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IL-2 Sturmovik: Birds of Prey

3845 Views 20 Replies 12 Participants Last post by  Wurms
This game's been quietly sneaking up towards it's September 15th release, but is back in news with the announcement of a demo on XBL tomorrow. No word on a PSN demo yet.

Gametrailers videos

Eurogamer hands-on preview

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As a firm fan of the original realism-rich PC series, I went along expecting to be unimpressed. I feared I'd find my dear old friend, pale, withered, unrecognisable. I really should have had more faith. Yes, detail and depth has definitely been shed in the shift to PS3 and Xbox 360, but enough has survived to ensure Birds of Prey won't be lumped in with the likes of Blazing Angels and Secret Weapons Over Normandy when the history of console flight games comes to be written.
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In some areas the youngster actually manages to be more realistic than its parent. The six tracts of European territory that provide the backdrops for the single and multiplayer action are staggeringly handsome - far more convincing than anything you'll find in the PC version. Kent's higgledy-piggledy fields and hedgerows, the Ardennes' snow-softened valleys and pine forests, and Berlin's breathtaking sea of rooftops and spires... PC simmers would kill to gaze down at such vistas.
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None of the arenas are smaller than 60km by 60km. That scourge of lite flight fare, the "You are leaving the mission area! Turn back!" message, shouldn't be a problem in Birds of Prey.


Neither should Spitfire-fatigue. Though the sim does set a portion of its 50 missions during Britain's familiar Finest Hour, and includes usual suspects like the Hurricane, Mustang and Messerschmitt 109 amongst its 12 flyables, it also ventures down some of WW2's least-frequented alleys. However many sims are on your shelf, chances are you won't have tangled with Italian bombers over Sicily, watched stricken Yaks plunge towards ruined Stalingrad, or pounded Panzers in the Korsun Pocket too many times before. These touches of the unfamiliar - the unfashionable - are IL-2 through-and-through.
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Other pleasant surprises include the view selection. Virtual cockpits are not only present, they are sculpted and skinned to an improbably high standard. None of your half-hearted HAWX panels here. If you choose to max-out the various realism settings you're going to be seeing a lot of these excellent interiors too. At its most uncompromising, Birds of Prey will prevent you from using any external cameras. It will disable the handy radar display, refuse to tell you which aircraft in view are friends and which are foe (get closer to distinguish them) or step in when your plane starts stalling or spinning. Only the acest aces will survive. Just about the only pulled punches are red-outs and black-outs. Even in 'simulation' mode you can pull as many Gs as you like and your vision will remain mountain-lake-clear.
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Birds of Prey isn't just about dogfighting, of course. During the demo we saw a German ammo dump eating the rockets of a hedge-hopping IL-2, Stukas diving on ships in Dover harbour, and B-17s braving flak to dump high explosive on Axis factories. There was talk that the 60 hours of campaign play would also include train-busting, recon photography, and supply drops.
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Slightly dishearteningly, there was no sign of take-offs anywhere. Apparently, optional landings will feature in a few sorties (nurse a damaged crate back to base to trigger an unlock or an Achievement) but it looks like missions will all start in the air. Given the size of the arenas and Gaijin's evident eagerness to please, the decision seems an odd one.
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The original IL-2 was pretty uncompromising when it came to battle damage. A single cannon shell zipping through a cockpit at head level could mean curtains. There was no sign of similar harshness in Birds of Prey, but planes certainly suffer severe hit-related handling penalties. In multiplay, slow, awkward smoke-trailing stragglers are going to be irresistible targets.


Thankfully, if you do end-up a singed lame duck, there should be friends around to watch your back a lot of the time. Three of the four multiplayer modes are team-based. Team deathmatch, ground strike (hit enemy ground forces while protecting your own) and capture the airfield (conquer a map by grabbing and holding all its airbases) lack originality but will no doubt provide some solid sky thrills.
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"150 planes in the sky at one time!"


"Choose your own foes with the skirmish mode."


"Control Wingmen with simple orders."


"Luscious Joss Ackland narration."


and "Not on PC! A cruel twist."

I haven't played any kind of flight game since Ace Combat 5 but I'm looking forward to this one. I hope my old Saitek joystick will work with a USB adapter.
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I have a whole set of CH Products stick, throttle, and pedal. I really hope I can use them with PS3 but I am not holding my breath.
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I'll have to keep my eye on this one.


I love a good WWII flight game, but am not up to learning the level of sim atm. I played the original IL-2 for a bit, but never really could get into it's long missions, and slowness on my crappy PC.
anyone playing the demo out on this one? I played through some - and liked it - also noticed is has controller options for joysticks I think - anyone try that?
Was pretty fun in arcade mode, but trying it on sim and I couldn't stay in the air..

