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Awesome trailer:



November 17, 2015 release.

The Force isn't merely awakening on the big screen. It's also returning to the video game realm.

"Star Wars: Battlefront" publisher Electronic Arts and Swedish developer DICE showcased their next-generation rendition of the "Star Wars" multiplayer shooter Friday at Star Wars Celebration, the annual fan extravaganza celebrating the sci-fi franchise.

The new iteration of "Battlefront" takes place amid the conflicts of the original film trilogy and is scheduled for release Nov. 17 for PlayStation 4, Xbox One and PC.

"Battlefront" will focus on frenzied shoot-outs between up to 40 players portraying Rebel Alliance and Galactic Empire forces. In a demonstration of the game's multiplayer mode, a team of jetpack-equipped rebels were shown carving their way through the woodsy Endor while Stormtroopers charged at them on foot, on speeders and within walkers, including a hulking AT-AT war machine.

Other locales teased in game footage included the snowy Hoth, sandy Tatooine and gooey Sullust, a lava-spewing planet referenced in 1983's "Return of the Jedi," as well as many "Star Wars" games and novels, but rarely ever seen. "Battlefront" won't solely be centered on expendable ground troops. The game will reward sharpshooters with the ability to embody such iconic characters as bounty hunter Boba Fett and Sith baddie Darth Vader on the battlefield.

"You can storm in as the Dark Lord himself," said "Battlefront" design director Niklas Fegraeus. "You can wield a lightsaber. You can Force choke the rebel scum, which is fun. Basically, you are the boss of the battle. This means that you, as Vader, can lead your team to victory — if you play well."

The action will also take to the skies with players engaging in dogfights with TIE Fighters, X-wings and the Millennium Falcon, though the developers were coy about how battles would alternate between ground and air combat.

"We wanted it to feel authentic to this universe," said "Battlefront" executive producer Patrick Bach. "You can get into these vehicles, from speeder bikes to X-wings, TIE fighters, AT-STs, AT-ATs. There's a wide range of vehicles that we wanted to realize. The difficulty with a game is that they need to be balanced with the troops on the ground."






7 minute PS4 demo recap:

Electronic Arts' walled-off booth at Star Wars Celebration contains one of the show's best-kept secrets, a lengthy video of the forthcoming Star Wars: Battlefront video game. The booth interior, which we were not allowed to take photos of, is designed to look like a Rebel Alliance briefing room, complete with a command terminal in the middle, and tiered seating for the pilots, soldiers, and less-important game journalists like myself. The setting screamed classic trilogy, and was the perfect fit for the demo DICE had on hand: a gameplay slice recreating the Battle of Endor from the film, Star Wars: Return of the Jedi.

The demo shows off the advancements of DICE's Frostbite engine, and clearly illustrates what players can expect when the game launches on November 17 for PlayStation 4, Xbox One, and PC. Here's what we saw:

The Demo
All is quiet on Endor, but the Rebel Alliance troops patrolling the forest floor don't anticipate it will remain this way for long. They are alert, fingers on triggers, heads swiveling frantically, waiting for the Galactic Empire to emerge from the thick forest foliage. The trees stretch high into the air, their canopy blocking out most of the mid-day sunlight, and knee-high plants give the nerves no reprieve as they sway gently in the breeze.

The demo is seen through the eyes of one of the Rebel's foot soldiers. He's human, decked out in green attire, and his load out consists of a laser rifle, thermal detonators, and a spherical energy shield that appears to be similar in design to those used by the Trade Federation Droidekas. The soldier studies his surroundings intimately, checking most vectors – high and low – for Imperial movement.

An explosion deeper in the forest puts him and his crew in motion. One of his squad mates yells "speeders," which are on top of them as soon as the announcement is made. The speeders roar through the plants and off into the distance in a heartbeat. From this moment on, the action doesn't slow.

Shots are fired through the treeline toward the rebel troopers, and a squadron of stormtroopers pour out of the woods. Our trooper opens fire, downing several stormtroopers on a hillside. Each kill brings up "killstreak" experience points on the HUD, immediately connecting this game to DICE's other juggernaut franchise, Battlefield.

