AVS Forum banner
  • Our native mobile app has a new name: Fora Communities. Learn more.

Twilight Princess Wii VS. Twilight Princess Gamecube

12877 Views 148 Replies 43 Participants Last post by  silly_walk
Has anyone at E3 said how these will compare graphically? I own a Gamecube and definitely want to play Zelda but I'm still not sure if I want to buy a Wii. If the Wii version is graphically superior, I might hold off on buying Zelda until I make a final decision about the Wii.
Status
Not open for further replies.
1 - 20 of 149 Posts
I think they will be about the same. The only difference would be the controls obviously but also the fact that the Wii MIGHT support 480p and even then the Cube version will most likely be progressive as well....I doubt you will see any differences except for the controls...I myself MIGHT be purchasing a Wii and if I do I will be picking up the cube version....The controls look horrendous and I dont even want to give them a try...Looks to complex for the type of game and the Bow action really turned me off.
You do realize you dont have to play the game like that right? Its a feature that can be turned on and off.

Quote:
Originally Posted by spinksjinx
I think they will be about the same. The only difference would be the controls obviously but also the fact that the Wii MIGHT support 480p and even then the Cube version will most likely be progressive as well....I doubt you will see any differences except for the controls...I myself MIGHT be purchasing a Wii and if I do I will be picking up the cube version....The controls look horrendous and I dont even want to give them a try...Looks to complex for the type of game and the Bow action really turned me off.
I read 4:3 for GC and 16:9 for Wii. Kinda puts the GC version FAR behind the Wii version for most of us here.
Quote:
Originally Posted by KoRn
You do realize you dont have to play the game like that right? Its a feature that can be turned on and off.


Actually I didnt know that but do I still have to play with the Wii controller? Can I purchase the Wii version and use the cube controller?
Isn't the Wii backwards compatible with GC games? If so, you could have the GC version and play in on the Wii. 16x9 is definitely getting my vote though. I'll gladly play the Wii version with the "shell" controller that was shown.
Quote:
Originally Posted by spinksjinx
I think they will be about the same. The only difference would be the controls obviously but also the fact that the Wii MIGHT support 480p and even then the Cube version will most likely be progressive as well....I doubt you will see any differences except for the controls...I myself MIGHT be purchasing a Wii and if I do I will be picking up the cube version....The controls look horrendous and I dont even want to give them a try...Looks to complex for the type of game and the Bow action really turned me off.
Yeah, I really think Nintendo did themselves a little bit of a disservice with the Twighlight Princess demonstration during E3. The guy looked like he was trying to play electric guitar or something, and if you've ever seen anyone play electric guitar, it doesn't look easy, or "intuitive" as Nintendo says.


That said, I think we are all just going to have to give it a try ourselves to make a determination whether or not the controller is "too hard", "gimmicky", or "not as good as a normal controller".


I for one am excited about at least giving it a shot, but I do think Nintendo put doubt in a lot of peoples minds about the new controller that weren't there before their E3 presentation.
See less See more
Quote:
Originally Posted by Tour de Force
Yeah, I really think Nintendo did themselves a little bit of a disservice with the Twighlight Princess demonstration during E3. The guy looked like he was trying to play electric guitar or something, and if you've ever seen anyone play electric guitar, it doesn't look easy, or "intuitive" as Nintendo says.


That said, I think we are all just going to have to give it a try ourselves to make a determination whether or not the controller is "too hard", "gimmicky", or "not as good as a normal controller".


I for one am excited about at least giving it a shot, but I do think Nintendo put doubt in a lot of peoples minds about the new controller that weren't there before their E3 presentation.


I agree with you 100 percent, but as long as people always have the option to play the games the way they want, it shouldn't be much of a problem.
See less See more
Quote:
Originally Posted by Tour de Force
Yeah, I really think Nintendo did themselves a little bit of a disservice with the Twighlight Princess demonstration during E3. The guy looked like he was trying to play electric guitar or something, and if you've ever seen anyone play electric guitar, it doesn't look easy, or "intuitive" as Nintendo says.


