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That's the story from Den of Geek! Story here:
http://www.denofgeek.com/movies/1022...ightening.html
Your thoughts?
http://www.denofgeek.com/movies/1022...ightening.html
Your thoughts?
Quote:
Originally Posted by smudge981 /forum/post/20853337
That's the story from Den of Geek! Story here:
http://www.denofgeek.com/movies/1022...ightening.html
Your thoughts?
Quote:
Originally Posted by Morpheo /forum/post/20853604
You just can't pretend something is there when you know it isn't.
You know actors react to nothing, regardless of how good they can be, it's extremely difficult to buy it. Why do they keep using more & more CGI in films that should require practical sets and makeup? Is it really that cheaper? I think CGI can be extremely convincing and useful, when it's used wisely and whithin its limits. That's also why the StarWars prequels fail miserably as movies, *imo*![]()
Filmmakers should focus on real characters instead of fake ones cause movie magic will always have its limits.
...oh and let's not forget the best effect of all: CGI blood.![]()
However, even now in 2011, I still think LOTR was really well done. Yet nothing beats Davy Jones and his crew in terms on CGI integration imo.
Quote:
Originally Posted by Morpheo /forum/post/20853604
Why do they keep using more & more CGI in films that should require practical sets and makeup? Is it really that cheaper?
Quote:
Originally Posted by FendersRule /forum/post/20854233
Jurassic Park had more live props than it did CGI. It was done correctly.
Quote:
Originally Posted by General Kenobi /forum/post/20853919
The prawns from District 9 is about the most convincing CGI I've yet to see.
I very much agree though and have complained about this in other threads. No doubt the beautiful work of creature creating that we saw in The Thing (1982) with be almost 100% replaced by CGI for the prequel.
I would love to see more real make-up work and creature creating that did not involve a computer. Some movies do mix the two well. The Relic with Tom Sizemore was a good example, plenty of shots of the creature that did not involve a lot of movement but you could tell it looked legit. I can accept that but when it is all CGI my cheese meter almost always redlines.
Quote:
Originally Posted by Tulpa /forum/post/20854431
But what CGI was used looked fine because they took their time with it.
Quote:
Originally Posted by lwright84 /forum/post/20854487
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Quote:
Originally Posted by hitchfan /forum/post/20855072
"Have CG Monsters Ever Been Frightening?"
No. But then, neither is a middling shot or a clumsily-edited sequence of the monsters in Aliens or the shark in Jaws. It's all in how they are presented in their cinematic context.
The great advantage to scaring us that puppets or men in rubber suits had over CGI in that regard was that the filmmakers were forced to adhere to certain cinematic methods that served not only to hide the wires and suit zippers but also coincidentally added to the drama, suspense, and fright.
James Cameron not only needed to hide the fact that the scuttling spider-like creature let loose in the same room with Ridley and Newt was a mechanical device or a manipulated puppet through a rapid-fire assemblage of tightly edited shots, but it also conveniently turns out that a rapid-fire assemblage of tightly edited shots works much better to generate suspense or fright in that kind of sequence than the more languid way he might present a CGI monster.
That being the case, I believe the scariest CGI monsters/sequences are those that are shot as though the wireless, rubber suit-less convenience of CGI doesn't exist. And some do pop up occasionally. The "old lady in the basement" scene from the 1959 original House on Haunted Hill is probably scarier, will elicit a louder scream, even from supposedly "jaded" modern movie-goers, than almost any CGI monster ever produced. But there is no reason a CGI version of that scene wouldn't work very well to elicit an honest scream as long as the director isn't so enamored by the ability to manipulate a CGI image that he gets too fancy-pants and overly complicated about it. But he probably will be too enamored by it.
Still, there is something to be said about stuff in the real/physical world vs floating in cyberspace and I have always argued in favor of stuff in the real/physical world crafted directly by the hand of man over what emerges on the other side of a computer keyboard/mouse, so to speak.
Had CGI been available when Aliens was made, Cameron and a thousand other directors would probably have shot that sequence with a hand-held shaky-cam approach, the usual uninterrupted run-on sequence with a CGI monster somewhere in there that would have made that monster and the sequence about as scary as home movies of your nephew's 4th birthday party shot by your Aunt Mildred.
Quote:
Originally Posted by oink /forum/post/20855199
Cameron has never indicated he is a fan of shakey-cam.
He has used it only occasionally.
I think he is too old-school in the use of a camera for that.
He is more likely to use quick-cuts than a shakey-cam.
But only to a point.![]()
His generation (Spielberg, etc.) is the last to inherit the old Hollywood style of movie-making.
Sure, they will use some of new techniques (ie, Spielberg with the Normandy landing).
However, they are now really the bridge to the 21st century.
Quote:
Originally Posted by FendersRule /forum/post/20854233
Jurassic Park had more live props than it did CGI. It was done correctly.