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Discussion Starter · #1 ·
From the Square Enix pre party conference. Lots of info on upcoming titles. I've just included the Last Remnant stuff. Link to the entire article:

http://www.1up.com/do/newsStory?cId=3159370


The last title which Square Enix revealed today was billed as a 'Square Enix RPG for the world,' which according to Yoichi Wada would "become a cornerstone for their worldwide strategy. Square Enix RPGs are in a league of their own, and in a world of new technology, we need to expand our portfolio and The Last Remnant is a brand new franchise being designed by a new generation of developers, scheduled for a simultaneous US/Japan release." Producer Nobuyuki Ueda then stepped up to describe some of the game's elements. A brief trailer, however, was shown, using the Unreal game engine, with bump-mapped trees, detailed character models, and sharp background animation, all running in real time. The scene begins with a young man wondering aloud "Damn, where is she?," a query which is soon punctuated by the sounds of soldiers shouting, some heavy drums and music, in which the young man runs to the edge of the clearing before stumbling upon an unfolding skirmish.





The sight of the two massive armies approaching each other was reminiscent of both Ninety-Nine Nights' large-scale battles and Star Wars Episode One's Gungan epic showdown with the Trade Federation's droid army. With both human and inhuman soldiers (one race looked like a race of wolf people) charging towards each other, our man on the hill sees the woman he was looking for, racing down to the field shouting "Marina!!!" With that the trailer ended and a real-time demonstration began. Using an overhead map, Ueda cycled through a number of destination points on the map, similar to the way a Kingdoms Under Fire game breaks areas up as map selections. Once he chose one, though, the game quickly loaded up a fully 3D, real-time environment that looked similar to the opening city from Final Fantasy XII. Using a free-look camera, Ueda scanned the area to show off the immense detail of the area. After that he went into a dungeon area, in which a transparent map in the upper right corner was visible, and all battles take place between the character and the easily-seen monsters onscreen. Last Remnant will not suffer from random battles, which should please more than a few gamers.


While the framerate was occasionally choppy in areas, the game is still early in development, and yet, based on what was shown, quite accomplished-looking already, with gorgeous architecture and detail in the environments. Another scene in the aqueducts beneath the city were also slightly reminiscent of the sewer areas from Final Fantasy XII, but there is seemingly no relation between Last Remnant and the Final Fantasy continuity. The aqueduct level featured some nice, bump-mapped water effects, random treasure chests, and impressive detail in the rocky mountainside. Another area shown was an open plain, filled with creepy-looking monsters (large in size), cool lighting effects (sun shining through 3D clouds), and swirling dust effects. Hiroshi Takai, the game's director, then took to the podium, and explained that players would be able to use simple commands to control enormous amounts of characters at one time, introducing large-scale battles to RPGs. A sample battle revealed a lifebar to indicate the relative 'health' of the opposing armies (labeled 'allies' and 'enemies'). The success of character attacks seems to be based on timing, as onscreen button prompts (think quicktime events from Shenmue) compel the gamer to press the appropriate button. Depending on your skill, a different declaration fills the screen, like 'Rear Assault!" or 'Terminated!'




The demo battle then revealed a huge rock-type monster augmenting the enemy forces, which tilted the lifebar heavily in the enemies' favor, since they suddenly had a strong new ally on their side. With that, a new selection of menu choices appeared, revealing that while this is a new initiative that Square Enix is banking on, the game is still rooted in old-school RPG mechanics and values. Last Remnant is unique, in Square Enix's canon, as it is multiplatform for both PS3 and Xbox 360. No release date has been set.


As Last Remnant faded from the screen, the announcer stated that this was the end of the presentation and that everything else would be revealed on the show floor this weekend at the Square Enix Party. We'll have hands-on reports of all of the games this weekend, so make sure to check back for up-to-the-minute updates and interviews here on 1UP.
 

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It doesn't look all that impressive. This looks like another multi-platform game that will be released for both the 360 and the PS 3 and will be choppy on both systems but worse on the Ps3 as usual. From now on I'm only buying games made for the Ps3 only.
 

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Your crazy, the game looks awesome and its being made by Square, a company a liitle bit more consistent in producing quality games than someone like Activision and Ubi Soft. Not buying a game because its multi-platform is insane, what are you going to do if FF13 or MGS4 is multi-console, not get them? Just because you refuse to buy multi-console games on the PS3 which in turns lower sales, which in turns hurts the PS3 more because low sales on software will drive Devs away. Hell look at Namco's annoucement this week as that.
 

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Discussion Starter · #5 ·

Quote:
Originally Posted by methos75 /forum/post/0


Your crazy, the game looks awesome and its being made by Square, a company a liitle bit more consistent in producing quality games than someone like Activision and Ubi Soft. Not buying a game because its multi-platform is insane, what are you going to do if FF13 or MGS4 is multi-console, not get them? Just because you refuse to buy multi-console games on the PS3 which in turns lower sales, which in turns hurts the PS3 more because low sales on software will drive Devs away. Hell look at Namco's annoucement this week as that.

Rather than just reply, QUOTE the crazy person!
I'm confident this game will rock the PS3. And I think the first screen is very impressive IMO.
 

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The game looks awesome to me also, this whole multi-console game hate just kills me because reusing to not buy one isn't helping anyone at all. You just have to be smarter about it, some companies are better using the XB360 hardware like Activision and Ubi Soft so you get the XB360 versions of their games, while others like Square know the PS3 better so you get that version. Neither console is limiting the other, dev expertise with the Hardware they perfer and which they are more profeceint at is the key here, and you have to except that some games will be better on the other console due to this fact.
 

