Thats why I linked all those anime gifs, perfect examples of oodles of full pixel on/off motion that no other display technology can match.That's why I like simple tests such as shimmering water or fire, they tell me tons about the things I care about in the image. Haloing, colour gradient, motion rendering. Hard to fake the realism as they are such familiar images in our brains.
Right! Thanks for clarifying, what I meant was that it moves the mirror to hit the correct input value with no overshooting not that it sample and holds the mirror in a static position xDDLP mirrors rapidly flick on and off to fool the eye into seeing shades. And single chip projectors rapidly create sequential red, green, blue images to fool the eye into seeing a full color image. How DLP works to create a image is far from natural. That it works at all is a amazing. Three chip DLP is said to create better images in part because it has more time to make each shade and does not rely on sequential color.
The solid state single chip projectors have a color frequency of around 900hz as well, compared to 300hz for color wheel, and look more like 3chip dlp. I originally wouldve thought the flicker introduced by turning the dmd off between color wheel segments would have been a boost to motion performance like black frame insertion, but the motion performance and video rendering of the rgb solidstate vs color wheel projectors is something else.
It is a wild imaging system, being that it was originally designed to mimic crt I guess pixel transit speed was a goal.