It is a first person shooter and looks like it could be scary as hell! I have heard a lot about this game, but until 5 minutes ago, never knew what it was about. Great, another game that looks really good. Gaming is getting WAY to expensive.
Eh I don't really care for the whole "dark and scary metro" feel. I got tired of that after Condemned. I think I'll take a wait and see approach. Fallout 3, even as goofy as it was at times, really set a standard for post-apocalyptic games for me and I really like the whole open world feel. This just seems to linear for my tastes.
After playing this game for roughly 3 hours I've come to the conclusion that Metro 2033 is both impressively rad and fun despite its shortcomings (more on that in a minute).
See, I assumed this game would be a spiritual successor to S.T.A.L.K.E.R. and more open-world considering the team working on it is comprised of people who worked on the original game, but to my surprise it's actually turning out to be a well crafted, linear S.T.A.L.K.E.R. type FPS that's been well steeped in a Valve-like design philosophy. I dont mean to imply that it's anywhere near the likes of Half-Life 2, but it does seem to borrow the heavily scripted first-person sequences rather than play CGI cutscenes or pull the camera out to show a 3rd-person cutscene. It consistently stays in the same perspective, at least so far it has. These sequences are top notch and usually take place in action sequences.
Initially the shooting in the game felt a little off, or perhaps 'floaty' in some cases. I suppose I haven’t determined if this is the direct cause of the Metro underground's makeshift weaponry system or if it's just lame game design by the developers. I'm leaning more towards intentional design since it does seem to fit well with the narrative and serves a purpose for immersion. When pulling the trigger the guns (that I have) do pull a lot to the sides, but I do always seem to be able to eventually hit the things that are trying to kill me. Also, there are a host of upgrades and weapons that I have yet to try so things will probably change in this regard with the better weapons. It's worth mentioning that there is no inventory management.
The graphics and atmosphere are fittingly melancholy, disparaging and filthy. It's very well suited for a decrepit Metro system which hosts the lives of 40,000 people who migrated there after the bomb dropped. Easily--for me that is--the weakest parts of the graphics came front-and-center when the game began--the mediocre facial constructions. Though they're not necessarily horrible, they just look slightly out of place from the otherwise well constructed surrounds and characters in the game. Plus the animations can be, at times, a little stiff. Some of the creatures in the game are more in line with the mediocre faces than the rest of the game and just come across as generic monster A from a build-your-own-game construction set. Surprisingly they’re not annoyingly bad, but you won’t stop to look at them either.
There doesn’t seem to be any 'save anywhere' save system in place as it just lies heavily on a fairly solid checkpoint system. To be clear, you actually can save anywhere, but it will start you back at a checkpoint (with your gear) which never seems to be too far away.
Something I wasn’t suspecting--this game can be really creepy and at times! At the risk of mildly spoiling something for you guys about the game--there are ghosts! Last night I was slowly working my way through a creaky old building. The howling of mutated creatures from outside echoed the halls along with my breathing (you must wear a mask when you go outside), totally putting me on edge. Suddenly the room I was in got a little warmer in color and something quickly moved in the darkness. I looked around and wasn’t sure if I was seeing smoke, or a ghost or something else when suddenly something whispered in my ear, "save us" and I flipped the F out! I ran ran ran towards the nearest door, turn a corner, bolted down a nearby stairway that lead me down stairs. At the bottom I found an open door and rush through it hoping to find a nice corner to hunker down in and, lo-and-behold, one of the mutated creatures from outside worked its way in to greet me. I fired off some shots but it wasn’t enough to stop him from pouncing on me. He tore into me but I shoved my knife into his neck a few times killing him. My mask was now shattered making it very difficult to see some of my surroundings clearly. I wandered around the floor eventually finding another mask to wear.
This game is wicked cool; check it out if you're on the fence.
Im interested but I dunno if I should pick it up or not. I was interested until I read about the combat not being so good in the IGN UK review and your review says its pretty linear. Still sounds cool though.
Have anything to add since you last updated the thread with your review?
After about an hour of play... it is definitely more of a game for people that get into story vs. hardcore fps. The very dark and creepy atmosphere has me hooked and the story is interesting so far. Graphics are impressive at times but fairly bland most of the time. The control could be a bit tighter but it's certainly not broken. Over-all I think it's a solid game (at least so far
). I like it better than Fallout3 but then I was not a big fan of that game, so... ymmv.
*Update: Pretty much stopped playing the 360 version, now playing the PC version and enjoying it much more
Whatever marketing THQ did for this title it didn't reach me. Since its release my interest has steadily grown as I've learned more about it. Between warcrow's impressions and GameTrailers review I know I want to play this game. But I think I'll wait to pick it up when Steam puts it on sale.
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