AVS Forum banner
  • Take part in a short activity and share your valuable opinion on new design concepts for AVSForum! >>> Click Here
  • Our native mobile app has a new name: Fora Communities. Learn more.

Is Blu Ray Necessary for games

1176 Views 30 Replies 22 Participants Last post by  WldCrd
The game Oblivion and the content that it holds is proof that games on dvd are not out of date. With the extra space on Blu Ray disc (what is it about 50 gigs?) How much will developers use to fill the entire space for games?


Only the minut 10% of games has 200 hours of gameplay, so majority of games won't even use all the space needed unless 1 hour of CGI is included. So why the need for it? How much will games cost with this new technology? $75-$80?
Status
Not open for further replies.
1 - 20 of 31 Posts
Quote:
Originally Posted by DavidML3
The game Oblivion and the content that it holds is proof that games on dvd are not out of date. With the extra space on Blu Ray disc (what is it about 50 gigs?) How much will developers use to fill the entire space for games?


Only the minut 10% of games has 200 hours of gameplay, so majority of games won't even use all the space needed unless 1 hour of CGI is included. So why the need for it? How much will games cost with this new technology? $75-$80?


Blu-Ray for games is an interesting subject because they say it gives developers more room to work with. But at the same time they hint at they dont have to use the same tree over and over in a game and you have basically unlimited capabilities for its space. But in the end if they do make games with that much space it will be full of CGI cutscenes (which japanese titles love to do)...I cant see to many games benefiting from it because it all comes down to the developer. If developers decide to make a GIGANTIC immersive game than not only will it take longer but will cost more in the end...


The price of Blu-Ray games are rumored to be 60 with special versions being 70....


I dont know a whole lot on the subject matter but it is a guarantee if developers are going to create more in-depth games than it will most likely cost more...I am interested to see how RockStar does GTA-IV with Blu-Ray I mean wasnt San Andreas long enough for everyone?
See less See more
Another couple of somewhat important features of extra space include slower spin for full speed read access (i.e. a quieter drive... fast drives are just the banshees of the setup)


and data doubling; which means developers can duplicate data across the data, in order to reduce seek times... for example, say a racing game loaded a track; the car data could be placed after each track, instead of the requiring the drive to move its read head up and down the length of the disc it would just stream it right after the track information.


And of course allowing developers to store more than 9 gigs of data on the disc, if they need to.
David, the question is Blu-ray needed for games is not really the right question since is DVD needed for games? A better question is will games benefit from the larger capacity provided by Blu-ray? If console history is any guide the answer is yes.
One thing it means is less time spent on optimizing code and and compression techniques. Just because a game's world is huge and there's a 100 things do doesn't necessarily relate to a game's physical data size.


Is it needed? Probably not at the moment. Could it be? Sure. Will it be? Who knows. No reason not to go with Blu Ray at this time. Only risk is the movie side of things could bomb and Sony wouldn't be able to tout it as much. Most consoles and gaming devices in history have used propriety media. This is very similar.


Even if a game was released that supposedly takes up 20 gigs (example), there's no way to know for sure if that couldn't have been done on a regular DVD. No way unless you're the developer to know how much code optimization could have been done given more time and the constraints of a 9gig DVD.
See less See more
code optimization is relatively unimportant to disc space so much as it is asset optimization (i.e. the textures, the models, the music, videos).
I probably worded that incorrectly, but I think the point is still valid. You're right that it's not necessarily at the code level that much of the data size of software is trimmed.
Well the extra space is good to have when you need it, so you can consider that a plus!


The Getaway is supposed to take full advantage of blu-ray given i read in a article a while back that i remember Phil Harrison saying without blu-ray these massive worlds would'nt be possible.


We will see when the finished products get here.
think 2K X 2K textures, HD multi surround sound, lots and lots of models, these things take up lots and lots of space.


Now, if the ps3 is powerful enough, where it could render extremely high quality stuff (large file sizes, especially uncompressed audio), and the amounts needed to warrent the extra space (lots and lots of assets), time will tell...


One thing that I'm liking is the regional free support, and possible support for all regions on one disk. Think of the possibilities! basically you can import from any region you want now, makeing those cool but region limited games easy to play on your new US region PS3 (if thats even the case anymore). On top of that, for a cheap cost, developers can put a modified version on the same disk for other regions, eve while releasing only in their prefered (letting import companies sell outside the region), and gaining new customers, increasing their product reach.


oh, plus it'll play movies :D
See less See more
Quote:
No reason not to go with Blu Ray at this time.
Cost.


I do think having 25 GBs worth of space could be beneficial for games a few years down the line, but I just don't think the added cost of the drive itself is easily justifiable at this time.
If DVD-9 becomes maxed they could always do what CD-roms have done for years and have a "Play" disk with most of the coding and however many extra disks with media content, or have the base program on all disks and you would use the disk associated with your progress. It is a bit of a pain but it works.
Quote:
Originally Posted by BuGsArEtAsTy
Cost.