The laser blast from the Rebel trooper's rifle packs a punch, delivering a brief puff of smoke on the target's torso before the body collapses to the ground. Laser fire rips over head with the familiar flash seen in the original trilogy movies. The Rebel Alliance is making quick work of the stormtrooper onslaught, and is steadily moving forward across Endor's gorgeously realized terrain.

The density of the trees and the slopping landscape they occupy make sight lines difficult, and add intensity to the conflict. The Imperial attacks appear to be uncoordinated, with stormtroopers emerging from the brush with no support, and others in small squadrons of four to five soldiers. The Rebel Alliance, on the other hand, is fully coordinated, working together as a team (which all appear to be human-controlled in the demo).

One rebel soldier verbally alerts the squad of the first legitimate threat – an AT-ST lumbering awkwardly through the woods. The AT-ST is heavily armored, and our rebel trooper's laser fire doesn't appear to phase it (or the red health meter that appears below its name). The soldier audio is generated dynamically in game, and is not the chatter of the players.

The rebels spread out and open fire on the heavy unit, but again, there isn't much their standard weapons can do. Just when it seems like retreat or a thermal detonator toss may be in order, the AT-ST explodes, its metal frame soaring through the forest, flames eating away at what's left of the still standing legs. Ewoks can be heard celebrating, but they don't make an appearance in the demo. A rebel trooper landed a rocket blast on the AT-ST and it appears it only takes one hit to down it.

The Ewok's elaborate village is seen briefly, high up by the tree canopy. An Imperial trooper uses one of the Ewok's bridges as a vantage point, but our trooper, who is now wielding a sniper rifle, takes him out with one nicely placed shot. The rifle spits out a green spherical shot.

The rebels push the fight further into the forest, where our soldier locates a rocket launcher of his own near a log. The rocket launcher is represented as a blue glowing icon, one of many "power-ups" that players can stumble upon in the environment.

Ascending a hill, we see a battle in a ravine 30-feet below, with rebel troopers in shields (just like the droideka's) making short work of Imperial ground troops. The Imperial laser blasts ripple helplessly against the glowing, blue energy bubbles.

Further into the forest, our trooper spies an AT-AT a good 200 feet away. His squad is quick to sound off on the trouble they are racing towards. Again, laser blasts don't do much against this heavily armored vehicle, which oddly was not a part of the battle in Return of the Jedi, yet was clearly seen patrolling the radar dish prior to the fight.

Perhaps we're seeing what happened to it here. Our rebel trooper dashes off to the walker's left, where a conveniently placed uplink station awaits. The walker is facing him, but our trooper stands his ground, and the player controlling him holds down a button on the controller to establish a connection with a satellite network. The process takes a good five to seven seconds, plenty of time for the walker to get off a shot, but it doesn't send any fire his way.

When the uplink is established, our rebel trooper orders a bomber strike. Rather than running away to safety, the rebel soldier sprints to the left side of the walker, and then through its legs. As he cuts beneath it, the walker takes a step forward, it's giant feet inches away from achieving a quick kill.

The scale of the walker is impressive, every bit as looming as it was when Luke bravely runs beneath one in The Empire Strikes Back. The sound of the walker's joints is identical to that of the film.

Seconds after the rebel trooper is free of the walker, he looks up to see two or three Y-Wings zip by overhead, delivering a direct hit to the walker, which, like the AT-ST, explodes immediately. The detonation is noisy and dangerous, sending huge chunks of metal hurling toward our solider and others nearby. The AT-AT stands its ground for a few seconds, on fire, then its front two legs buckle, sending its head and the rest of the body to the ground.

At this point, the player controlling the soldier changes the viewpoint from first-person to third, something players can freely do at any time during gameplay. The character model is nicely animated, his head apparently tracking potential enemy movement.

This AT-AT surprisingly wasn't the end of the fight - it was just the last line of defense between the rebels and an Imperial bunker. Rebel troopers pour into this diminutive interior space haphazardly. The bunker is every bit as beautifully detailed as the forest, complete with a mouse droid scurrying in a panic on the floor.

The troopers rush around a corner to a crossing where, a teammate is grabbed by an invisible hand, picked up off of the ground, and tossed into metal piping, his body slumping over dead.

