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Nintendo Should Create a PC Platform

1293 Views 29 Replies 12 Participants Last post by  Lumify
PC gaming continues to regain strength and it wouldn’t hurt Nintendo to consider further growth avenues. This, in addition to selfishness, is why I feel Nintendo should rollout their own PC software platform that sells/runs both new and classic Nintendo games with support for 4K rendering and online play. The company could continue to sell its hardware and provide the unique experiences therein.

I’m just putting this out there before something unexpected happens, such as Nintendo being bought out by Apple. :D
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I'd rather see Nintendo work with Microsoft rather than be bought out by Apple.

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Playing the new Link's Awakening makes me wish I could run it in 4K/60fps. Beautiful game, but the frame rate variability of it on the Switch is horrendous. I would gladly rebuy my entire first-party Switch library (NES, SNES, N64 and GameCube as well) if Nintendo brought them to PC.
Id buy a ton of old nintendo games if there were legit avenues.

Its sony for me. I want their first party games on pc. I wish we could get a version of Last of Us 2 on pc. Just saw an ad for the game. I would spend more money on better hardware, than having to spread it around to different systems.

I keep seeing these all in one arcade machines that sell an entire emulation library. They sell them way too expensive, but I was seriously thinking about one for a bit. Still kinda want one.
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Isn't the NES Mini just a Linux PC already? xD
Id buy a ton of old nintendo games if there were legit avenues.



Its sony for me. I want their first party games on pc. I wish we could get a version of Last of Us 2 on pc. Just saw an ad for the game. I would spend more money on better hardware, than having to spread it around to different systems.



I keep seeing these all in one arcade machines that sell an entire emulation library. They sell them way too expensive, but I was seriously thinking about one for a bit. Still kinda want one.
Sony will never see the light. They could make more money by allowing their 1st party studios come to PC. Hell make the games exclusive to console for a year, then port them over. If I was a developer the largest install base is by far PC

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When it comes to sales figures, it is possible that it is true that PC may outsell console. It depends on the game and is not necessarily a good indicator of concurrent users. Games that are developed for one time sale is fine for that, but ones that have an ongoing sales lifecycle (be it DLC or microtransaction) it can be a big problem. Take the example of Call of Duty Black Ops 4, which has 1 week PS4 exclusivity. By far there are more players on this game on console than on PC.


I think that on PC, there are more sales than installs. Since most PC sales are all digital, those metrics can be tracked easily. What is not is any console game where physical component still exists. In that instance, there would be more "sold" product, but not purchase (nor activated) due to the product sitting in retail or warehouses.
A sale is a sale whether it gets installed or not. It's still money to the developer. With how similar console and PC are these days there is no reason to stay exclusive. I just wish we were in that golden age of gaming where we could buy any game and play it on any platform of OUR choice.

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Nintendo is a hardware company. They have always been a hardware company, back through the 70's...maybe even before that, I forget their lineage, I think it had something to do with playing cards or something, a machine shuffler or something? I digress.....

Nintendo wants people buying hardware, not software. They can sell the same hardware with only minor engineering changes for half a decade or more (portables), they found they really couldn't do that on the consoles however.....their lifecycle was too extreme for 3rd parties who might take 2 years to optimize a game for a Nintendo platform only to have that platform be fundamentally abandoned once the "Kart/Mario/Fighter/Puzzler/Yoshi/Pokemon" games were through 1 cycle. If you wanted the next Mario Kart you knew you were waiting for the next $200 piece of hardware to run it. They make bank, so they won't change that formula. Also worth noting, Nintendo focuses on the Japanese market first.....as such, portables are >>>> than consoles because people have small homes, many don't have a western style home setup with, say, multiple TV's and such. It makes sense to focus on handhelds and there's only so much you can do with handheld power at any given point in time.......

