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Discussion Starter · #1 ·
Without a doubt my favorite method used in a game for saving your progress is the anywhere save. I find that whenever this is used in a game I enjoy the game more, the game seems to flow better, there is less frustration due to repitition and I am more likely to complete the game.

Recent games include Kotor, Deus EX:EW... Need I say more?

Variations on a theme would include Rainbow 6-3 and Terminator Rise of the machines where you are given a limited number of saves.


There is also the 'HAHA you thought you could save anywhere but you can't!' save. Like in the new Legacy of Kain game where it says Save game in the menu but it really is only a checkpoint save. Halo is guilty of this too.


The next preferred save method I suppose would be the checkpoint save. In certain games you kind of have to have a checkpoint save. Depending on the type of game it may be necessary to employ a checkpoint style save system although I still would prefer my first choice. XIII is one example.


The next type of save woul be the aquired object save. This is the method like in the game Resident evil whereby you collect an object and use it in conjunction with a checkpoint object. I don't care much for this type of save.

Similar to 'completing a task' save.


Then there is the 'complete the entire level' save. This is my least favorite. I'm not a fan of repitition. It's annoying to repeat the entire level over and over like in MEDAL OF HONOR, but in games like Lord of the Rings the Two TOwers, making you rewatch a cut scene is nauseating. I suspect they did this to make a game longer but it is annoying and tedious.

I gave up on the end of Onimusha because I just couldn't watch the cutscene again.
 

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My personal preference is limited save anywhere (Rainbow6). This methos only works however if the levels are not overly long. (The in levelk saves are only good until the XBox is turned off).


Next would be save anywhere. In many games it makes the game too easy to just save often and restart.


I have shelved games where I had to restart a long level. I just do not see the fun in playing a 30 min level only to screw up and end up at the begining.


I HATED the RE get a ribbin method for the very first RE.. you really did NOT have nough saves, it was adjusted in the later versions and I canot complain about them. Cannot say many other games I own use a similiar method.
 

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Since I'm primarily a pc gamer, I prefer being able to save whenever and wherever I want. One thing that turned me off of earlier consoles was the poor save systems, requiring me to do some lame jump puzzle a zillion times because I couldn't save right after it was done.


The pc gaming motto: save early, save often.
 

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Discussion Starter · #4 ·
I prefer the anywhere save because I can quit the game at the moment I want. How many times have you played beyond what you wanted because you were running around looking for save points.
 

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Agreed. I much prefer the save anywhere option. I think I ended up playing one section of Splinter Cell about 30 times because of the last 'task' before getting to the checkpoint.
 

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Quote:
Originally posted by Dean Martin
I prefer the anywhere save because I can quit the game at the moment I want. How many times have you played beyond what you wanted because you were running around looking for save points.
Good point. Always been more of a console gamer myself so I am used to it I guess.
 

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I agree it is a big problem for me. I gave up on Splinter Cell after a couple of levels because I don't have enough time to play the same thing over and over again. I have also given up on the singleplayer for Rainbow Six 3 because my saves disappear when I shut off the Xbox.


It's weird, because in Ghost Recon you could save anywhere, as much as you wanted, and come back to it after you turned off the console.


I think the problem is that the game developers have a pathological misunderstanding of who their customers are. The average gamer is 28 years old, has a job, a family and no time to play the same level OVER and OVER again.


Apparently they still think that we are all a bunch of pimple faced teenagers in our parent's basement that can play games for eight hours at a stretch...
 

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Quote:
Originally posted by chris5977


I think the problem is that the game developers have a pathological misunderstanding of who their customers are. The average gamer is 28 years old, has a job, a family and no time to play the same level OVER and OVER again.
Couldn't agree more. You can get in a lot some quick gaming if you know you won't be forced to play an entire level. Sometimes all I have is 5 or 10 free minutes. Save anywhere tends to be the difference in whether or not a game gets played.
 

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You know, I used to love the save anywhere idea. But later I realized it just made games too easy. I'd feel little to no accomplisment by making a tough jump in a game and then saving immediately afterwards knowing I wouldn't have to do it again. I'm a much bigger fan of the checkpoint idea. I like trying to fight my way through a level and make it to a checkpoint without taking too serious of damage. Obviously if the checkpoints are few and far between, then that's no good. But, there are some games that spread out their checkpoints appropriately that made it challenging but not frustrating.