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Discussion Starter · #7 ·
I'm curious how the development will happen. We know that the launch will be Japan/US same day release but I'm wondering if PS3 will be the lead console and the 360 ported from that or vice versa.


If its development is based on lowest common denominator (360 core/DVD9) and using the Unreal 3 engine, it'll be no doubt a gorgeous game with good gameplay but I'm concerned about content. I'm thinking half the content/hours of gameplay than FFXII? Will this be a Gears of War RPG? Not a bad thing, I just don't want a game that I can beat in less than a week.
 

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I personally don't buy the lowest comon dominator stuff, its easy to say that the game could be longer if it was a PS3 exclusive because of BD, but so far I haven't seen BD used for anything but crap loads of redundant files to ease data streaming so I am iffy on rather it really does add to gaming at this present point. besides, due to the cost of development, I seriously doubt we will ever truly see a game that is really dependent on BD this generation. Graphically both are pretty even, so I don't think there actually is a lower dominator when dealing with either graphically.
 

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Discussion Starter · #9 ·

Quote:
Originally Posted by methos75 /forum/post/0


I personally don't buy the lowest comon dominator stuff, its easy to say that the game could be longer if it was a PS3 exclusive because of BD, but so far I haven't seen BD used for anything but crap loads of redundant files to ease data streaming so I am iffy on rather it really does add to gaming at this present point. besides, due to the cost of development, I seriously doubt we will ever truly see a game that is really dependent on BD this generation. Graphically both are pretty even, so I don't think there actually is a lower dominator when dealing with either graphically.

There is definitely a lower denominator when it comes to content. You can't tell me that if you were to take the Unreal 3 Engine and couple that with 100 hours of gameplay, it would fit on a DVD9. And remember, when developing for the 360, they have to assume there is NO hard drive. Hence the lowest common denominator. They could do it but i'm guessing lots of disc swapping.


As far as games not utilizing BD storage this generation? I'm guessing you'll see games like FFXIII flirting with 10gb-20gb in 2008. Shoot, i'm curious how much space Ratchet and Clank will use.
 

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Quote:
Originally Posted by Cysquatch /forum/post/0


There is definitely a lower denominator when it comes to content. You can't tell me that if you were to take the Unreal 3 Engine and couple that with 100 hours of gameplay, it would fit on a DVD9. And remember, when developing for the 360, they have to assume there is NO hard drive. Hence the lowest common denominator. They could do it but i'm guessing lots of disc swapping.


As far as games not utilizing BD storage this generation? I'm guessing you'll see games like FFXIII flirting with 10gb-20gb in 2008. Shoot, i'm curious how much space Ratchet and Clank will use.


Too be honest I don't see any 100 hour games using UR3 being produced on BD either, the cost of doing such a deed makes it foolish to do so, and I do not think devs have the expertise yet to really use BD in a way beneficial to gaming. I look at BD right now as being much like CD-ROM was in the early days when the Sega CD and TurboCD ruled. Both consoles also proudly boasted that CD-ROM would allow for longer games, better graphics, better audio, etc, but Devs quickly learned that the slow drives used in those consoles made such features unfeasible and instead all we really got was more vioce and redbook audio.


I think this is where BD is at, it has noble intentions that will in future revisions and console generations make good on its hype much like CD-ROM did as drives got faster and more Ram was used, but I feel that the Ps3 is just to handicapped to really make BD the next evolutionary step. I could be wrong no doubt, but with even competant devs like Star Breeze saying that all BD is really giving them is better audio and the ability to add more videos I do not think I am that far off the mark.
 

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Quote:
Originally Posted by Supermans /forum/post/0


It doesn't look all that impressive. This looks like another multi-platform game that will be released for both the 360 and the PS 3 and will be choppy on both systems but worse on the Ps3 as usual. From now on I'm only buying games made for the Ps3 only.


You are one funny dude!
 

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Quote:
Originally Posted by Supermans /forum/post/0


It doesn't look all that impressive. This looks like another multi-platform game that will be released for both the 360 and the PS 3 and will be choppy on both systems but worse on the Ps3 as usual. From now on I'm only buying games made for the Ps3 only.

You might have missed this.

Quote:
Originally Posted by 1up.com /forum/post/0


While the framerate was occasionally choppy in areas, the game is still early in development, and yet, based on what was shown, quite accomplished-looking already, with gorgeous architecture and detail in the environments.

I really doubt this game will be ready to ship before Q3 or Q4 of next year. Give SE another year or more on this game and it will play smooth on any system. Not everything SE touches is gold but they do all look and play smooth.


My only problem with the game is it is looking more like a Ninety-Nine Nights or Dynasty Warrior type game, which has never grabbed my attention. I will wait for more details, previews, and reviews before I make up my mind on this title.
 

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Quote:
Originally Posted by Dungwader /forum/post/0


You might have missed this.




I really doubt this game will be ready to ship before Q3 or Q4 of next year. Give SE another year or more on this game and it will play smooth on any system. Not everything SE touches is gold but they do all look and play smooth.


My only problem with the game is it is looking more like a Ninety-Nine Nights or Dynasty Warrior type game, which has never grabbed my attention. I will wait for more details, previews, and reviews before I make up my mind on this title.

I got the new GI in today, and they confirmed that the game is a true RPG and not a Dynasty Warrior game, and it features a turnbased system more like FFX.
 
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