AVS Forum banner

Status
Not open for further replies.
1 - 7 of 7 Posts

·
Registered
Joined
·
1,692 Posts
Discussion Starter · #1 ·
MS released this demo in their SDK so that developers could see what the Xbox was capable of. This demo does in fact kick your Xbox into 1080i mode or 720p mode, whatever you select in the dashboard.


Only catch: you need a mod chip to run the unsigned code. It is a rather small demo, weighing in at 11mb. I doubt it's even legal for me to have it or give it out.


This demo was never released on the "scene"... I don't want to mention who I got it from.
 

·
Registered
Joined
·
296 Posts
Dude, that's wack. Without mentioning sources, mention the file to me!
 

·
Registered
Joined
·
1,692 Posts
Discussion Starter · #5 ·
//-----------------------------------------------------------------------------

// Name: DolphinHDTV Xbox Sample

//

// Copyright (c) 2000 Microsoft Corporation. All rights reserved.

//-----------------------------------------------------------------------------



Description

===========

The DolphinHDTV sample demonstrates how a game can determine if the user's

Xbox is hooked up to a HDTV set, and how to take advantage of HDTV modes.


Required files and media

========================

Copy the media tree to the target machine before running this sample.



Programming Notes

=================

There are several settings in the dashboard that affects how a game should

make use of HDTV modes. First, the user can select whether or not they

have a widescreen TV. This option is available no matter which AV pack is

connected. A widescreen TV has a 16x9 aspect ratio, but still uses a

standard NTSC or PAL signal. When enabling a widescreen video mode, the

game can widen the field of view to more accurately fill the user's screen,

rather than stretching a narrower field of view onto the wider set.


The other options are for enabling specific HDTV modes, and are only

available then the HDTV AV pack is connected. The modes are 480p, 720p,

and 1080i. Before making use of any of these modes, the game must check

that the HDTV AV pack is connected, and that the mode has been specifically

enabled.


If a game only wishes to make use of 480p, it can just leave the Flags field

of the D3DPRESENT_PARAMS structure empty (ie, don't specify interlaced or

progressive). Direct3D will automatically select 480i or 480p as

appropriate; this should have no impact on your game design or performance.
 

·
Registered
Joined
·
1,692 Posts
Discussion Starter · #6 ·
i hope i didn't break any rules by posting that. oops..... :p :p :p
 

·
Registered
Joined
·
136 Posts
So, uh, how does it look?
 
1 - 7 of 7 Posts
Status
Not open for further replies.
Top