First, thanks to Scott Wilkinson for making this episode, with those very knowledgeable heavy-weights in the industry.
The episode covers so much, it is of course only possible to briefly enter each topic in a one hour discourse.
The one thing I want to comment, is the dialogue intelligibility issue.
I see this mentioned occasionally - dialogue is hard to understand, clarity is bad, often it is blamed on too low dialogue sound level.
Since I myself never experience those issues, at least not in a similar way, I suspect something must be wrong.
Do I have better hearing (golden ears..), do I listen louder than everyone else, is my set-up so much better?
We can rule out the golden ears, so then we are left with playback level and set-up, i.e. speakers and room and configuration.
As for level, I find dialogue to be equally intelligible also at lower playback levels, for normal soundtracks at least down to -30dB.
This is for typical movie soundtracks; tv documentaries, news and so, are usually still good at much lower level as well - they are mixed differently, as they should be, not meant for loud playback volume.
However, if the dialogue is too loud, that can cause problems - on some movies dialogue is too loud when played at 0dB, and sounds better at lower playback, turning it down to -10dB can actually improve intelligibility.
If it gets too loud, the ears get overloaded, it does not sound pleasant, like someone yelling right in to your ears, it simply is too loud.
But then just turn it down, right?
The problem with that is that you also turn everything else down, and loose all the power and impact and tactile feel from other sounds and especially sound effects.
Too many soundtracks have too loud dialogue, and newer films have tended to be worse, though some of the recent films I have watched have actually been quite good.
Then we are left with set-up - speakers, room acoustics, configuration adjustments.
To achieve decent dialogue, one can assume it is required to have a reasonable flat frequency response through the midrange, and early reflections and reverb must be controlled.
This should not be an impossible task to achieve.
Would be interesting to see if it is possible to see a common denominator for those situations where bad dialogue is experienced, then it may be possible to come up with some simple rules for system implementation that could prevent such issues.
Then the producers don't need to make the dialogue yelling loud anymore, and I can turn up my system to experience that addictive, powerful sound.