They control their walled garden and thusly they control their IP's much, much closer than, say, Sega.....and Sega is an example of a company who had to abandon their hardware wing...focus on software...but then that basically fizzled out to the handful of fighting games they release and...well whatever else they do..Shenmue XXV? I dunno.

Having said all that...didn't they just release like Mario Kart on IOS or something?

Isn't Pokemon a killer app, isn't that Nintendo owned or is it Bandai?
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It's on Android. Pokemon is owned by Nintendo. Just because they start as hardware didn't mean they need to stay. Things change

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It's on Android. Pokemon is owned by Nintendo. Just because they start as hardware didn't mean they need to stay. Things change

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Exactly. And they will either evolve or be bought out by a company that actually wants to grow.
I was about to post something else about Nintendo Wii when I saw this thread. I think they really should start a gaming platform in PC. They don't have a presence in computers. I don't think that makes their sales weak but it could definitely be a bigger market for them. Makes me wonder what's holding them back.
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This, in addition to selfishness, is why I feel Nintendo should rollout their own PC software platform that sells/runs both new and classic Nintendo games with support for 4K rendering and online play.
You've completely missed the point of gaming consoles: a level playing field that isn't mostly dependent on how much you can afford to spend. The Japanese understand that the best way to make things interesting is to take the hardware element out of the competition by forcing everyone to use more or less identical platforms.
You've completely missed the point of gaming consoles: a level playing field that isn't mostly dependent on how much you can afford to spend. The Japanese understand that the best way to make things interesting is to take the hardware element out of the competition by forcing everyone to use more or less identical platforms.
PS3 was nothing about identical with the cell processing. Price was not cheap either when it first came out ;)

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PS3 was nothing about identical with the cell processing.
I'm not sure I understand. Where there different models with different performance levels?


I thought it mostly came down to the size of the hard drive. The facility for playing PS1 and PS2 games didn't materially impact the performance on PS3 games.
Price was not cheap either when it first came out
That has nothing to do with class competition. There was a lot of power in those machines relative to some of the other consoles (and computers) in the market.
I'm not sure I understand. Where there different models with different performance levels?


I thought it mostly came down to the size of the hard drive. The facility for playing PS1 and PS2 games didn't materially impact the performance on PS3 games.That has nothing to do with class competition. There was a lot of power in those machines relative to some of the other consoles (and computers) in the market.
They tried to hype the power the PS3/360 to that of a PC but that will always be on ongoing issue. We still see it today the difference is now consoles finally have the same architecture as PC. Which is why porting the games would be very easy to do so.

The problem with the PS3 and the cell was how much of pain the ass it was too program for. Only model changes I know of on the PS3 were the removal of some hardware that locked out Backwards comptability of ps2 games.

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Level playing field my a$$. Japanese game companies love to maximize profits just as much as any other. Nintendo just isn't ready yet to have their console sales eaten into, as number of consoles sold is currently one of their main talking points to appease shareholders. Things will change when many more people have had enough with buying console after console.
Playing the new Link's Awakening makes me wish I could run it in 4K/60fps. Beautiful game, but the frame rate variability of it on the Switch is horrendous. I would gladly rebuy my entire first-party Switch library (NES, SNES, N64 and GameCube as well) if Nintendo brought them to PC.
Ahem...



BTW Im not supporting piracy, you have to have an actual Switch and pull the encryption keys from it to do this.
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The developers of Yuzu do amazing work. I might give their stuff a shot if the emulation gets nearly perfected with no obvious anomalies. I should add that I have since beat Link's Awakening on the Switch and found the frame rate much more tolerable as I progressed.
Only model changes I know of on the PS3 were the removal of some hardware that locked out Backwards comptability of ps2 games.
This completely supports my claim of a level playing field. Nobody's PS3 was going to give them a game-play advantage over anyone else's PS3.


When you set things up on a PC Gaming machine, there's a huge variety of architectures and performance levels based a lot on how much you can afford to spend. Code has to be engineered into the games to try to mitigate some of those advantages.
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