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Intersting Resolution observations...

465 Views 3 Replies 4 Participants Last post by  kylebisme
I decided I wanted to see what Ghost Recon 2 looked like on the 360, so I fired it up. Looks nice, but in 4:3 at 1080i with pillarboxes I didn't want to play it that way. (My TV, when fed a 1080i signal, wont let me adjust the screen geometry to get rid of the pillarboxing since GR2 is a 4:3 game).


So I dropped my 360 down to 480p (So I could run the game stretched), ...and 480p with Anti-Aliasing turned on definately makes a big deal in this game, its alot nicer looking than on the regular xbox. Same thing goes for some other 480p games. This means if I play Ghost Recon 2 or Rainbow Six 3 online, I'm definately doing it on my 360, I just have to set the resolution to 480p mode first so I can run stretched (those games aren't widescreen).



HOWEVER while in 480p mode, I decided to try out some of the game demos I had saved...to see how they look....you know, at 480p.


FIGHT NIGHT ROUND 3: Honestly, this looked ALMOST nearly as good as 1080i...in fact unless I saw some screen comparisons of the same scene, I'd have to think they were identical...MAYBE a slightly less "Crisp" look at 480p but astonishingly similar.....enough for me to go "Damn....there must be something wrong with...something..somewhere! This 480p looks soooo good!".


So then, in horror, I decided to try MOTOGP's Demo:

AWFUL at 480p....seriously, it looked like a regular xbox game...AND it didn't look like AA was running, either, as I saw lots and lots of jagged lines. I was like "WOW, talk about a huge graphical hit"....I wonder whats going on here?


Was it because Fight Night uses large, screen-filling objects where MotoGP relies on lots of smaller, highly detailed objects? Could AA not be running on this game at 480p mode? Am I insane? Who knows!


INTERSTING though how one game can look nearly flawless while another can look like a completely different animal.......
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I was under the impression that all 360 games are 720p, and at other resolutions, it was being scaled? Could it be that some games are indeed being rendered at the set resolution of the 360 with no scaling?
No sure, but I do remember reading from the Developer that PGR3 uses 2x AA at when the system is set to display at 720 (I've read it renders at lower than 720p in gameplay) and uses 4x AA for 480p.


I think some xbox games render at both 720p and 1080i as I don't think the system was scaling the game, maybe somebody knows for certain.


IGN had an impression on Tomb Raider where they thought 1080i had more detail compared to 720, wich a slight performance hit to framerate. I don't know if they ever comfirmed it with the developer though.
Quote:
Originally Posted by HeadRusch
Was it because Fight Night uses large, screen-filling objects where MotoGP relies on lots of smaller, highly detailed objects? Could AA not be running on this game at 480p mode? Am I insane? Who knows!
It's becuase Moto GP '06 acutally renders at low resoltion when running a 480 line output resolution while, FNR3 always renders at high resolution and uses the 360's internal scaler for output. As for AA, best I can tell the game doesn't use much AA at all either way; it does look really rough in 480p but there is still quite a bit of shimmering jaggies at 720p as well.


Also, despite what IGN said about Tomb Raider, I doubt it or any other games ever render any different at 1080i. Rendering interlaced fields went out long ago for the most part, and a graphics engine has to be tailored to work in fields instead of frames, making it pretty much a one or the other thing. Rendering at 1080p and outputing that at 1080i isn't rightly an option either, as games like Tomb Raider that already run a bit slow rendered at 1280x720 would absolutely bring the 360 to it's knees at 1920x1080.
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