I have a whole set of CH Products stick, throttle, and pedal. I really hope I can use them with PS3 but I am not holding my breath.

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As a firm fan of the original realism-rich PC series, I went along expecting to be unimpressed. I feared I'd find my dear old friend, pale, withered, unrecognisable. I really should have had more faith. Yes, detail and depth has definitely been shed in the shift to PS3 and Xbox 360, but enough has survived to ensure Birds of Prey won't be lumped in with the likes of Blazing Angels and Secret Weapons Over Normandy when the history of console flight games comes to be written.
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In some areas the youngster actually manages to be more realistic than its parent. The six tracts of European territory that provide the backdrops for the single and multiplayer action are staggeringly handsome - far more convincing than anything you'll find in the PC version. Kent's higgledy-piggledy fields and hedgerows, the Ardennes' snow-softened valleys and pine forests, and Berlin's breathtaking sea of rooftops and spires... PC simmers would kill to gaze down at such vistas.
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None of the arenas are smaller than 60km by 60km. That scourge of lite flight fare, the "You are leaving the mission area! Turn back!" message, shouldn't be a problem in Birds of Prey.
Neither should Spitfire-fatigue. Though the sim does set a portion of its 50 missions during Britain's familiar Finest Hour, and includes usual suspects like the Hurricane, Mustang and Messerschmitt 109 amongst its 12 flyables, it also ventures down some of WW2's least-frequented alleys. However many sims are on your shelf, chances are you won't have tangled with Italian bombers over Sicily, watched stricken Yaks plunge towards ruined Stalingrad, or pounded Panzers in the Korsun Pocket too many times before. These touches of the unfamiliar - the unfashionable - are IL-2 through-and-through.
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Other pleasant surprises include the view selection. Virtual cockpits are not only present, they are sculpted and skinned to an improbably high standard. None of your half-hearted HAWX panels here. If you choose to max-out the various realism settings you're going to be seeing a lot of these excellent interiors too. At its most uncompromising, Birds of Prey will prevent you from using any external cameras. It will disable the handy radar display, refuse to tell you which aircraft in view are friends and which are foe (get closer to distinguish them) or step in when your plane starts stalling or spinning. Only the acest aces will survive. Just about the only pulled punches are red-outs and black-outs. Even in 'simulation' mode you can pull as many Gs as you like and your vision will remain mountain-lake-clear.
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Birds of Prey isn't just about dogfighting, of course. During the demo we saw a German ammo dump eating the rockets of a hedge-hopping IL-2, Stukas diving on ships in Dover harbour, and B-17s braving flak to dump high explosive on Axis factories. There was talk that the 60 hours of campaign play would also include train-busting, recon photography, and supply drops.
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Slightly dishearteningly, there was no sign of take-offs anywhere. Apparently, optional landings will feature in a few sorties (nurse a damaged crate back to base to trigger an unlock or an Achievement) but it looks like missions will all start in the air. Given the size of the arenas and Gaijin's evident eagerness to please, the decision seems an odd one.
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The original IL-2 was pretty uncompromising when it came to battle damage. A single cannon shell zipping through a cockpit at head level could mean curtains. There was no sign of similar harshness in Birds of Prey, but planes certainly suffer severe hit-related handling penalties. In multiplay, slow, awkward smoke-trailing stragglers are going to be irresistible targets.
Thankfully, if you do end-up a singed lame duck, there should be friends around to watch your back a lot of the time. Three of the four multiplayer modes are team-based. Team deathmatch, ground strike (hit enemy ground forces while protecting your own) and capture the airfield (conquer a map by grabbing and holding all its airbases) lack originality but will no doubt provide some solid sky thrills.
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"150 planes in the sky at one time!"
"Choose your own foes with the skirmish mode."
"Control Wingmen with simple orders."
"Luscious Joss Ackland narration."
and "Not on PC! A cruel twist."
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Originally Posted by TyrantII /forum/post/17054002
Was pretty fun in arcade mode, but trying it on sim and I couldn't stay in the air..
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Originally Posted by stephenju /forum/post/16901089
I have a whole set of CH Products stick, throttle, and pedal. I really hope I can use them with PS3 but I am not holding my breath.![]()
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Originally Posted by Liersi /forum/post/17182070
The announced patch for PS3 will include a customizable control layout in addition to other updates. Very cool, here it is from the dev:
Common for all platforms:
* Controls remapping (custom layout).
* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
* Brakes with flightstick fix.
* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
* More effective flak.
* Blackouts and redouts on realistic/simulation back again.
PlayStation3 only:
* Screen-tearing fixes.
* PC flightstick support (with custom layouts).
* Flightstick deadzone customization.
* USB mouse support (for mouse look)
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Originally Posted by Protopet /forum/post/17683205
Do joysticks work now?