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In steps Full Auto 2: Battlelines for the PS3. It strives to improve the original game by addressing every complaint listed in the above paragraph. And to a certain extent, it succeeds admirably. The whole experience runs better on the PS3, though it still slows down when tearing down entire builds. It also chugs a little when plowing through a roadblock of six flaming police cars. Having said that, there's a noticeable decrease of slowdown in the PS3 version.
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Closing Comments
Full Auto 2 improves on its predecessor in almost every way imaginable. The destructible environments work well and actually change the flow of every race and the battle arenas add variety. What's more, the game runs smoother and looks better than its older sibling. It's still light on story, so those looking for added narrative won't find it. Still, it's a safe bet most players didn't care about story the first time around. They'll care even less now thanks to all the added content.
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Better yet, the vehicles no longer feel like they are floating anymore. You can feel weight being distributed as you turn, and the differences between vehicle classes are more prominent.
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Full Auto 2 runs in 1080p, if you're equipped with a television that can handle it. Even at this high resolution, the game runs at a mostly stable frame rate, but it isn't as smooth as Ridge Racer 7, the other 1080p racing game on the PS3. The game has decent explosions, but the environments are sort of plain, and the game doesn't deliver an especially thrilling sense of speed either. If you're looking for a point of comparison, it does look better and run smoother than its Xbox 360-based predecessor, but the difference never seems huge.
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Originally posted by Triz
Id like to say that not all the reviews say the PS3 version is better![]()
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Fortunately, developers added several things to make Full Auto 2 a better game than its predecessor. The first and biggest change introduces arena-style combat. Good thing, too, since it didn't make any sense to leave it out of the first game. It simply made sense in a game where cars squirt napalm and fire rockets. Combat arenas show up as missions in career mode, but also has its own dedicated mode found in the start menu. And guess what, its damn fine addition. Of the six available combat arenas, most benefit from good design and power-up placements. Players can duke it out near the outskirts of town, at a shipyard and in industrial complex, among others. A few of them stink a little due to bland design and obstacle layout, but overall it's a nice set.
Arena battles make Full Auto 2 play like a next-generation Twisted Metal. As any fan would admit, this translates to a chaotic mess filled with exploding vehicles and charred bodies; a wonderful time, in other words. Players can find a number of power-ups scattered about each stage. They grant all sorts of groovy enhancements like unlimited firepower, ammo and instant repair. Knowing where each item is located can make or break an encounter, so there's definitely some strategy involved. Better still, each arena supports splitscreen and online multiplayer, so there's plenty of chances to cook live players right out of their seats.
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Originally posted by bgarner
I found that the PS3 version was too disorganized in the way that you had to complete primary and secondary missions to open up weapons. Also, for some reason my finger always seemed to slip off the buttons for brake and accelerate.
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Originally Posted by William Mapstone /forum/post/9543629
There is a different controller configuration that doesn't use the R2 button for acceleration. Having primary and secondary missions adds replay value to the game. As you move through the career mode you don't have to spend endless hours on each level, you can move on once you do the primary missions. Then later on you can go back and try to unlock the other stuff. Some of the secondary missions were pretty easy, so most of the necesary weapons/cars are unlocked as you move through the career. But there still are some difficult secondary missions that add replay value.