I can't stand games like Socom where you have to play an entire level before saving. I thought Socom was overall a good game, but that was one thing I just hated. I'd play a level for 30 mins and then get ambushed and would have to start back from the beginning. I really think they should've implemented checkpoints as it seems just crazy to expect a player to have to go back through the beginning and complete all the tasks.
 

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The save issue is a tough one that lots of developers wrestle with. I thought GR was insanely difficult...until I found out you could save anywhere in a level. Truthfully, I didn't think that it made the game any easier, it just let me learn more about maps/levels and not get killed 40 times in a row because I couldn't find the person sniping me.


I'm like some others here...I've stopped playing Splinter Cell only because I'm sick of having to play 10 minutes of a map only to get "caught" at the same place over and over. It's just annoying, and playing the same part over and over is NOT making me any better at the game.


Some games use save points as part of their scoring system, such as Silent Hill. I find this pretty silly as well...who in the world is going to play a 20+ hour game straight through without EVER saving? Makes no sense.


Oh well...


-Juice
 

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LOL....with all the people who seemed to buy Splinter Cell and not finish it because of frustration....I just wonder why the game seems to receive such critical acclaim? Don't get me wrong, I have the game and finished it. I thought it was pretty good, but I enjoyed Metal Gear Solid better(part 1, not part 2 ;) ).


Sorry about the change in subject.
 

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heh...I love Splinter Cell. But, I find that parts of it you get through just based on initial luck. I know I got through parts the first try with no difficulty that my friend (we bought it at the same time) spend hours trying to figure out.


Same goes for me...I got stuck at a place, got sick of playing it over and over again. I had my friend come over, he couldn't do it (even though he'd done it no problem on his game). I went online, got the walkthrough...STILL can't figure it out...so I gave up. :(


-Juice
 

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I actually finished Splinter Cell (although I have not played the downloaded levels yet). What I ended up doing was getting stuck on the Chinese Embassy and not able to clear a certain checkpoint. I did not play it at all for a couple of months, and when I decided to throw it in one day I finished the checkpoint in two tries. Just needed to try a totally different approach to it.


Anyway, I think the game is very good. It just would have been less frustrating with a save anywhere feature (since I could finish 85% of the checkpoint no problem, and ended up having to do the same thing OVER and OVER again just to get to the difficult part).
 

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for me save anywhere,anytime like in max payne...I LOVE that kind of save.

I work full time and dont have time to play the same level from the begining, in medal of honor rising sun, you have to get to a checkpoint save game, press yes then override the current setting to save thats a double ..i mean what do game developers think,,,i dont want to ovewrite my new setting and keep the old???
 

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Quote:
Originally posted by PSound
What I ended up doing was getting stuck on the Chinese Embassy and not able to clear a certain checkpoint. I did not play it at all for a couple of months, and when I decided to throw it in one day I finished the checkpoint in two tries. Just needed to try a totally different approach to it.
You wouldn't happen to be talking about the level where you have to sneak in behind the truck and make it past the post at the gate, the guards, and the dog? That's where I got stuck and have never gone back to try again... :(


-Juice
 

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Quote:
Originally posted by JuiceRocket
You wouldn't happen to be talking about the level where you have to sneak in behind the truck and make it past the post at the gate, the guards, and the dog? That's where I got stuck and have never gone back to try again... :(


-Juice
This certainly a challenging section. Sneaking in is easy, taking out the guard in the booth is easy.. taking out the dog and the next guard requires luck or a FAQ...


