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Mario Kart 8

24243 Views 198 Replies 39 Participants Last post by  Anyback
I really think we'll really know the console is beyond fixing once that game is out. That's one of the key games they are counting on, and from anything I see, it's going to be boring and I am barely convinced I am even going to buy it. Instead of sticking to what works and having simple racing, they have to do yet another gimmick by having gravity involved. Everything they do now is a gimmick, from the gamepad itself, to the main mechanics in games! I want to do a simple race, not hover. I think I would rather go back to playing the snes Mario kart. NES and SNES games were a lot more fun than many games after those consoles because they were simple and fun, rather than a bunch of "stuff" taking up space all over the place.
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I can't really argue your main point, there's only so much hype that Ninty can continue to hope for given the low sales and lackluster response to even flagship titles, but MK8 doesn't seem like it's too heavy on the gimmick. I mean, DKCR was full of visual and control gimmicks; shake to roll (
), bongo-style ground pound, the beautiful -but tricky- sunset shore and foggy fume levels... and it still managed to be one of if not THE best 2D platformer of the last 15 years.


While I don't think MK8 will save the Wii U, after seeing more the game I'm kinda excited for it. Even if it's by and large a repeat of the last few MK games, it looks nice and will be familiar to fans, so it's pretty much guaranteed to end up with more sales than SM3DW. This plus Smash will be enough to keep Iwata & Myamoto around, but not enough to escape a distant 3rd for the gen.



C'mon, it does look pretty in motion:





Warning: Spoiler! (Click to show) If all else fails, just pick it up at a yard sale in 5 years for $10 when Wii U is dead
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Quote:
Originally Posted by voodoozen  /t/1518235/mario-kart-8#post_24368961


While I don't think MK8 will save the Wii U...

While there was no hope of one game saving it, I don't think it will even help much.


When Super Mario 3D World didn't accomplish much to help the Wii U during Christmas, I doubt Mario Kart 8 will. When you look at their sales figures, I doubt Super Mario 3D World was a direct factor in more than perhaps a quarter of a million Wii U's being moved last Christmas.


Mario Kart Wii was a better seller than either 3D Mario platformer on the Wii (By a fair margin as I recall). But when an excellent game like Super Mario 3D World sells as little as it did and doesn't become a system seller, I doubt there's much hope for Mario Kart 8 causing much of a ripple in the pond.
Quote:
Originally Posted by voodoozen  /t/1518235/mario-kart-8#post_24368961


...after seeing more the game I'm kinda excited for it. Even if it's by and large a repeat of the last few MK games, it looks nice and will be familiar to fans...

Mario Kart 8, beyond the addition of a couple of elements like hang gliding from MK7, is extremely reminiscent of Mario Kart Wii when I see gameplay footage of it.


Considering that I put at least 50 hours into that one, it's a good sign where I'm concerned. Mario Kart Wii was where it was at for me for online Wii multiplayer (At least until hacking became widespread).
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I loved Mario kart wii, also, but honestly I would rather it be simpler graphics rather than huge buildings all over the place. For Zelda, I love it looing nice, but for racing it would be better to have more simple backgrounds.

Quote:
Originally Posted by Leo_Ames  /t/1518235/mario-kart-8#post_24369344


But when an excellent game like Super Mario 3D World sells as little as it did and doesn't become a system seller, I doubt there's much hope for Mario Kart 8 causing much of a ripple in the pond.
I dunno man, you said it yourself, MK Wii way outside the 3D Marios on Wii, both of which were arguably as good if not better than 3D World. I don't think any one game can save Wii U at this point either, but in this day and age a competitive multiplayer kart racer stands a much better chance of being a system seller than a 3D platformer, no matter how good the latter is.
I'm gonna be depressed when they inevitably announce that the wii u Zelda game will be HEAVILY using the gamepad. I will automatically know it won't be as fun, just as skyward sword was hurt by the bad controls (for me).
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Quote:
Originally Posted by somelogin  /t/1518235/mario-kart-8#post_24373482


I'm gonna be depressed when they inevitably announce that the wii u Zelda game will be HEAVILY using the gamepad. I will automatically know it won't be as fun, just as skyward sword was hurt by the bad controls (for me).

Think you're gonna be depressed? Metroid fans will probably be spinning around the living room in quasi-drunken circles trying to scan $#it. Gamepad-as-a-visor is like pecan pie with onions. Consumable? Probably. Good idea? Hell no.



Mario Kart gamepad integration? "Screw it... make it a horn or something. We need to use the gamepad!"




By the time Zelda launches... it'll be mandatory as they try and sell the idea once again. I don't even want to think about how they're trying to make use of the thing now





SS was actually better for the Motion+ controls IMO. The game overworld/dungeon approach was a nice departure, too, but the average gamer didn't want to get off the couch to play... gamepad (as anything more than a map or inventory screen) just adds needless gimmick and complexity in games like Zelda and Metroid. Here's to hoping they use it sparingly.



Man, I'm off topic here...
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It was better for it if they worked, but for me they were horrible. I was constantly having to "recalibrate" over and voer and over.

Quote:
Originally Posted by ThisOneKidMongo  /t/1518235/mario-kart-8#post_24373215


I dunno man, you said it yourself, MK Wii way outside the 3D Marios on Wii, both of which were arguably as good if not better than 3D World. I don't think any one game can save Wii U at this point either, but in this day and age a competitive multiplayer kart racer stands a much better chance of being a system seller than a 3D platformer, no matter how good the latter is.

And while you will still encounter the hackers, it is pretty surprising to see just how many MK Wii players are online these days. Never a problem meeting up with 11 other racers on any given day or night. And if they have hackers among them, just exit out & log in again. Has usually worked for me. My kids have been playing MKWii A LOT lately via Wii U, as well as MK7. Both are nearly salivating for MK8.


