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Discussion Starter · #1 ·
Hey, this Activision James Bond game looks to be pretty nice for stealth action fans out there. Based on the next movie due at the end of the year, it's running on the highly decent Call of Duty 4 engine (with optimizations), so the technical engine running the game should be solid.


Here is an ign.com write-up on it. It has no movie spoilers since apparently the game covers both Casino Royale and the new Quantum of Solace film. Here they only go over stuff that took place in the first film:

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Casino Royale relaunched the James Bond license on the silver screen. Now Activision and Treyarch are hoping to do the same with its upcoming Bond game, Quantum of Solace. With the Call of Duty 4 engine as its backbone, Treyarch is putting together a game that it sees as the launch of a franchise. That engine is a good place to start, but it's only the beginning for 007.


This fall, Daniel Craig will return as James Bond for his second starring role in Quantum of Solace, a true Bond sequel. The movie will pick up about an hour after the end of Casino Royale, bucking the trend of Bond movies standing alone. If you haven't seen Casino Royale, all hope is not lost. That's because this game will tell the story of both films at a roughly 50/50 split. There's even an extra scene that was removed from the final release of Casino Royale that will be included in the game.


The first thing you'll notice in Quantum of Solace isn't Daniel Craig's baby blues; it's the fact that you can even see them at all. Though this is built on an engine made for first-person shooters, Treyarch has made some additions to create what it calls a hybrid 3rd person game. Having James Bond visible in the game is pretty important to such a notable franchise. And so the team has built an engine that acts a lot like what you see in Rainbow Six: Vegas. While moving normally the game will stay in the first-person. Push up against a wall to take cover or climb a ladder and the camera pulls out to show Bond's character model.


The demo we were given only showed locations and events from Casino Royale, which works out well for purposes of keeping everything spoiler free. The three scenes we saw each showcased different aspects of the gameplay. And from what we've seen, this isn't just a straight shooter.


First we were taken to the Venice House stage for a general game overview. Those that have seen Casino Royale will remember this chase through a sinking house in Venice. This section did a good job showing off the basics of gameplay, including the 3rd person mechanics (tap a button to quickly sprint between cover), sneaking up on enemies to silently shoot them and stay hidden, and destructible thin walls that can be shot apart to reveal new paths.


This area also answered a big question I had been pondering: How do you make an action game about a hero that doesn't get into shootouts all that often? The answer is in the atmosphere. The environment in Venice felt alive, adding to the cinematic feel. The light was trickling through windows and cracks in the roof. The house slowly sank, creaking and groaning as the floor began tilting this way and that. Cans rolled back and forth at Bond's feet as the house slowly crumbled and flooded. Even with only a handful of direct confrontations, the tension was palpable.


Next we were taken to a level inside the casino. The goal at this point was to find Le Chiffre and we were given a look at two different ways to go about it. The first was an all out assault with guns. It didn't turn out too well for Bond -- the massive number of guards quickly swarmed and killed him once the alarms were off. Hey, we didn't say it was a good way to tackle the stage, but it did show off the health system. It's regenerative, as is the rage these days, but there's no proper health bar. As Bond takes damage, the vision cone closes up with the pattern straight out of the movie's title credits.


After a reload we saw the section tackled in a more intelligent manner. Bond pulled up an electronic map of the hotel that had every enemy's location on it. And yes, crazy gadgets like this are allowed in Bond games. Then it was off to perform some silent kills. Get up close enough to an unsuspecting chap and you can perform close quarter take-downs. For these, the camera pulls back to showcase the brutal moves. This area also showcased a cinematic ledge sequence where the player had to use a picture-in-picture view to sneak past windows while the guards weren't looking.


Of course the action picked up eventually before escalating into a full-scale shootout. The fight tore from one room to the next while the luxury hotel was turned to rubble under the barrage of bullets. We watched chandeliers get shot down to fall on enemies, pillars crumble under enemy fire while Bond dashed from one piece of cover to the next, and oh-so-many explosions. The level design was a mix of closed halls and vast ballrooms that provided a good mix of directed fights and sequences where the player is free to choose the path. In other words, it was exactly what you'd expect out of a high octane action game. Except for the random guards standing in a pool that started shooting at Bond when he burst through the door. What were they doing in the pool?


Lastly we were shown the construction chase from the beginning of Casino Royale. Again, the shooting took a back seat to more cinematic action as Bond bolted after his target. The level opens with a bulldozer crashing into the site before we watched Bond climb up a crane's arm and into the building. Here the game often changed perspectives to provide a complete picture of what was going on. It pulled out to a third person view for leaps and balancing sections and switched to a picture-in-picture view to showcase what the guy you're chasing is doing. These changing perspectives did more than add to the action. They also gave a great view of the surroundings which showcased the great draw distance and attention to detail.


But really, as far as looks go, it's hard to argue with the Call of Duty 4 engine. The game looks crisp and, since the team didn't have to build a game from scratch, it already runs smoothly. With that extra time that would have been spent optimizing the game, the developers were able to do extensive work recreating the people and places from the movies. Three dimensional scans of Craig were taken along with tons of photographs to ensure the star looked the part -- and he does. He sounds the part, too, since Craig is doing all of his own voicework for the game. He didn't do his own motion-capturing, though. For that, Treyarch got Ray Park (of Darth Maul fame). It's not just the main character that got the royal treatment. For the environments and props, the team had thousands of reference photos to work from in addition to the scripts.


Though we saw a good variety in combat, stealth and action, Treyarch is being careful not to bite off more than it can chew. The team stressed the importance nailing the gameplay. Rather than including everything, but not perfecting anything, the team is focusing on what it sees as the strengths. That means no driving levels, despite the Bond affinity for fast cars, and no poker level. When we heard this we started to get scared that Treyarch might cut out the infamous Bond girls as well. We asked. They're in, but the team wouldn't go into any detail on how big of a role they'll play.