I do think having 25 GBs worth of space could be beneficial for games a few years down the line, but I just don't think the added cost of the drive itself is easily justifiable at this time.
I agree in theory. However, I think we'll see every unit sold out on launch day and for months afterwards. I think that sort of hushes the cost discussion. Sure, not everyone can afford it, but that's becoming typical of console releases nowdays. Plenty of folks I knew wanted an XBOX/PS2/Dreamcast but waited a year or two until they thought it was priced better.
Quote:
Originally Posted by TyrantII
think 2K X 2K textures,
Well it still has to fit in system ram as well...
Lets say a Dev. fills the entire disc... Is 2x speed fast enough to get the textures, models, lighting, physics onto the screen without major problems??
Quote:
Originally Posted by danieloneil01
Lets say a Dev. fills the entire disc... Is 2x speed fast enough to get the textures, models, lighting, physics onto the screen without major problems??
The answer is how much of that data do you need at a particular instant? Remember you only have 512 MB of RAM to work with (plus some hard drive cache for less critical items...) So if you fill the entire disc you are talking about having an extremely large world. It doesn't really affect how much data/detail you can have on the screen at one time. And uncompressed massive textures are a bad idea just from how badly they will eat up your video cards memory bandwith and reduce the amount of detail you have on the rest of the screen. 25 GB will be massive overkill even at the end of the PS3s lifecycle. The only game I give a chance to fill a disc in the next 3 years is that music karaoke game they showed at the press conference with HD music videos. If you do all the music with HD videos to go along with it, that would get huge pretty quick.


This is why I think the PS3 had to have a hard drive, forget filling the entire disk, the just the normal games size for the BD drive took too long to load. So Sony knew they needed to be able to cache files. Of course the desire to sell online media to everyone could also have been the driving factor.
See less See more
Quote:
Originally Posted by Richard Paul
David, the question is Blu-ray needed for games is not really the right question since is DVD needed for games? A better question is will games benefit from the larger capacity provided by Blu-ray? If console history is any guide the answer is yes.
Third party titles that are designed for multiple platforms (which includes nearly all of them) will NOT make use of the extra capacity provided by blu-ray. Xbox and PS2 history would indicate that third party titles are designed for the weaker system (in my example the PS2) and are ported to the 'more advanced one' with few if any major changes.


So you're not going to see a game like GTA having say one city on the 360 and 2-3 on the PS3. Content is expensive to make...games are getting shorter as well.


I need to find an article I was reading a few months ago. Their research indicated that few games of the Xbox/PS2 generation used the full capacity of DVD's let alone needing something like blu-ray...
See less See more
Quote:
Originally Posted by rdank
I agree in theory. However, I think we'll see every unit sold out on launch day and for months afterwards. I think that sort of hushes the cost discussion. Sure, not everyone can afford it, but that's becoming typical of console releases nowdays. Plenty of folks I knew wanted an XBOX/PS2/Dreamcast but waited a year or two until they thought it was priced better.
Initial sellout of (possibly) limited volumes does not a #1 success make.


And if people are waiting on the Xbox 360 because of cost, then they may just wait indefinitely on the PS3.
Quote:
Originally Posted by BuGsArEtAsTy
Initial sellout of (possibly) limited volumes does not a #1 success make.


And if people are waiting on the Xbox 360 because of cost, then they may just wait indefinitely on the PS3.
I'm actually waiting on something compelling to play on the thing. I had a 360 advanced system in my hands yesterday at Best Buy, and after looking at the games, the only thing I wanted to play was Oblivion, which can be played on the PC. So, I decided to hold off.


Joseph
RAM size is a big limit factor. People that suggest huge size uncompressed textures usually forget about this.


Then you add advanced techniques like speedtree and advanced compression. To me it's similar to what normal (and other mapping techniques) mapping does, where you can have better looking models without a huge increase in polygons.


Then you add Oblivion, a huge world, incredibly detailed, with all recorded dialog, with hundreds objects that are only there to give life to the world, yet uses less than 5GB of space. And let's not forget GTA4, a game that Sony fans were saying was going to use a full blu-ray disc and yet, it'll be multiplatform from day one.


On the topic of longer games, let's not forget that longer games require more time to develop. Then next-gen games are already taking longer than before and costing more than before. There's also the possibility of releasing a game and adding downloadable content later! All this points to games that are not longer than before, if not shorter!


I think the result is that only a percentage of games will need more than 9GB. I think only games that have tons of pre-rendered cutscenes, like Final Fantasy. I don't see games like Halo and MGS that use the game engine for cutscenes to need more than 9GB.


So the problem I have with blu-ray, is paying a premium for bleeding edge technology that's not mature, that I might need in 2-3 years time, and it's being released in the middle of a format war! I'd be willing to live with whatever percentage of games that would be multi-disc, if the console was going to cost $200-150 less. And I'd guess that percentage would be lower than 5-10%.
See less See more
The real benefit for Blu-Ray in gaming is going to come from the use of High Definition Full Motion Video.


There are already several Playstation 2 RPGs that are multi-DVD because of the use of Full motion video (IE. Xenosaga II)


If PS3 didn't use Blu-Ray, you'd be either stuck with no FMV or Standard Defintion FMV like the Xbox RPGs.
1 - 20 of 31 Posts
Status
Not open for further replies.
Top