Source:
http://www.diggingtheweb.com/52707800.html
Ninja Theory, the talented team behind the upcoming Heavenly Sword, has spilled a few beans about the development process and the PSN demo. Dean Calver, lead programmer at Ninja Theory, said that the team is still on track on the beta and they are not derailed from the game because of the demo. So who's working on the demo you ask? Dean explained that they are borrowing a small team from Sony Cambridge to work on the PSN demo while the rest of the Ninja Theory team continues to work on the beta.
The team is currently fixing bugs and balancing the game, because the game itself much like Lair, is basically finished as he mentioned back in Sony Gamer's Day.
You may have noticed that Motorstorm have some nasty load times (at least the Japanese version does), so how is Ninja Theory taking care of the loading issue for Heavenly Sword?
"Essentially our basic load structure, is that at the beginning of each chapter we have a introductory cut scene, while that's happening we are also caching data from Blu-ray to hard disk. This way when we actually are streaming while you play we can use both sources at the same time."
When asked about how many percent of the Cell the team is squeezing, Dean Calver explained from a technical stand point that, "You only really have to know stats like this when your bottlenecked and we aren't by the SPUs at all so"
So there you have it guys, buckle up for the Goddess of War coming this holiday season!
http://www.diggingtheweb.com/52707800.html
Ninja Theory, the talented team behind the upcoming Heavenly Sword, has spilled a few beans about the development process and the PSN demo. Dean Calver, lead programmer at Ninja Theory, said that the team is still on track on the beta and they are not derailed from the game because of the demo. So who's working on the demo you ask? Dean explained that they are borrowing a small team from Sony Cambridge to work on the PSN demo while the rest of the Ninja Theory team continues to work on the beta.
The team is currently fixing bugs and balancing the game, because the game itself much like Lair, is basically finished as he mentioned back in Sony Gamer's Day.
You may have noticed that Motorstorm have some nasty load times (at least the Japanese version does), so how is Ninja Theory taking care of the loading issue for Heavenly Sword?
"Essentially our basic load structure, is that at the beginning of each chapter we have a introductory cut scene, while that's happening we are also caching data from Blu-ray to hard disk. This way when we actually are streaming while you play we can use both sources at the same time."
When asked about how many percent of the Cell the team is squeezing, Dean Calver explained from a technical stand point that, "You only really have to know stats like this when your bottlenecked and we aren't by the SPUs at all so"
So there you have it guys, buckle up for the Goddess of War coming this holiday season!