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Originally Posted by aquasal /forum/post/17053636


anyone playing the demo out on this one? I played through some

liked it
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So anyone grab this? thinking of it, but don't have a flight stick.

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The setting screen has 2 Thrustmaster options in it. Don't have any TM gear (only CH Products) so I have no idea how it works with sticks.


Playing with DS is very hard. Can't steady my plane for a good shot even in the tutorial. I stink with the full HOTAS setup on PC so that's probably totally me.
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Got the game but quickly decided it can't be played with a pad. Now I'm waiting on the TM HOTAS X to arrive. That's the one in the options. I thought not being a flight sim nut the pad would do, but it won't do for anyone. Looking around is a pain, sensitivity is a pain. And guess what, free look is on the same stick that's already overloaded with rudder and throttle!


Be advised that both the Saitek Aviator and the TM HOTAS X have minor issues in BoP atm. Aviator is perfect free look on the ****** hat, but throttle is full on/full off. HOTAS X has perfect throttle, but free look is 8-way digital and you can't look back. The upshot is that the HOTAS X thing is being looked into for a fix.
I tried this demo the other day and really liked it. I haven't liked a flying game this much in a while. I will probably wait for the price to go down though. I had no problems whatsoever playing using the DS3. I got a really high combat efficiency rating during the time I played the actual game.

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Originally Posted by TyrantII /forum/post/17054002


Was pretty fun in arcade mode, but trying it on sim and I couldn't stay in the air..


yea, the prop planes produce a lot of torque on the airframe, and this game models it about as close to real as anything. Flying in full realism on a DualShock isn't the way to go.

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Originally Posted by stephenju /forum/post/16901089


I have a whole set of CH Products stick, throttle, and pedal. I really hope I can use them with PS3 but I am not holding my breath.

the developer said that they are releasing a patch soon that will allow us to use our pc flightsticks on the ps3 for birds of prey!!!
I bought the game...it's beautiful on 52 inch 1080p tv...deleted Blazing Angels 2 quickly.


Sound is phenominal...I have a 7.2 system and it uses all speakers for great effect. When a plane flies by you, you sense where it went, also bombs exploding shake my house...like it


I have the new wireless logitech joystick and it's generally fun using either Thrustmaster 1 or 2 setting in the controls section. Next target, look around, throttle, map and exit & back button are all mapped.


Only MAJOR problem is that you cannot bomb during those missions because the R2 button isn't mapped. Also, the fire button is down on the base of the joystick. Wish they let you map your own controls. Using the ps3 controller blows.


Hopefully, the patch will a least let you bomb like in BA2
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The announced patch for PS3 will include a customizable control layout in addition to other updates. Very cool, here it is from the dev:


Common for all platforms:


* Controls remapping (custom layout).

* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.

* Brakes with flightstick fix.

* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.

* More effective flak.

* Blackouts and redouts on realistic/simulation back again.




PlayStation3 only:


* Screen-tearing fixes.

* PC flightstick support (with custom layouts).

* Flightstick deadzone customization.

* USB mouse support (for mouse look)
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Quote:
Originally Posted by Liersi /forum/post/17182070


The announced patch for PS3 will include a customizable control layout in addition to other updates. Very cool, here it is from the dev:


Common for all platforms:


* Controls remapping (custom layout).

* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.

* Brakes with flightstick fix.

* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.

* More effective flak.

* Blackouts and redouts on realistic/simulation back again.




PlayStation3 only:


* Screen-tearing fixes.

* PC flightstick support (with custom layouts).

* Flightstick deadzone customization.

* USB mouse support (for mouse look)

Thx for that info. Any timeline? I can't seem to find it on their forum. Will it auto update thru PS3?
Beside the flightstick updates and others, here's some new info posted today here

Hi everyone

Here are more details for title update


•keyboard support

•P-51 flightmodel changed

•B-17 damage model changed

•separate machine gun and cannons fire with 30% pressed trigger (on default layouts)

•MP balancing: 5 points for air victory, -1 point for death

•Enemies AI and allies AI were improved

•Condition for unlock aircrafts were changed.

•improved sounds for stall

•Landing brakes on fligh stick were fixed

•low lod for aircrafts tuned (to be more visible on SD resolutions)



Date for title update is still to be announced but it is in a final QA.
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Below is news on the patch for joysticks etc...


It came out today and will be updated next week.

http://forum.yuplay.com/index.php?showtopic=108
Do joysticks work now?

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Originally Posted by Protopet /forum/post/17683205


Do joysticks work now?

Yes but here's the key


Plug your joystick in then turn on your PS3 from the console NOT your controller. Put game in and go map your controls using the PC Joystick custon area. It seems that having the controller on was messing up the throttle.


Go to the link above, that's were the latest info will always be...great game though now with PC joystick support
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