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Originally Posted by Tom Imp /t/1418995/tales-of-xillia-coming-to-the-west#post_23608036
Can someone explain the combat of this game to me?
I love games like this, but I hate super fast combat that feels like nothing more than button mashing. I watched a combat video of the game and in 3 minutes of watching I still had no idea what was going on or how you even controlled the characters.
The tales of games are action based jrpgs. as such you might be able to beat the game by button mashing, but the tales of games are a lot deeper than that. for those that take the time to master the combat system, it can be extremely rewarding.
I havent played tales of xillia yet, but i am currently playing tales of graces. i can tell you the combat goes far beyond button mashing. with tales of graces each character has a wealth of normal combat moves they can do by virtue of using the left analogue stick and the attack button (X) in combination (for example, up + X is one move. down + X is another move, so on and so forth) these can be chained to form strings of comboes and depending on what combination you use them in has the character perform a different set of moves.
Each individual move has specific parameters attatched to them as well. In typical rpg fashion, enemies will be vulnerable to certain attributes ande resistant to others. which moves you want to perform against a specific enemy becomes extremely important if you want to defeat the enemy quickly (which garners bonuses) so you have to pay attention to what moves you are comboing together.
In addition to this, each character has a list of special moves (ougi) they can perform. Each character eventually learns a pretty robust list of moves, so there's plenty of variety to be had. these moves must be mapped to the circle button and again are unleashed by a combination of the left analogue + O. The special moves are generally more damaging thant the normal attacks but in
many cases can be even more specialized in their utility (and these special moves include buff and debuff spells as well as healing)
In addition to this, you can map additional special attacks to your right analogue stick, including special moves from your AI controlled party members. so you can be fighting an opponent, get hit and instantly command your party's healer to cast a healing spell with the flick of the right analogue stick rather than having to open the menue (which you can do if you want to) or you can simply map more of your active characters special moves to the right stick to double up on the number of special moves in battle..
Also keep in mind that the normal attacks and special attacks can be comboed together and whwn used properly can build up some massive combos to absolutely own the enemies in the game.
This is what the combat should look like when you decipher the combat system and know what you are doing.