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Probably because that many games have horrible, compressed sound with not much real LFE content.


The only game that I played on the PS3 that impressed me with LFE was Battlefield 2. However, that still falls very short of what is there in film.


I am guessing that video game producers do not consider strong LFE a priority or maybe most of the budget gets spent on graphic design.
 

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There are games out there with very good LFE. Bioshock is one. Dirt 2 has some nice use of bass, not to mention awesome use of surrounds. Blur is very good, it even has an adjustable LFE slider for those with decent home theater subwoofers. I only know the PC versions of these games but I don't believe that the console counterparts would be different. Anyway, the sound that games use isn't that badly compressed nowadays, especially for PC. I think more games are doing more with surround sound systems right now than movies will ever do.
 

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"Why aint there any LFE discussions about PS3 and XBOX360 games? Im courious to hear what people have to say about the LFE of games like Halo, COD, and etc."


what are you looking for? playing a game like the old "gun metal" was a hoot with big sound. the robot was larger than life, so having big sound made it seem more realistic. even though it was kind of a simple game, i think it may be my favorite for the old xbox.


of course, nothing beats street fighter for the nintendo system. i loved turning that one up. i had security show up at my front door one time because somebody thought something terrible was happening and called them in. "i don't know anything about that" :)


and, i know that you will laugh, but if you ever played the original asteroids, it is ten times as much fun with the volume full large. even though in space there would be no sound, the idea that you are blasting asteroids into bits and huge sound go together.


too much lfe on halo makes it sound overblown to me. if a flood hits me in the face, it might hurt, but it isn't going to be a 120db event. that game seems more realistic at normal listening levels, at least to me.


btw, there is a guy who built a sound system in order to help train troops heading into combat to deal with load noises. he was featured on npr the other day. i forget his name. he had a 360 degree sound system comprised of a large number of speakers, with total amplitude of around 130db. he could play all the sounds of war simultaneously from low jet flyovers at supersonic to tank shots to incoming mortar rounds. sounded like a fun system. :)
 

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Battlefield Bad Company 2 is about as dynamic as it gets on a modern video game. Unfortunately, everything else (even with cool sounding sfx) are compressed and processed to nothing. No real good comparisons to movies that are mixed better. Most of the time, sound is an afterthought in videogames and that's a shame. Only every once in a while does a developer concentrate on it at all and when they do, you can tell immediately.


Also, check out Dead Space.


Steel Battalion sure sounded awesome on the first xbox.
Big robots.
 

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Arcade personally. Simulator is cool every once in a while but I find arcade style better for replay value.


I just set up a new system with tx-sr608 and energy speakers/Polk sub. I've had a ps3 for a few years but never really got into gaming. But now that my sound is upgraded and we just built a media room in the basement I want to pick up some fun games that make use of the system.
 

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Quote:
Originally Posted by LTD02 /forum/post/19695341


too much lfe on halo makes it sound overblown to me. if a flood hits me in the face, it might hurt, but it isn't going to be a 120db event. that game seems more realistic at normal listening levels, at least to me.

Lol LTD, but I see what you're saying.


I was a little surprised with the amount of LFE in "Halo Reach". The energy shot from a wraith (...an alien tank for anyone that doesn't know...) has a pretty beefy "midbass slam" to it. I found it pretty enjoyable for a while.


"Need for Speed Shift" has decent LFE in the game's intro, as well as with ambient noise while perusing game menus. I can't say for sure how much there is during gameplay.


(NOTE: I run my subs about 5 dbs hot.)
 

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I'll be honest... too much LFE in a game gets annoying. I'll use borderlands as an example. Every time I fire from the turret in the car and it hits something, I get a bone rattling boom. Cool? Yea... except I may fire that thing (especially in the General Knox expansion) 500+ times a night.


Gets old real fast. I just end up turning off the subs.
 

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Quote:
Originally Posted by JackOften
Gets old real fast. I just end up turning off the subs.
That's why powered subs have a volume dial on them independent of their receiver. Well, that and and sometimes you don't want your guests to get stomach cramps from the LFE coming out of War of the Worlds...
 

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I'm not a heavy gamer, but the majority of the games I play on the ps3 are not bass heavy at all.


But Gran Turismo 5 has some great lfe when you bump or crash into another car. Very clean sounding and it shakes the room.
 

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Quote:
Originally Posted by redmodel
I'm not a heavy gamer, but the majority of the games I play on the ps3 are not bass heavy at all.


But Gran Turismo 5 has some great lfe when you bump or crash into another car. Very clean sounding and it shakes the room.
I noticed that too. Also Metal Gear Solid: Guns of the Patriots has great sound along with Uncharted 2. Actually, most of the ps3 exclusives have excellent sound.
 

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Quote:
Originally Posted by arjo_reich
That's why powered subs have a volume dial on them independent of their receiver. Well, that and and sometimes you don't want your guests to get stomach cramps from the LFE coming out of War of the Worlds...
There's a volume knob alright... but my subs (ULS Dualdrive) are gain matched. If one's off even a hair on the dial it could be a 3db drop/gain. Moving both subs to the same spot and measuring them again is a pain at 90 lbs a speaker. I move dials on both subs and if they both aren't in the exact same spot that they were at before then they aren't level matched with the speakers and I have to re-run audyesey which takes another 40 minutes. I'm now up to over an hour of re-calibration unless I want to live with the uncertainty of knowing my subs aren't probably calibrated correctly.


You shoulda suggested turning down the LFE channel in the receiver.
 
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