I posted this over in the Xbox area where people were discussing 8ms response times of LCD TVs and I thought that some of you might be interested.
I have been really wanting to get a 1080p fixed pixel LCD display. The newer sets are just stunning with an HD-DVD or BLU-Ray player hooked up to them. However, I am a big gamer, and I wanted to be sure that whatever I buy is able to keep up with what I throw at it.
My biggest concern was motion blur. And I recently hauled my PS2 into Best Buy and did some extensive testing on all the latest LCDs.
For a test subject, I used Timesplitters on the PS2 which is a very old first person shooter. The great thing about it is that it runs at 60 frames per second (a characteritic that is becoming more and more rare these days). The very first level has a bunch of pyramid's with detailed textures on them which makes for a good motion test when rotating the camera around.
Now granted, this is pretty much the worst case scenario. The PS2 puts this game out at 480i, so during this testing, the TVs' upscalers and deinterlacers were put to use. Also, my PS2 was hooked up through component cables.
As a control, I am coming from gaming on a 36 inch HD Sony Tube XBR that I've been using for the past 6 years. When I play Timesplitters on it, I can rotate the camera around and the detail within the textures stays "locked in". That is, the detail does not fade or blur at all. It looks beautiful at a perfect 60 frames per second.
One other thing to note is I did very little calibrating during my testing, and did not bother enabling "Game Mode" on these TVs if they had them since, from what I hear, these features are more gimmicks than anything, and people usually shut them off anyway.
So how did the LCDs do? Shockingly bad.
I tried the following TVs:
Sony KDL-V2500 (40")
Sharp D82 (46" with 120Hz refresh)
Samsung LN-T4661 (46")
and at a guy's request some 32" LG that had a 5ms response time
When I loaded up the pyramid level of timesplitters and moved around... ALL of the texture detail in the pyramids was completely lost. A blurry, disgusting mess. I was shocked at how bad it was. A couple of dudes started watching me, saying it wasn't that bad... and then I took them over to the tube TV section and hooked up to an SD sony and showed them what it was supposed to look like. They were shocked as well. The guy who asked me to try the LG said he was going to rethink his decision to get one.
Although they all preformed fairly similar, out of them all, I would say that the Samsung handled it the best... and suprisingly, the Sharp was by far the worst... even with the touted 120Hz refresh rate (which I think I had turned on correctly with "Fine Motion Mode"). Even so, comparing it to the CRT I've been using for the past 6 years, even the Sammy was far from playable.
There is one ray of light though...
I was so discouraged, I decided to go against my bias and try a plasma. I have been against plasma because of the whole image retention thing, as well as the thought of plasma sets consuming so much more power. But on a whim, i hooked up the PS2 to the Panasonic 58" PZ700 (the 50" model wasn't on display, but it is in the same price bracket as the LCDs I tested). There was very little blur. It was perhaps a hair or two behind my CRT, but it was light years better than any of the LCDs I tried.
To summarize... I am now pretty much completely turned off of LCD displays. But I really want a fixed pixel display and will probably start reading up on Plasmas. I know a lot of games these days don't come close to 60 frames per second, which makes this blurring harder to detect, but that doesn't mean its not there.
I have been really wanting to get a 1080p fixed pixel LCD display. The newer sets are just stunning with an HD-DVD or BLU-Ray player hooked up to them. However, I am a big gamer, and I wanted to be sure that whatever I buy is able to keep up with what I throw at it.
My biggest concern was motion blur. And I recently hauled my PS2 into Best Buy and did some extensive testing on all the latest LCDs.
For a test subject, I used Timesplitters on the PS2 which is a very old first person shooter. The great thing about it is that it runs at 60 frames per second (a characteritic that is becoming more and more rare these days). The very first level has a bunch of pyramid's with detailed textures on them which makes for a good motion test when rotating the camera around.
Now granted, this is pretty much the worst case scenario. The PS2 puts this game out at 480i, so during this testing, the TVs' upscalers and deinterlacers were put to use. Also, my PS2 was hooked up through component cables.
As a control, I am coming from gaming on a 36 inch HD Sony Tube XBR that I've been using for the past 6 years. When I play Timesplitters on it, I can rotate the camera around and the detail within the textures stays "locked in". That is, the detail does not fade or blur at all. It looks beautiful at a perfect 60 frames per second.
One other thing to note is I did very little calibrating during my testing, and did not bother enabling "Game Mode" on these TVs if they had them since, from what I hear, these features are more gimmicks than anything, and people usually shut them off anyway.
So how did the LCDs do? Shockingly bad.
I tried the following TVs:
Sony KDL-V2500 (40")
Sharp D82 (46" with 120Hz refresh)
Samsung LN-T4661 (46")
and at a guy's request some 32" LG that had a 5ms response time
When I loaded up the pyramid level of timesplitters and moved around... ALL of the texture detail in the pyramids was completely lost. A blurry, disgusting mess. I was shocked at how bad it was. A couple of dudes started watching me, saying it wasn't that bad... and then I took them over to the tube TV section and hooked up to an SD sony and showed them what it was supposed to look like. They were shocked as well. The guy who asked me to try the LG said he was going to rethink his decision to get one.
Although they all preformed fairly similar, out of them all, I would say that the Samsung handled it the best... and suprisingly, the Sharp was by far the worst... even with the touted 120Hz refresh rate (which I think I had turned on correctly with "Fine Motion Mode"). Even so, comparing it to the CRT I've been using for the past 6 years, even the Sammy was far from playable.
There is one ray of light though...
I was so discouraged, I decided to go against my bias and try a plasma. I have been against plasma because of the whole image retention thing, as well as the thought of plasma sets consuming so much more power. But on a whim, i hooked up the PS2 to the Panasonic 58" PZ700 (the 50" model wasn't on display, but it is in the same price bracket as the LCDs I tested). There was very little blur. It was perhaps a hair or two behind my CRT, but it was light years better than any of the LCDs I tried.
To summarize... I am now pretty much completely turned off of LCD displays. But I really want a fixed pixel display and will probably start reading up on Plasmas. I know a lot of games these days don't come close to 60 frames per second, which makes this blurring harder to detect, but that doesn't mean its not there.