompressed sound, high resolution assets and the like do take up a lot of space.

Isn't that the file size of the PC version? Or is it the same for next-gen also?
 

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What's been said is that gamers would be able to choose which mode to dload first, i.e. solo or multiplayer for a FPS title. My guess is that the essential, universal vs. files for multiplayer would be dloaded first if you choose that, and then maps would be dloaded as needed. That's what currently happens on the PC in something like Team Fortress 2 when you try and join a custom map while a game is in progress - the assets for that map are sent to you during the loading screen, and after a small delay you join the fight.
 

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Quote:
Originally Posted by lodolfan  /t/1494705/for-those-going-digital-...-game-sizes-killzone-sf-50-gigs#post_23833452


Isn't that the file size of the PC version? Or is it the same for next-gen also?

PC, but I don't see why next gen consoles would be much different. Current Gen BF3 is around 22GB with all the DLC's if I'm rembering correctly.
 

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I plan on waiting until I run out of storage space, or at least until I can get a very good deal on a larger capacity Hybrid drive. Then I will just upgrade the drive and download all of the content again. Since I'm on FiOS their cap is around 10TB so I'm not worried about hitting it with a few hundred extra gigabytes of downloads.
 

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It just occurred to me, mandatory installs won't matter if your getting things digitally or not. The only bearing DD has is the download itself and not being able to trade them off. So regardless which side of the fence your on, hard disk capacity will possibly be an issue, no?
 

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I'm going all digital. Even with not being able to trade or sell old games off, being able to D/L games on my machine and my son's machine at his mom's house and only having to buy the game once will save me half.
 

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I'm doing a hybrid. Having BF3 and the BF4 beta digitally was great. Easy to drop out of whatever disc based game I had and start BF up. PS4 will be even easier. Games I don't care to play very long, ie rentals, will be on disc but long term stuff will be digital.
 
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