In other words...a system savior? Maybe, maybe not. But I do see MK8 possibly being Wii U's biggest title to date.
It's a problem on here because nobody will play against me. Why don't any of you want to see if you ebat me?



Actually for Mario kart you probably will beat me because I hate using the brakes so I go off the road too much.
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Frankly, if you're giving the brakes any thought, you're likely not playing this or any other Mario Kart correctly and won't be difficult to beat.


The brakes are there essentially because brakes are expected to be in a racing game. But getting around any circuit in any Mario Kart, you don't need the brakes. You power slide around turns and never need the brakes to get around any circuit in Mario Kart Wii. If you're actually hitting them before some turns, you're surrendering tons of time instead of drifting and miniboosting through them. And if you think you should be using them, you probably haven't invested much time into it and are relatively slow due to inexperience.


The only times I ever hit the brakes in Mario Kart Wii off the top of my head have been to save myself from spinning after hitting a banana or when I knew a blue shell was on the way and I was in the lead and wanted to quickly surrender it. I can't think of any other instance where I ever hit the left shoulder button of my Wavebird on Mario Kart Wii (If that was even your brakes... I used them so little it very well might not of been). Pretty much par for the course in this series where if you're using them, it's strategically rather than with the goal of getting the fastest possible lap time.


I'll give you a race if you want. Might take a few laps to get used to things though since I haven't fired it up in a number of years. And I'll be playing on my Wii U and have never used a Classic Controller Pro with this game so there might be some adjusting there as well (I always used my Wavebird on the Wii for it).
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Playing VC games with the wiimote or classic controller was beyond annoying for me. The wii u pro controller feels great. Now if Nintendo would ever release anything on wii u VC.


Als, I said brakes, but what I meant is when you're doing sharp turns, so it's still what I consider brakes, but I forget what they call it. I have won some online races before, but I'm not saying I'm great. Just that people here must think I am, thus they aren't playing against me.

x

 

--- Oops sorry, wasn't supposed to post here.
Been watching videos of the retro courses. My opinion was kind of mixed at first since I liked the straight forward method of updating that they've followed since introducing the concept a generation ago. But I think I'm a fan of remaking them now.


These remakes of tracks from several generations could easily pass for original modern courses for any gamer not familiar with past entries in this franchise. Some, like Rainbow Road 64, are almost unrecognizable (I do wish the Lite Brite style Constellations in the sky were kept in this one though).
I'm excited for this, even though it kind of sucks to buy a doomed console just for a couple of games (or one if Mario Party never comes out).
Quote:
Originally Posted by Leo_Ames  /t/1518235/mario-kart-8#post_24575772


Been watching videos of the retro courses. My opinion was kind of mixed at first since I liked the straight forward method of updating that they've followed since introducing the concept a generation ago. But I think I'm a fan of remaking them now.


These remakes of tracks from several generations could easily pass for original modern courses for any gamer not familiar with past entries in this franchise. Some, like Rainbow Road 64, are almost unrecognizable (I do wish the Lite Brite style Constellations in the sky were kept in this one though).

The remakes of old tracks are always interesting, even if they're not exactly like the original one. It's nice to see them more often than the N64 gets pulled out. I've noticed that on a modern 1080p TV, the N64 looks like CRAP. No amount of video processing will help that thing.
With a RGB mod and a nice upscaler, it can look quite good on a modern HDTV.

And the Virtual Console downloads off the Wii Virtual Console look excellent although they're rendering the games at 480p rather than the 240p that most of them originally put out. They're much sharper, the blurriness of the original hardware isn't there, and obviously the cable transmitting the signal is far superior to RF/Composite/S-Video that we all used on the original system.

Quote:
Originally Posted by Leo_Ames  /t/1518235/mario-kart-8#post_24626250


With a RGB mod and a nice upscaler, it can look quite good on a modern HDTV.

And the Virtual Console downloads off the Wii Virtual Console look excellent although they're rendering the games at 480p rather than the 240p that most of them originally put out. They're much sharper, the blurriness of the original hardware isn't there, and obviously the cable transmitting the signal is far superior to RF/Composite/S-Video that we all used on the original system.

Uh, yeah, I'm not opening up my N64. It's in like-new condition, and I'm going to keep it that way. I tried to run it through my DVDO EDGE Green, only to find out that the EDGE Green doesn't support 240p, so now I have this cheap Monoprice converter doing the composite 240p-HDMI 1080p conversion. There's probably something better out there, it's just not really worth dumping more money into something that's so rarely used... The Wii goes through the DVDO EDGE with component cables. Even then, there's only so much you can do, it looks OK, but not great on my 60" TV.


I have the virtual console, and yes, it looks a lot better, but it's just not the same as playing on a real N64 controller!

Quote:
Originally Posted by BiggAW  /t/1518235/mario-kart-8#post_24626186


I've noticed that on a modern 1080p TV, the N64 looks like CRAP. No amount of video processing will help that thing.
This is why you pickup older consoles at yard sales or craigslist. They're cheap and often already a little scratched up, which means they're great for modding. Keep your pristine console w/ box for collector purposes and hammer away on the other.

Quote:
Originally Posted by THe_Flash  /t/1518235/mario-kart-8#post_24638181


This is why you pickup older consoles at yard sales or craigslist. They're cheap and often already a little scratched up, which means they're great for modding. Keep your pristine console w/ box for collector purposes and hammer away on the other.

Not interested in doing that. I'll do whatever I can to process the video coming out of it, but that's where I draw the line. I rarely ever play it anyways.
Mario Kart 8 looks pretty freakin' fantastic!


This video is over a half-hour long, but informative and fairly entertaining as these things go:

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