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Sony: cross-game chat won't be added to the PS3

1455 Views 13 Replies 13 Participants Last post by  Sonies
 Linky.


They probably should've said it a lot earlier so people could stop asking, but they were likely still trying figure a way to add it until now:


Quote:
"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."


"The game has to use its own memory to do [in-game voice chat]. There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason in terms of the ability to have voice chat across different games."
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can they add a setting that automatically blocks all in game chat?
Would interest me more
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It's not quite the most overrated feature in the history of gaming...


/yawn
Boo hoo, kids can't talk non stop while they play different games. I didn't use the feature once in five years with my 360.
Wow...a cross game chat thread where no one really cares about the feature...crazy.
The last time I used cross game chat on XBL was probably 2007.


Party chat is cool but it ends up leaving a lot of MP games quiet, as everyone is in a party. Of course, maybe a lot of those people would be saying stupid racist crap otherwise, but it's a trade-off.
I'd certainly welcome the feature and hope that the PSV will somehow make it a reality. I see it more helpful, not across different games, but in games that don't offer VC. I'm looking at you, Demon's Souls. Or in games like BFBC2 where you're limited to only being able to talk to four folks, but in reality, you've filled the entire team with your e-buddies.

Quote:
Originally Posted by tfoltz /forum/post/20842680


OK, so when will they be adding Skype?

Seriously. They've had it on PSP forever yet don't seem to want to implement it on the PS3.
I do have to say that it's good that they at least explained why. So they went and designed the system to have all chat-functions be handled by the games themselves, and to make they system permanently allocate the RAM to the game when it runs. While it would be nice to say that this should make those who are complaining about it be content. We all know that won't happen. On the bright side, we can at least point them to this explanation. Can't wait to read the posts regarding why the explanation is meaningless.


(BTW, I personally think this is kind of a dumb design decision by Sony to make it like this, but I don't know a great deal about game design so I have no idea what "good" things a decision to permanently allocate RAM like this has created for us).
So I'm going to be on the bus with a headset talking to someone who's playing a different game? Just talking to someone in the same game in public seems bizarre to me.
It's always been the case that they've handed off free RAM to the Dev's. It's how console life-cycles work, especially this gen. The OS footprint of the XMB has steadily been decreasing, and Sony was giving that RAM to dev's to play with.


So you either get XVC, taking away potential in new games and disabled for old ones, or you get RAM to continue to push the envelope and just implement it as you see fit as a Dev.


What I really hope comes from this is Sony (and MS) realize the importance of RAM and specifically RAM dedicated to their OS that allows that OS to expand in the future. There really should be separate RAM for both the OS and the Dev's, and hell, good RAM is dirt cheap.


I'll take a slightly slower system if it means we can have 8GB of DDR3 and everything running smooth as butter. One only needs to be in Demons Souls and a XMB chatroom concurrently to know there's some major RAM resources issues when firing up a game.
aw shucks guess i'll just have to play the same game at the same time as my friends or get one of those new fangled cell phone thingies
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