VII.2 Infiltrating the Embassy (SC-VII.2)


New Goal

Follow the truck into the embassy grounds from the warehouse


Go across the rooftop and pick up the medical kit and ammo for

the pistol. Walk across the walkway and go to the stovepipe. Rappel

down the side of the building. At the bottom, turn left and shoot out

the light above the dumpster. Load an airfoil and wait for the gaurd

to come around the corner. When he comes, fire it at him and run up

to finish him off. Leave the body in a dark spot. Move into the next

corner and face the street. When the patrolling guard moves away,

shoot out the light across the street with the sniper scope. Fire a

sticky camera at the wooden wall and watch the guard. When he comes

and walks away again, sneak across the street to the darkness. Climb

the ladder to the scaffolding and move forward quietly. Jump onto the

next ladder on the building and jump onto the next level of the

scaffolding. Move into the window on the left.


Move through the room and load a sticky shocker. Wait in the

corner near the open doorway with your gun out. Shoot the guard that

comes into sight. Hide the body in the building in darkness. Jump

onto the boxes outside and grab the zip line above you. Drop off the

awning and move right and into the first alley on the left. Grab the

bottle and move to the left corner. When the guard comes, throw the

bottle near the window to your right. When he comes to investigate,

sneak up and grab him. Knock him out and leave him in the corner. Go

through the alleyway and move to the next area. Hide behind the van

and wait for the guard to walk away and come back. When he is walking

to the left, sneak up and grab him. Pull him behind the van and knock

him out. If the guard came to investigate, avoid him and sneak up

when you have the chance. If not, continue to where he is, staying

in the shadows. When he is looking away, sneak up and grab him. Hide

the body in the shadows somewhere where no one will bump into him.


Go across the street while keeping your right shoulder to the

right wall. Go through the open gate and continue to the first truck.

Crouch down and hide under it. When the truck pulls away from the

gate and the guard in the office moves away, sneak out to left side.

Fire a diversion camera at the far wall. Make noise until the guard

comes to investigate. Gas him and exit the camera view. Load a sticky

shocker and wait for the other guard to come around the corner. Take

him out and hide under the truck again. Load an airfoil round and

wait for the guard to the right walks away. Shoot him with the

airfoil and grab him. Hide the body in the dark. Continue around the

corner, but take out the dog first. Continue down the driveway, and

sneak down into the stream. Come back up on the other side and head

left. Sneak up behind the bushes and take out the laser Mic. Use it

on the upper left window until the conversation ends.


New Goal

Trail Kong Feirong to his car and laser mic it to intercept his

conversation


Wait for the limo to pull up and Feirong to enter it. When it

pulls up to the gatehouse, use the laser mic to get the rest of the

conversation. Record it all and put away the laser mic.



The FAQ is more complicated than is has to be, but it took me many tries to get just lucky enough to take out the dog (airfoil I think) without the second guard seeing me and shooting me. I'd recommend the FAQ method instead of playing the section over and over.
 

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While you can't kill any people in the Chinese Embassy level, the same does not apply to the dog-- I just sniped it from a safe distance, and the AI of the guard near the dog was poor enough that he didn't seem to mind the body of the dog lying there. Maybe he thought it was taking a nap... ;)


I took out the guard in the shack and the guard behind the truck with sticky shockers, and then snuck behind the bushes and took out the guard by the (now dead) dog with a ringfoil.


--Matthew
 

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Mostly I prefer checkpoint saves... otherwise I end up saving way too often and have to delete some saved games. Like in Jedi Knight II for XBox, I kept saving way too often and then I hit the 50 saved game limit mark. So I had to go through and tediously (poor interface) delete saved games later so I could keep saving in the future. Checkpoint saves are nice because they're no brainer however...


Sometimes they bite me. For instance on Crimson Skies one of the earlier levels after dogfighting some planes they have you fly into a small cave and destroy a base and a boat. Well after the planes, I was near dead and then when I flew into the cave it checkpointed me almost dead. Needless to say, in that small cave I kept bouncing off the walls ruining the little bit of health I had left. It took me a while to pass that level just because I kept flying into the walls.


So I think checkpoint saves can be good or bad. It'd be nice if a game saved your last 3 checkpoints so you could restore from a previous checkpoint. Kind of a combination of types.
 

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I like limited saves per level the best..but I want those suckers to stay when I turn off the box. Of course save anywhere is great but I find I spend too much time saving and not playing. The worst for me was Enclave...I LOVED that game but could not finish it because if you got whacked you had to start the level over and they were LONG.
 
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