Have to mention that Warhawk looks gorgeous as well.. Great to hear the the controller is working fantastically
"E3 2006: Warhawk Second Impressions
The new DualShake controller is awesome, trust us.
May 10, 2006 -
Doubters of the PlayStation 3's new controller (as well as haters for it following in the footsteps of the Wii) will hopefully at least come to terms with the fact that this is a good thing for gaming once they get their hands on the controllers. As a skeptic myself, I was unsure how much potential and promise was in this new motion-sensitive control system, but after getting a hands-on feel of the game with the new WarHawk (the only game on the main show floor with motion control support, although developers have confirmed with us that games like Resistance will use it), I have a good feeling for what Sony has done here.
In a nutshell, the SCE conference on Monday was a terrible representation for how well this controller feels and how accurate it is in motion. The pre-E3 demo was designed to show off motion sensing in general, but if the fellow playing had just steered the dang ship, people would have gawked. In hands-on play, the controller works beautifully. You can weave through canyons, just barely dusting the cliff edges without wrecking, and then you can dive down straight towards the water below before pulling up at the very last second to graze the surface. It works, and in feel, it's more analog than standard stick control -- usually, gamers peg the control for everything but fine movement, but because you're shaking the controller around, you are driven towards smaller movement and more "analog" steering. The hardcore may turn off motion control and just use the sticks where they can, but the feel of the game seems to do the job of introducing casual gamers to the system, while the added third controller feature (or rather 8th control, considering motion movement features "six degrees of control") should offer tons of movement options to next-gen games.
Unfortunately for WarHawk, I flip-flopped from wild enthusiasm to skepticism, exactly the opposite from my controller impressions. WarHawk is basically not yet the WarHawk we are all dying for it to be. It controls nicely, but the look of the demo was far away from the gorgeous trailer shown at TGS 2005 -- powerful waves rolling through canyons have been replaced with more simple textures and depth effects (although curiously, there looked to be spots where "next-gen" water can be seen, with patches seen from a distance detailed with what looked to be more depth and height mapping. There were few enemy ships for the "ambient warfare" feel of millions of things happening all around us. There was also very little space to roam around to see more, with only a small island to float around. Textures were generally weak, and there was little next-gen depth to the texturing. Pro-pixel leatherization diffusion was not apparent anywhere. Basically, this looked to be a playable version of the GDC demo, which had been cut down for the show to concentrate on a few elements ... this time, the demo seemed cut down to focus on the controls.
WarHawk is being developed by the accomplished Incog, so we have little worry that the game will kick ass -- we just don't understand why, as one of the first games announced for the system by such a high-profile first-party developer, this demo wasn't everything it needed to be in order to blow people away. The sampling shown, however, was just a very small section of the game, and we're hoping that what's being worked on back at the lab kicks it all the way up. Look for more from WarHawk now that it's shown and playable and eager to be talked about by SCEA.