That said, I think we are all just going to have to give it a try ourselves to make a determination whether or not the controller is "too hard", "gimmicky", or "not as good as a normal controller".


I for one am excited about at least giving it a shot, but I do think Nintendo put doubt in a lot of peoples minds about the new controller that weren't there before their E3 presentation.


I just think the novelty will wear off quick...I mean gamers are usually lazy and I doubt they will get anymore energy of playing Wii than a regular game...I mean once the novelty wears off what do you have? A glorified tv toy (like they sell at walmart)...


I am still interested just not interested in their main selling point. I think I prefer a traditional controller...


I guess it could be fun when friends come over.
See less See more
Quote:
Originally Posted by FrankJ.Cone
I read 4:3 for GC and 16:9 for Wii. Kinda puts the GC version FAR behind the Wii version for most of us here.
If that's the case then I'm definitely getting the Wiidescreen version.
 http://theboard.zogdog.com/index.php...showentry=1281

quoting http://www.neogaf.com/forum/showthread.php?t=100631


This claims that TP at E3 2006 was running on a gamecube with a hybrid Wii controller hooked up to it. I believe it since they've been beta testing the game now for over a year and a half on the gamecube. I believe Nintendo had intended to have one disc all along, however they realize that they would be able to sell more Wii's if they launch it with Zelda. So they cripple 16:9 support and take away the link that lets the controller for the Wii work. Now, they have six months or so. All they need to do is enhance the graphics slightly and they can justify it being on the Wii. I love Nintendo, however I didn't like this decision if true at all.
Just imagine how wonderful a Wiimote would be on a PS3. Link would look like the GC Tech Demo from 2001!
Quote:
Originally Posted by spinksjinx
I just think the novelty will wear off quick...I mean gamers are usually lazy and I doubt they will get anymore energy of playing Wii than a regular game...I mean once the novelty wears off what do you have? A glorified tv toy (like they sell at walmart)...
Ouch, that's pretty harsh.


I'm sure Wii will follow the same progression as the DS. At first, everyone tried to make everything work on the touchscreen, regardless of whether it was actually the better way to play. Old genres, new genres, everything. There were some disappointing control implementations as developers experimented and tried their hands at it. Now we see that the touchscreen has become an extra tool of the system. Most developers use it when it can enhance a game, and don't when it doesn't. The result is a variety of content, some of which cannot be implemented on other systems, and that makes the system stand out. Play Nintendogs or Brain Training and you'll understand.


The same exact thing will happen with Wii. Once the 'gimmicky' or experimental stage of the controller passes, it will add another dimension to the system that other consoles won't have. We'll see fewer of the Zelda-like forced controls, and more of the natural controls such as we saw with Wii Tennis, WarioWare, or the duckhunt demo. There will also be all kinds of other implementations we didn't see at E3. Point and click games (RTS, Sims, etc), as one example. And, of course, some new genre that we can't even think of yet.


I highly doubt this thing will be relegated to a 'TV toy'. Now, more than I did before E3, I think this system has the potential to become a massive hit.
See less See more
Quote:
Originally Posted by ShawnPeters
I highly doubt this thing will be relegated to a 'TV toy'. Now, more than I did before E3, I think this system has the potential to become a massive hit.
I've said it before and I'll say it again, Nintendo is considered to be one of the smartest run companies in Japan. If this was simply a novelty that wears off, they wouldn't have spent the last couple of years developing it and basing their entire console around it. People don't line up for 4 hours every day at E3 to play a novelty. They line up because they know its the next big change in gaming.


Check out most of the media on the Wii and almost anyone that played with it came away extremely impressed and excited about its release. These are the same people that have played with those Walmart toys, so you can bet that if the Wii was truly a gimmick, the press would've been all over it. Instead many people went into Nintendo's booth as skeptics and came out as believers. As Nintendo said, Playing = Believing.
See less See more
I see where Jean and Shawn are coming from.. but I believe there is a bit too much emphasis on the quirky. I know Nintendogs is a huge hit in Japan (far far less in the U.S.) but thats not a new concept. Its Tamaguchi with high res graphics. Hundreds of millions of Tamaguchi and clones were sold in Japan and the U.S. years ago (Including Pokemon ones by Nintendo).


