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This is the continuation of an off-topic discussion in the "VC Releases" thread.

Note that these responses are all in regards to Devolution rather than Nintendont since I find the former to be more "it just works" (other than its anti-piracy measures).

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PROTIP: If you end up trying out Devolution, make sure only a single wiimote is turned on while the app is initially running since this wiimote along with your USB drive/SD card will become the two keys for passing Devolution's anti-piracy check after the initial disc verification.


Well I'm a coward, so even if I wasn't old fashioned, I wouldn't be attempting it anytime soon. I never did with the Wii, despite the eventual ease of it, until it was old and my DLC was all safely transferred to my Wii U.
Well you can at least try it on your Wii for the likes of the widescreen hack or the modem/broadband adapter support.

What sort of luck have you had with forcing widescreen in 4:3 only games (Much of the Nintendo published lineup in particular was 4:3 only, with F-Zero GX from Sega one of the few exceptions)?
Well, as crazy as it sounds, I've only had a widescreen TV for the last 18 months, so I actually haven't tested out all my GC games with the widescreen hack...

Nevertheless, I find that, if the game doesn't work flawlessly with it, it rarely hurts the "4:3" area in the center - a good example of this is Rogue Leader, where certain polygonal objects are not rendered in the widescreen area but the 4:3 area in the center is completely as it should be.

And BTW, you can add 007 NightFire and TimeSplitters: Future Perfect to your list of games that had built-in widescreen options.


Here's a list of the few games that I have tried with it however:


  • Mario Party 4 - seemingly flawless
  • Medal of Honor: Frontline - seemingly flawless
  • Medal of Honor: European Assault - seemingly flawless
  • [Midway Arcade Treasures 3] Rush 2049 - text and selection cursor in main menu is a bit misaligned, in-game is flawless other than player-arrow positions.
  • Nintendo Puzzle Collection - all the 2D elements are unaffected, which is 99.99% of the game; only the 3D mode in Panel de Pon is affected, but the selection cursor is 2D and therefore mis-aligned
  • Rogue Leader - objects aren't rendered in the widescreen area, only environment is
  • Rebel Strike - does absolutely nothing at all, plays in normal 4:3 (no pillarboxing or the like)
  • TimeSplitters 2 - seemingly flawless

You can find info on some other games in the "Notes" section on the Devolution compatibility list:
http://wiki.gbatemp.net/wiki/Devolution_Compatibility_List

And here's the Nintendont compatibility list for reference as well:
http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List


And does the Wii U correctly switch between 4:3 and 16:9 with GameCube software, as it has done with Wii software since a year or so into its lifespan?
I believe that they all get stretched to 16:9 (again, I don't have a Wii U).
 

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Thanks for the information. :)

I'm less interested in forcing 16:9 in 4:3 only games though, then I'd of been at one time. The two Zelda's on the GameCube were the two that disappointed me in particular. But obviously, Twilight Princess on the Wii takes care of the latter one, while Wind Waker was just relatively recently taken care of with Nintendo's magnificent HD remastering of that classic.

But I'm always impressed when homebrewers can accomplish something impressive such as that, even if I only experience it on YouTube (Just watched a lot of gameplay videos a few nights ago of Dreamcast games rendered in HD, many of which also were displaying in 16:9 without any issues evident, although the trick doesn't work for some games like Daytona USA).
 
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