Before our solider turns his head, we heard a familiar breath drawn. A slow turn to the right reveals Darth Vader. His saber is glowing dangerously red, and he's just 10 feet away, looking menacing and ready to win this war by himself.

Our soldier fires off a few laser shots, but Vader blocks them with ease. Vader draws near and the demo ends.

Nicklaus Fegraeus, DICE's designer director for Star Wars Battlefront, says players get the chance to suit up as villains like Lord Vader by obtaining power-ups scattered on the maps. He went on to say that these encounters play out like boss battles. The power-ups range from shields, the ability to pilot a walker, or other things.

Fegraeus briefly talked about dog fighting in X-Wings and TIE Fighters and said that flight will play a large role in the game, but didn't go into specifics as to how these aerial conflicts will unfold or control.

The demo was heavily scripted and was not played live in front of us, but was an impressive first showing. For two years, DICE has stressed the desire to create an authentic Star Wars experience, and that's exactly what they delivered in this first demo. It had the look of a classic trilogy battle.
 

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I'm so there.

"Nicklaus Fegraeus, DICE's designer director for Star Wars Battlefront..."

This dude's swedish name makes him sound like a Star Wars character lol
 

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Nice trailer but I want to see some raw gameplay.

Will it have a sp story mode or is it just mp?
Only small co-op campaigns and then the multiplayer, I believe.
This is what I heard along with 40 players in MP instead of 64. Some may not like it but since at least 10 people from each team are in the corner of the map circle-jerkin' in BF4, I look forward to 40 players which about the size I Was hoping for in BF4.

I also hope cutting the SP (which DICE sucks at making anyway) and limiting the player count will allow them to use resources to tidy up other aspects of the game.
 
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http://www.eurogamer.net/articles/2015-04-17-star-wars-battlefront-has-40-player-cap


Star Wars: Battlefront has 40-player cap, no campaign
UPDATE: The game engine footage trailer awakens. Switch between first-person and third-person at will.


UPDATE 17/04/2015 5.04pm: Eurogamer's Aoife Wilson is in Anaheim, California, for the Star Wars Celebration event, and there has interviewed developer DICE about the upcoming shooter Star Wars: Battlefront.
DICE general manager Patrick Bach told Eurogamer Star Wars: Battlefront does not feature a campaign. Rather, it features "crafted missions" that are played solo, with a friend via split-screen offline or cooperatively online.
Elsewhere, Star Wars: Battlefront, due out in the UK on 20th November 2015 for PC, PlayStation 4 and Xbox One, has a maximum player count of 40. However, Bach told Eurogamer Battlefront will include a raft of modes that have different player caps.
During battles players can switch from a first-person perspective to a third-person perspective at will. DICE said you'll also be able to customise your characters, choosing gear, weapons and abilities - although don't expect to be able to put a pink cape on Darth Vader.
There's a two-player split-screen mode, and the Partner feature means two players can share experience and unlocks, and spawn at each other's location.
Meanwhile, if you pre-order Star Wars Battlefront you get the Battle of Jakku one week early starting on 1st December 2015. All other players get access to this free content on 8th December 2015.
Here's the official blurb on the Battle of Jakku:
  • The pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet on the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars: The Force Awakens.
  • ORIGINAL STORY: Upcoming shooter Star Wars: Battlefront has a 40-player cap, according to a report by the Associated Press.
    The AP confirms the yesterday's release date leak of 17th November 2015 for PC, PlayStation 4 and Xbox One.
    Battles feature Rebel Alliance and Galactic Empire forces. A scene described by AP showed rebels fight on Endor against Stormtroopers on foot, on speeders and within AT-ATS.
    Hoth, Tatooine and Sullust feature in the game. You can play as Boba Fett and Darth Vader, too, AP said.
    Popular nowHere's a quote from design director Niklas Fegraeus: "You can storm in as the Dark Lord himself.
    "You can wield a lightsaber. You can Force choke the rebel scum, which is fun. Basically, you are the boss of the battle. This means that you, as Vader, can lead your team to victory - if you play well."
    You can also pilot TIE Fighters, X-wings and the Millennium Falcon, although we're not sure how ship combat works in the context of ground battles.
    Meanwhile, there's word on a free downloadable level available two weeks before Star Wars: The Force Awakens comes out in theatres in December. This is set on Jakku, which we see in the recent movie trailer.
    The expansion is called Battle of Jakku and will explore the moment following Return of the Jedi when the New Republic confronted Imperial holdouts on the previously unseen Outer Rim enclave.
    Battlefront is the first game in a 10-year deal between Disney and EA to make Star Wars games, AP added.
    We'll have more information from 6.30pm UK time, when a new trailer will be released. While we wait, let's watch that movie trailer!
 