Its a great little time waster and something to show friends but its not really a game. Its not going to sell a console that sits in the living room since the pick up and put down/show your friends aspect is lost for the most part.


Brain games is another example of a toy in a game cart. Its not going to have the draw on a console it does on a handheld.


Its almost as if you guys are Sony executives! Games that are great for consoles are not always great for handhelds and the same truth is that great handheld games are not always great console games. The way people use the devices is very different and the games reflect that.


I know this goes against the "New and different gameplay" themes but the place but Reggie knows best! Look at the videos with people playing Metroid . Nintendo just created the best controller ever made for the FPS. (Reggie: The most intuitively controlled FPS ever, Metroid!")


Sure you can use it to direct music, smack air bongoes and pet your dog but that is all quirky and cute. Its not games people will invest their time in. Tossing a fishing pole looks great but how many times till that wears off and now your just going through a motion? How many of these types of games are you going to buy? And lets be honest here. Nintendo has years invested in this, 3rd party quirky games will not measure up and what will happen is the Nintendo first party ones sell and the 3rd party versions will be also rans. (Not that this will be limited to the wiimote games, you all saw SMG... how many copies of Ty the Tasmanian Tiger will EA sell on the console competing with that?)


When the dust settles and we are looking at E3 2007 you are going to see shooters, lots and lots of shooters for Wii. And shooters sell in droves. The only first party title Nintendo has is Metroid and thats shipping wihtout online support. Here is the system with the best FPS controller and the parent company has very little experince in the genre. Its ripe for 3rd party success. For the first time 3rd parties can look at being the system sellers' on a Nintendo box.


Quirky is cute but FPS sell. By creating the perfect FPS controller Nintendo might just make the Wii an enormous hit.


The quirky "games" and "non gamers" it draws will be a small piece of that sucess in my opinion. It will be an interesting E3 next year to be sure.
See less See more
Frank, I never said Nintendogs or Brain Training will sell Wii. I used them as an example of games on the DS that use the touchscreen in ways that make them so unique to a handheld that they draw people to THAT system. They definitely sell the DS.


There will be an equivalent draw to Wii, obviously with other titles. But don't underestimate the power of these kinds of titles to the market Nintendo is after. The Brain Training series has already sold over 6 million copies in Japan alone and doesn't show signs of slowing down there. This is nothing short of a phenomenon.


Now, I agree that the Wii controller has the potential to be the best FPS console controller. If it is, then all the better. But I doubt this will have much of an impact. I think the general FPS-loving crowd is far more interested in the graphical and online experiences than anything else. Wii won't win there, and that is a given.


Everyone thought the DS would be portable FPS heaven as well, but it simply isn't. There just aren't many FPS games on the system. While MP Hunters is selling decently, I don't think it's a hit nor a system seller. I would love to think Wii will be different in that area, but I doubt it will. However, light-gun games might make a heck of a comeback since every Wii will have the ability without the purchase of an extra peripheral.
See less See more
Quote:
Originally Posted by FrankJ.Cone
Just imagine how wonderful a Wiimote would be on a PS3. Link would look like the GC Tech Demo from 2001!


Actually I was thinking I would LOVE to have a Wiimote for my PC.
When I think of the Wii I think of the Virtual Boy...
Quote:
Originally Posted by GamerGuyX
When I think of the Wii I think of the Virtual Boy...
When I think of people that think of the Wii and then think of the Virtual Boy I think of Trolls.


:D
Quote:
Originally Posted by MisterMe
When I think of people that think of the Wii and then think of the Virtual Boy I think of Trolls.

Then you need to go google some of the ads for the Virtual Boy. It was "new' "different" going to "change how you play games" etc.


And change the way you played indeed... it made you ILL! Not every new and revolutionary idea works out.


It did however do a damn fine job of a 3D tennis game.


In 1995 this was a pretty damn new idea in controllers (To this day its the most comfortable controller Nintendo has made):
See less See more
2
1 - 20 of 149 Posts
Status
Not open for further replies.
Top