AVS Forum banner

Logitech Feedback Racing Wheel

1978 Views 37 Replies 18 Participants Last post by  isamu
 http://news.teamxbox.com/xbox/10903/...-Racing-Wheel/


Logitech today unveiled the Logitech® DriveFX™ Wheel, the company’s first licensed wheel for the Xbox 360™ video game and entertainment system from Microsoft. Logitech’s newest gaming companion combines high-quality materials and advanced axial-feedback technology, delivering Xbox 360 owners the best possible driving experience.


“Our wheels have become the driving companion of choice for gamers on many platforms because of the sensory experience delivered by our feedback technology,†said Ruben Mookerjee, Logitech’s director of product marketing for interactive entertainment. “Without feeling the bumps in the road and the impact from other cars, the standard racing game experience can be pretty superficial. With our axial-feedback technology, the Logitech DriveFX wheel delivers the most realistic driving experience for Xbox.â€



The Logitech DriveFX Wheel uses axial-feedback technology – with a powerful motor built into the base of the steering column – bringing new levels of realism to Xbox 360 racing. The DriveFX wheel translates the feedback commands of the game into axial forces that make the steering wheel respond realistically to the car’s dynamics, creating a sensory experience similar to that of a real steering wheel and column. Conventional Xbox driving wheels use small vibration motors embedded in the steering wheel grips, offering an unrealistic buzz in the driver’s hands. With Logitech’s axial-feedback technology, gamers will feel the road, curbs, and the impact of other cars.


To further create a realistic driving experience, Logitech designed the 10-inch diameter wheel as a single, durable piece of molded plastic, using a gas-assisted injection molding process. As one sturdy part, the wheel feels especially rigid and high quality. Without any seams, joints or edges, it delivers the most realistic feedback on the Xbox 360 platform.


The all-black wheel features two rubber grips that completely encircle the steering wheel rim, offering a secure and comfortable grip. The wheel also features gas and brake pedals on a weighted base, two wheel-mounted paddle shifters, and a full set of Xbox 360 buttons for menu navigation and game setup.


Pricing and Availability

The Logitech DriveFX Wheel will be available beginning in July in the U.S. and in Europe. Its suggested retail price in the U.S. is $99.99.
See less See more
Status
Not open for further replies.
1 - 20 of 38 Posts
Yay!! I am buying one !!


Where's isamu ?? He'd be excited to hear this news.. :)
I am concerned about the $99 price.. I thought Logitech wheels were $149. Hope its as good build quality as the PS2 wheel.
Is this "axial-feedback technology " similar to Force Feedback technology?
funny, all this hype about force feedback and I usually just end up turning it off :)
Great news!! Logitech has my money if the quality is the same as the PS2 wheel. http://www.logitech.com/lang/images/0/11280.jpg



Logitech® DriveFX™ Racing Wheel for Xbox 360™





P/N 963368-0403 USD 99.99 Notify Me!



> Larger Views



Realistic racing for Xbox 360.


The Logitech® DriveFX™ Racing Wheel works with all Xbox® 360 racing games, and features Logitech's axial-feedback technology to provide realistic road feel with precise control. Gas and brake pedals, wheel-mounted paddle shifters, and an injection molded wheel with soft rubber grips add to the realism of your driving experience. Standard Xbox 360 buttons and adjustable-sensitivity steering put customizable control in your grasp.


The Logitech DriveFX Wheel will be available beginning in July in the U.S. and in Europe.
See less See more
Only problem I see is that it's not really force feedback... I could care less about feeling the impacts, I need to feel the change in the steering weight as the tyres lose grip, and I don't think we're going to get that here.
Quote:
Originally Posted by StreetPreacher
Only problem I see is that it's not really force feedback... I could care less about feeling the impacts, I need to feel the change in the steering weight as the tyres lose grip, and I don't think we're going to get that here.
I don't see where there's enough information there to determine whether it's force-feedback or not. All that we know from that is that it's not just a set of rumble motors.