Treyarch also wasn't ready to talk about the multiplayer game just yet, but representatives were willing to confirm its existence. Exactly how the team will make use of the hybrid 1st and 3rd person engine remains to be seen, but the flexibility sure does look promising.


Licensed movie games rarely get the attention they deserve, but that doesn't appear to be the case with Quantum of Solace. Treyarch has taken the Call of Duty 4 engine and made it its own by adding third-person action and delivering a cinematic feel fitting of an agent with a license to kill. Stay tuned for more as we lead up to the fall release.





EDIT: Here's a video of the game in action (possible movie spoilers).
 

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Wary as always about a game like this, but the draw of kicking ass as Daniel Craig is a powerful one.
 

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Discussion Starter · #4 ·
Remember, Goldeneye 64 was based on the movie and it came out really good. That was what? Only 13 consoles ago? So there's hope for this title
.
 

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Quote:
Originally Posted by joeblow /forum/post/14191747


Remember, Goldeneye 64 was based on the movie and it came out really good. That was what? Only 13 consoles ago? So there's hope for this title
.

Yeah, but he did specify a timed release, as in a game developed to be released alongside the movie. Goldeneye for N64 came out almost 2 years after the movie.
 

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Quote:
Originally Posted by joeblow /forum/post/14191747


Remember, Goldeneye 64 was based on the movie and it came out really good. That was what? Only 13 consoles ago? So there's hope for this title
.

Gonna get crucified for this, but I never saw the big deal about goldeneye!




Was a PC FPS player long before that, so it wasn't too impressive for me. It was a good FPS for a consoles, and a first on consoles for what it did, but I always had a PC too, so I missed out on the excitement.
 

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4 player on the same screen, was a blast. Sure the PC had online multiplayer, but I'd never seen split screen FPS done well before Goldeneye on the N64.
 

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Golden eye was pretty well done as I remember.


Movie tie -in's generally suck but there have been some exceptions. Jedi outcast and star wars battle front were both good. and my wife and I are having a blast playing Lego Indy. and anyone remember Discs of Tron?


I have high hopes for this and the Aliens:colonial marines
 

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Discussion Starter · #10 ·

Quote:
Originally Posted by TyrantII /forum/post/14192650


Gonna get crucified for this, but I never saw the big deal about goldeneye!




Was a PC FPS player long before that, so it wasn't too impressive for me. It was a good FPS for a consoles, and a first on consoles for what it did, but I always had a PC too, so I missed out on the excitement.

I hadn't tried PC FPS games yet back then (now it is hard for me to fully enjoy analog stick FPS games), but besides great split screen multiplay, Goldeneye impressed with how well the solo game was structured. You really had a good variety of play mechanics for the time.


One thing I really enjoyed about it (and wished more developers did it today!) was that every difficulty level had it's own extra objectives to achieve besides overall being harder to play.


Imagine if playing MGS4 today on Big Boss Extreme difficulty after beating it on normal, and finding out that half of the things you had to do to complete a level were offered only because you were playing the toughest challenge. Goldeneye is a Bond game so all of these new objectives were spy related activities, not simply 'kill x amount of bad guys'. It really added to the appeal of replays and mastery of the game.


Here's an example of expanded mission requirements between Agent difficulty and the hardest 00 Agent difficulty on one stage in the game:

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Agent: Photograph satellite, Minimize scientist casualties.

00 Agent: Photograph satellite, Obtain telemetric data, Retrieve satellite circuitry, Plant bombs in fuel rooms, Minimize scientist casualties.
 

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 Joystiq has some new pics and such.
 

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Discussion Starter · #12 ·
 Here's a video of the game in action (possible movie spoilers). It is actually looking good.
 

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^^^i just watched it and it is looking great so far. i don't remember ever anticipating a bond game before now.


btw, goldeneye for the 64 was ****ing awesome. i vote ban for the guy that said it wasn't. lol.
 

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Discussion Starter · #14 ·
Here's a really cool E3 trailer (no spoilers). They may finally have a winner with this Bond game.
 

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That looks awesome.
 

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Discussion Starter · #17 ·
Nothing major in awhile. No doubt we'll see a lot more in the next few weeks however.
 

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Discussion Starter · #18 ·
 Release date announced today:
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Activision confirmed today that Quantum of Solace is due out in stores in North America on November 4.


But before that happens, Activision was also ready to confirm that those who pre-order the title from GameStop will receive a token that grants access to a multiplayer map pack for the Xbox 360 and PlayStation 3. The pack will be available sometime after the November 4 launch date.


The image above is the some concept art from one of the maps.


In other pre-order news, Best Buy is running a program that gives customers who pre-order Quantum of Solace $10 off any James Bond DVD (please, just ignore Her Majesty's Secret Service).


Activision is billing Quantum as the first time Bond multiplayer has graced a game console this generation. Players will have access to several of the locales from the Quantum and Casino Royale movies, as well as some completely new ones not found on film.


Additionally, Quantum of Solace multiplayer include three new gameplay modes: Bond Versus, Bond Evasion, and Golden Gun.
 

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Quote:
Originally Posted by joeblow /forum/post/14719556

Release date announced today:

Thanks for the info. I will have to find out when i can pre-order this. I must admit, my expectations are higher than usual (mainly becuase its using the COD4 engine and its mainly FP.


-J
 

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I have to admit, I'm very excited for this title, but petrified of having a dud delivered to us. I have not seen any game play footage.
 
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