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Discussion Starter · #1 ·
Back in 1997, 1998 and 1999 I was primarily a PC gamer, and was using a PC with a 3Dfx voodoo card, and then I think I switched to an ATI Rage card in 1999. Anyways, there are lots of old PC games I'd like to mess with, but I'm wondering if I buy the GOG versions, will they really run properly on a modern day PC ? Will they run too fast ? Here are some games I'd be interested in revisting:



MDK

Tomb Raider 1 & 2

G-Police

Unreal

Half Life

Midtown Madness

Blade Runner

SiN

Jedi Knight: Dark Forces II




stuff like that....



Is there a way to emulate a 3Dfx based pc ?
 

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Quote:
Originally Posted by Anthony1  /t/1471417/i-thought-about-building...-should-i-just-buy-games-on-gog#post_23281541


Back in 1997, 1998 and 1999 I was primarily a PC gamer, and was using a PC with a 3Dfx voodoo card, and then I think I switched to an ATI Rage card in 1999. Anyways, there are lots of old PC games I'd like to mess with, but I'm wondering if I buy the GOG versions, will they really run properly on a modern day PC ? Will they run too fast ? Here are some games I'd be interested in revisting:



MDK

Tomb Raider 1 & 2

G-Police

Unreal

Half Life

Midtown Madness

Blade Runner

SiN

Jedi Knight: Dark Forces II




stuff like that....



Is there a way to emulate a 3Dfx based pc ?

You can use a GLIDE2D3D wrapper. I've used it with several games and it works well. However, since I have experience with several of those titles, I must remind you that many of them on that list work better in Direct3D. Unreal for example, has had improved fan patches that work far better than the original. I do believe that SiN and it's add-on Wages of Sin require a non-widescreen monitor as they are limited to specific resolutions that are not widescreen. G-Police probably won't work and I know I could never get it to work properly and it probably requires a non-widescreen display too. Jedi Knight has issues with current hardware so you need to look up the fixes and such and the engine doesn't properly support widescreen displays from what I've experienced.
 

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I thought the whole point of GOG was to run old games on current systems. One of the last games I bought through them was Planescape Torment, and there were links on the page for mods to make it run in widescreen, and higher resolution. It will run without them, but at the original resolutions and aspect ratios.


A lot of those games are available through steam too.
 

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Discussion Starter · #7 ·
Man, I had a really good 3DFx PC that I gave to a thrift store a few years back. I could have just used that and then get an old PC CRT monitor. I should have known to save that PC...
 

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I can confirm that a lot of those games work perfectly fine under modern machines and operating systems, and are actually better in many cases since you can get custom widescreen resolutions and full antialiasing/anisotropic filtering.


Unreal and Unreal Tournament play great on modern machines. You can get today's resolutions and proper widescreen FOVs with some quick edits. As I'm sure many here already know, www.wsgf.org is the place to go for that info. The site also has a nifty patch for SiN that edits resolution hex values for you. Check the Steam forums for a replacement DLL file if you get a buffer overrun error upon SiN's startup.


You don't have to worry about a game like Tomb Raider or Unreal running too fast if you simply enable vsync.


For games that run under the Glide renderer, a quick install of nGlide will give you a top quality Glide solution that supports modern resolutions. This is especially useful for a game like the original Tomb Raider. Some other games that use Glide natively support Direct3D or OpenGL as well, so a Glide solution isn't needed in those cases.


Then there are of course OpenGL source ports for games like Quake and Quake II that provide effects and resolutions well beyond what a retro system will allow. I recommend "DarkPlaces" for Quake, "KMQuake II" for Quake II and "GZDoom" for all of the DOS-based Doom games.


With Creative ALchemy you can even re-enable EAX effects in older games if you have an X-Fi sound card. For a top quality MIDI solution, I recommend the SGM-V2.01 SoundFont for use with an X-Fi card. MIDI-based games like Sam & Max and the Doom series sound great with it.
 

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I would also like to recommend Klingon Honor Guard if you have access to a set of ISOs for it. It works wonderfully under a Glide2D3D wrapper and the card can scale it properly to a 16:9 display. It was the first Unreal Engine game made - before the actual Unreal was completed - so the pre-release Unreal engine used with the game is buggy as can be with Direct3D rendering for the Unreal engine which was in the testing phases at the time. As for WSGF, a lot of the information there is hit or miss and much of it is outdated. I've tried the widescreen FOV hacks on several games like Jedi Knight 2 and Jedi Academy and they just DO NOT WORK at all - with some being completely unplayable - and many of the config hacks for those slightly older games are for the 16:10 monitors, so you may have to do some calculations of your own and see where you end up.
 

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My personal preference is dosbox and some of the other emulator tools out there. I find it very useful, especially when you need a custom resolution forced for certain games that may have no resolution options. Plus, I get to pipe it out digitally to the projector and blow those glorious pixels up.
 

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Quote:
Originally Posted by Anthony1  /t/1471417/i-thought-about-building...ld-i-just-buy-games-on-gog/0_50#post_23281541


Back in 1997, 1998 and 1999 I was primarily a PC gamer, and was using a PC with a 3Dfx voodoo card, and then I think I switched to an ATI Rage card in 1999. Anyways, there are lots of old PC games I'd like to mess with, but I'm wondering if I buy the GOG versions, will they really run properly on a modern day PC ? Will they run too fast ? Here are some games I'd be interested in revisting:



MDK

Tomb Raider 1 & 2

G-Police

Unreal

Half Life

Midtown Madness

Blade Runner

SiN

Jedi Knight: Dark Forces II




stuff like that....



Is there a way to emulate a 3Dfx based pc ?

Most of those games run just fine direct from steam on a modern PC. I was just playing unreal not too long ago, a lot of those early shooters were so simple that they don't feel outdated at all.


Tomb raider on the other hand....let's just say some fond memories are better left as memories.
 

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Discussion Starter · #15 ·
I was listening to a podcast the other day, and this guy mentioned the game "G-Police". The game came out on Playstation, but the PC version was much, much better. I remember playing that game with my 3Dfx PC, and it reminded me of this thread.



I really need to try running some of these old games on my current PC and see how it works..
 

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G-Police was awesome. I loved that demo with the out of control construction thingie that you had to stop. The game doesn't seem to work on modern systems though. It's not made for widescreen or modern DirectX though you can now buy LED monitors with the 4:3 ratio to play the older games that do work on modern PCs but require that aspect ratio.
 
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