Given Immersion's litigious nature, people might be cautious with throwing around the term "force feedback" today :).
Apparently MS has a wireless wheel coming with some form of force feedback as well:
http://xbox360.ign.com/articles/706/706021p1.html
Quote:
Originally Posted by michaeltscott
I don't see where there's enough information there to determine whether it's force-feedback or not. All that we know from that is that it's not just a set of rumble motors.
I'm just worried that since Logitech had to invent a new terminology, that it wouldn't be exactly the force feedback that people are accustomed to.


Even on Logitech's website they have definitions for 'vibration' & 'force' feedback, but they don't mention the term 'axial feedback' anywhere yet...


Maybe MS has come up with a new royalty-free system, but I just hope it's good enough to rival my Momo racing wheel in GTR! :D
Are the royalties due on the individual software titles or the hardware? And why is Microsoft so leery of these royalties in a way that prevents 3rd parties from using the technology?
I would wager a ps3 on launch day that it is not true force feedback. It sounds exactly like the speedster wheel that translated bumps into back and forth movements. Lame if you compare it to actual force feedback.

As StreetPreacher said, true force feedback conveys information about grip, a very important feature. You can feel how close to the edge of control you are. This may not be a big deal for everyone, but for me it sure is.
Quote:
Originally Posted by mking2673
I would wager a ps3 on launch day that it is not true force feedback.
I agree. If it had force feedback licensed from Immersion then it would clearly state it was force feedback.
Quote:
Originally Posted by Andrew67
I agree. If it had force feedback licensed from Immersion then it would clearly state it was force feedback.
It sounds like they are trying to get away from paying Immersion for licensing. IMO the Fanatec wheel ("Fake" FF) was a fine facimile.
Quote:
Originally Posted by FrankJ.Cone
IMO the Fanatec wheel ("Fake" FF) was a fine facimile.
Not even in the same ball park. Logitech actually owns a significant portion of Immersion. The only reason I can see them for not implementing FF on the 360 is that Microsoft has once again dropped the ball and will not (or can not) support it.
Quote:
Originally Posted by Andrew67
Not even in the same ball park. Logitech actually owns a significant portion of Immersion. The only reason I can see them for not implementing FF on the 360 is that Microsoft has once again dropped the ball and will not (or can not) support it.
What are you talking about? MS has announced its own "first party" wireless racing wheel with force feedback, due out for the holidays. There is some other reason for Logitech not using force feedback - one of which might be lack of any games that support FF. MS's wheel might release along with Forza 2.
Quote:
Originally Posted by raaj
What are you talking about? MS has announced its own "first party" wireless racing wheel with force feedback, due out for the holidays.
I missed this. Where can I read the press release where Microsoft has announced a force feedback wheel? I've read the following from the Forza 2 announcement


"And you can feel every nuance of your car and the road thanks to support for the official Xbox 360 Wireless Racing Wheel."


but I don't see any mention of force feedback. Feel every nuance of your car and road? Is it rumble is it force feedback? They're not the same.
Quote:
Originally Posted by Andrew67
I missed this. Where can I read the press release where Microsoft has announced a force feedback wheel? I've read the following from the Forza 2 announcement


"And you can feel every nuance of your car and the road thanks to support for the official Xbox 360 Wireless Racing Wheel."


but I don't see any mention of force feedback. Feel every nuance of your car and road? Is it rumble is it force feedback? They're not the same.
Peter Moore himself announced the wireless FF wheel along with other new X360 peripherals like the Xbox Live Vision web camera, wireless headset, wireless gaming receiver, HD-DVD player and a 256MB memory card.


Look here: http://www.xbox.com/en-US/press/e320...ccessories.htm


The wireless wheel is said to support both the rumble and true force feedback -at the same time, but for true FF, the wheel needs to be plugged into a wall outlet.
See less See more
Quote:
Originally Posted by CoreyM
Apparently MS has a wireless wheel coming with some form of force feedback as well:
http://xbox360.ign.com/articles/706/706021p1.html
I am waiting for this and Forza.....
for us who are proxy-challenged at work, what is a wireless gaming receiver ?
1 - 20 of 38 Posts
Status
Not open for further replies.
Top