Halo Infinite: The Great Journey So Far - Xbox Wire
Halo Infinite: The Great Journey So Far
by Joseph Staten, Head of Creative for Halo Infinite • Jun 13, 2021 @ 10:44am
Discussion on Halo MP on Halo Waypoint: Halo Infinite - Halo Infinite Multiplayer Reveal
Blog posts regarding development of Infinite: News | Halo - Official Site
Halo Insider (sign up for beta): https://www.haloinsider.com/
(Hoping to replace this with a 4K version as soon as it's out)
Hey there everyone! I hope you enjoyed your first look at Halo Infinite multiplayer. I’m sure you have a lot of questions, so I wanted to provide more info here, as well as encourage you to check out our deep dive over on Halo Waypoint:
We also have a new video from our Multiplayer team coming out tomorrow and an upcoming breakdown of our Multiplayer Trailer this Thursday on Xbox Game Showcase: Extended with Associate Creative Director Tom French, Multiplayer Designer Alex Bean, and Lead Sandbox Designer Quinn DelHoyo.
When I joined the team in the Fall of 2020, I threw myself into the game, playing through the campaign and joining in multiplayer playtests. The first thing that struck me about Halo Infinite is how, in so many ways, it’s the realization of the vision we had for Halo 20 years ago when we were making the original games.
Even though launch is a huge moment, it’s just the beginning of Halo Infinite’s Great Journey (sorry, I couldn’t help myself). A major focus for our team is the content we’ll deliver after the game has shipped, and work has already started on our first year of content — and beyond. You saw some examples of that effort in our Multiplayer Trailer, with tons of Spartan customization options that will be part of our very first season, “Heroes of Reach,” including a super-sweet Yoroi Spartan. And in case you were wondering, the Yoroi armor is free and you can unlock it just by playing events in Season 1.
What gets me the most excited about this journey we’re starting together is the fact that multiplayer is free to play, and how that gives us the opportunity to build the biggest Halo community ever. Also, with cross play and cross-platform progression, there are almost no barriers to enjoying the game with friends, regardless of where they play. It feels extra special to be able to grow the community and bring it together in this way.
I also want to encourage everyone to head over to Halo Insider and sign up if you haven’t done so yet. We’ll be conducting technical previews this summer and signing up gives you a shot to be one of the first people to play the game, provide feedback and help ensure we have the best launch possible. We’ll have more details on the preview program soon, but for now, please sign up! We’re really excited for people outside the studio to play the game.
Lastly, while today is largely a celebration of Halo Infinite’s multiplayer experience, I’d be remiss if I didn’t also speak to those tantalizing bits of the campaign we shared during the showcase. We are continuing the story of the Master Chief and Cortana from Halo 5, but also telling a story that’s welcoming for new players. Cortana’s fate is one of the Infinite campaign’s big mysteries, and early in the story, you will meet a new UNSC AI, “the Weapon”, that was created to help stop Cortana. Together with the Pilot, the Master Chief, and the Weapon begin an epic adventure to explore Zeta Halo, defeat the Banished forces who control the ring, and unravel even more mysteries along the way.