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I love the content is the original trilogy and limited to the original trilogy (no underwhelming prequels or spin-off stuff like Clone Wars).

Game looks good, my only reservation is that it appears to be so multiplayer focused like the Battlefield series (which I will get owned playing as I would have a significant learning curve vs. those who have put countless hours into FPS online. That is probably the main reason I haven't picked up a Battlefield or Call of Duty.)

But with the source content being what it is and SP missions (coop possible too I think) and hopefully the MP will be set up where the elites are playing against each other but typically what I've seen is that matchmaking dumps everyone together unfortunately.

Even though I'd prefer a more SP open-world game like a GTA or Far Cry version of Star Wars, I'll have to say that I am pretty intrigued by this.

Also, I like that you can play third-person or first-person for those of us who prefer third-person.
 

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Nothing too special, but figured I would post it.

 

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I hate EA. What a sorry excuse. AT-AT on rails so you can't drive it. We all know EA and I'm willing to bet that they are holding back content. Just read there are 4 planets and you get another planet at launch. From feedback I've been looking at a lot of people are not happy with the fact so much is missing from previous battlefront game.
 

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As someone who has never played on of these games game you give me an idea of what it is like.


I am anti-FPS, but do enjoy third person.


I guess my fear is if you have groups of 40 that nothing will ever get done.
 

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The AP confirms the yesterday's release date leak of 17th November 2015 for PC, PlayStation 4 and Xbox One.
Darn, no PS 3 or XBox 360 mentioned. Will those be added at a later time?

Also, from what I've heard, it sounds odd that only the PC game apparently could feature a Dolby Atmos surround sound track
 

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Good old EA...why does this not surprise me...if true anyway. Never heard of this website before.
Good old EA? I thought "good old EA" was cramming in too much stuff with too little development time and shipping a broken product? I think it's great if it is true that they are giving a more focused tight (and polished!) experience and expanding it over time.

Also, I have to roll my eyes at the features "cut" from Battlefront 2. Not only is this a completely new game due to new engine, new platforms etc, it's not even the same developer or publisher.
 

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I hate EA. What a sorry excuse. AT-AT on rails so you can't drive it. We all know EA and I'm willing to bet that they are holding back content. Just read there are 4 planets and you get another planet at launch. From feedback I've been looking at a lot of people are not happy with the fact so much is missing from previous battlefront game.
I'm going to say it again: this is a new game by a new developer and a new publisher. They are not building on a previous product, they are creating it from scratch. I'd also note that modern games require far more time for content creation than older games, so that makes it very difficult to compare.

Feel free to hate EA, but this particular rationale is just uneducated and not reasonable. If the game comes out and sucks than feel free to pile on the hate :).
 

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I'm going to say it again: this is a new game by a new developer and a new publisher. They are not building on a previous product, they are creating it from scratch. I'd also note that modern games require far more time for content creation than older games, so that makes it very difficult to compare.

Feel free to hate EA, but this particular rationale is just uneducated and not reasonable. If the game comes out and sucks than feel free to pile on the hate :).
Its probably going to be decent. Given the BF4 fiasco and that this isn't their IP I'm sure MUCH more QA focus will be spent. It just doesn't surprise me at all that their pushing to meet the deadline no matter what. That's why BF4 was such a bad experience for a good year. This time around the game will be rock solid but not complete lol.

Well its not completely new...just new faces involved. The games have an already established fan base and you can bet their going to be pissed if they can't take a tie fighter into space like they used to be able to. They already are according to that article.

On the plus side, the game might be missing content but it should be good looking and running well. On the minus side the cut content may end up in a season pass as a value added enhancement. ;)
 
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