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This is the continuation of an off-topic discussion in the "VC Releases" thread.
Note that these responses are all in regards to Devolution rather than Nintendont since I find the former to be more "it just works" (other than its anti-piracy measures).
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PROTIP: If you end up trying out Devolution, make sure only a single wiimote is turned on while the app is initially running since this wiimote along with your USB drive/SD card will become the two keys for passing Devolution's anti-piracy check after the initial disc verification.
Nevertheless, I find that, if the game doesn't work flawlessly with it, it rarely hurts the "4:3" area in the center - a good example of this is Rogue Leader, where certain polygonal objects are not rendered in the widescreen area but the 4:3 area in the center is completely as it should be.
And BTW, you can add 007 NightFire and TimeSplitters: Future Perfect to your list of games that had built-in widescreen options.
Here's a list of the few games that I have tried with it however:
You can find info on some other games in the "Notes" section on the Devolution compatibility list:
http://wiki.gbatemp.net/wiki/Devolution_Compatibility_List
And here's the Nintendont compatibility list for reference as well:
http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List
Note that these responses are all in regards to Devolution rather than Nintendont since I find the former to be more "it just works" (other than its anti-piracy measures).
--------------------------------
PROTIP: If you end up trying out Devolution, make sure only a single wiimote is turned on while the app is initially running since this wiimote along with your USB drive/SD card will become the two keys for passing Devolution's anti-piracy check after the initial disc verification.
Well you can at least try it on your Wii for the likes of the widescreen hack or the modem/broadband adapter support.Well I'm a coward, so even if I wasn't old fashioned, I wouldn't be attempting it anytime soon. I never did with the Wii, despite the eventual ease of it, until it was old and my DLC was all safely transferred to my Wii U.
Well, as crazy as it sounds, I've only had a widescreen TV for the last 18 months, so I actually haven't tested out all my GC games with the widescreen hack...What sort of luck have you had with forcing widescreen in 4:3 only games (Much of the Nintendo published lineup in particular was 4:3 only, with F-Zero GX from Sega one of the few exceptions)?
Nevertheless, I find that, if the game doesn't work flawlessly with it, it rarely hurts the "4:3" area in the center - a good example of this is Rogue Leader, where certain polygonal objects are not rendered in the widescreen area but the 4:3 area in the center is completely as it should be.
And BTW, you can add 007 NightFire and TimeSplitters: Future Perfect to your list of games that had built-in widescreen options.
Here's a list of the few games that I have tried with it however:
- Mario Party 4 - seemingly flawless
- Medal of Honor: Frontline - seemingly flawless
- Medal of Honor: European Assault - seemingly flawless
- [Midway Arcade Treasures 3] Rush 2049 - text and selection cursor in main menu is a bit misaligned, in-game is flawless other than player-arrow positions.
- Nintendo Puzzle Collection - all the 2D elements are unaffected, which is 99.99% of the game; only the 3D mode in Panel de Pon is affected, but the selection cursor is 2D and therefore mis-aligned
- Rogue Leader - objects aren't rendered in the widescreen area, only environment is
- Rebel Strike - does absolutely nothing at all, plays in normal 4:3 (no pillarboxing or the like)
- TimeSplitters 2 - seemingly flawless
You can find info on some other games in the "Notes" section on the Devolution compatibility list:
http://wiki.gbatemp.net/wiki/Devolution_Compatibility_List
And here's the Nintendont compatibility list for reference as well:
http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List
I believe that they all get stretched to 16:9 (again, I don't have a Wii U).And does the Wii U correctly switch between 4:3 and 16:9 with GameCube software, as it has done with Wii software since a year or so into its lifespan?