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Discussion Starter · #1 ·
Updated 03-01 - Inteview is now live!


I took some of your questions along with mine and posed them to Steve last Wednesday, like: How many endings does the game have? Does it run at 720P or 1080P? What comprises most of the 35GB on the Blu-Ray disk? Will the God of Wat 3 engine be licensed out? When will we see DLC? Has work begun on the next God of War trilogy? And a ton more questions, so I hope you Enjoy! It was a lot of fun.



Here is a snipet:

"Each GoW game has had a different director and each one has brought a different vision. What kind of affects has this had on the game?


Oh it's awesome! I think it's one of the best ways we could have done it. I don't want to draw direct comparisons to this, but one of my favorite series of all times was Band of Brothers. I love that series! Each episode is set in the same period with the same characters in the same events, but there were different directors for each episode. When you watch the whole thing and reflect back its like wow, ok so it is a little different'. It's the same with the GoW serieseach guy provided a different perspective."



The interview is really long, too big to post here in my opinion. Not sure what to do here but direct you to my blog where it's posted. Hope that doesnt offend some people: http://eat-games.blogspot.com/2010/0...oducer-of.html

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Updated 02-25


You will have to excuse me--I'm still coming down from my high from my experience last night. I suppose I should probably let everyone know that I'm a really big fan of the God of War series. I love both 1 and 2 quite a bit (and I'm a bit of a Greek mythology geek too), have played through both of them multiple times and consider them some of the best action games to ever have been released.


First to bring everyone up to date, I got a chance to play God of War 3 from the very beginning of the game all the way up to the first boss fight at a Sony event last night. In addition I got a 30 minute interview with Steve Caterson (Sr Producer) that turned out really well! Unfortunately the details on what I played and saw is embargo'd until 03-01-10. However I can say this--those of you who have played the GoW3 demo haven't see ANYTHING yet, and I mean that. That demo--which great in its own right--is more tame than what I played. Santa Monica Studios has expanded on the series in just about everything facet of the series that made it great. Seriously, it's stunning what they've done. It's absolutely KILLING me that I cannot talk about what I saw because I want to scream from the rooftops. Oh well. It's only a few days right?


I know that everyone is chomping at the bit to get more information on the visuals so here it is. I can confirm (from my interview) that the game runs at a variable frame rate running between 30-60 FPS @ 720P with V-sync enabled. In my time with the game last night I didn't notice a single tear, hiccup or stutter the entire time (and I was looking for it too).


Steve (Caterson) was very candid and answered most of my questions. I forgot my voice recorded so I ended up using my iPhone and it--to my surprise--recorded our entire conversation really well. I was just going to use it for notes but because the audio is great and I come from a Podcasting background I'm considering jazzing it up a bit (read: trim the fat) and putting it up on my blog. What do you guys think about this? Would you rather have it transcribed? I think you'll like the audio because Steve was so great.


Here are some of the questions I asked that (mostly) got answered:


- What was your role in the development of GoW3

- What was the greatest challenge in regards to the development of GoW3?

- Have any games released this generation influenced the development GoW3?

- What inspired a moving level? Was it something the team wanted to do with the first two games?

- In your opinion the series has had different directors for each game wondering what kind of positive affect this has had on the series?

- Can we expect to see some DLC? Any of it free?

- Has work began on the next God of War trilogy?

- God of War 2 was released roughly 3 years ago and the genre hasn't moved forward too much in terms of gameplay. What are you guys doing, gameplay-wise, to move things forward?

- Is the game running at 60 FPS/720P?

- Zippertech: What exactly does it do? Go beyond?

- What's the majority of the 35GB used for on the BRD?

- Are there any pre-rendered cutscenes in the game or are they real time?

- Will the GoW3 engine be licensed out?

- Will GoW3 be more in line with the first game or the second game in regards to narrative?



I did get word from Sony that I will be receiving my review copy of the game perhaps as soon as next week! As always I will let you guys know my honest opinion on the game and keep you up to date.


God I love this hobby!



____________________________________

Heres the deal, tomorrow I will be attending a press event down in LA where we will take a peek into the making of GoW3, interview the team, get hands-on time with the game. I'm coming to you guys for good questions to pose to him and the team. What would you like for me to ask of the project lead/team? It can be in regards to mostly anything like tech, gameplay, production & design process, DLC, Etc. Also, keep in mind that there is a chance that the interviews might not happen since I'm very low on the totem pole.


I dont know if it's true but rumor has it that the content is new and Stig might have a "special announcement"? Grain of salt and all, but you never know.


Also, I will be Twittering from the event with my impressions and photos: http://www.twitter.com/heymarkd
 

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Cool. Ask him how the development cycle compared to GoWII - more people, more content (HD) and more engine work?
 

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Ask what the native resolution of the game is. (example, MW2 is 1024:600) Also ask what the framerate will be (60fps locked hopefully)
 

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Quote:
Originally Posted by PENDRAG0ON /forum/post/18190399


Ask what the native resolution of the game is. (example, MW2 is 1024:600) Also ask what the framerate will be (60fps locked hopefully)


The framerate will most likely be variable I would think between 60 and ~30 depending on what is going on in the game, but I would be curious to get the answer to this as well.
 

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Quote:
Originally Posted by Toe /forum/post/18190424


The framerate will most likely be variable I would think between 60 and ~30 depending on what is going on in the game, but I would be curious to get the answer to this as well.

From what I could tell the demo was 60fps, but I was too busy gasping at all the crazy stuff to pay attention to the framerate too much.


Considering the GoW collection was 1280:720 at 60fps locked with full V-sync, I do have high hopes for GoW3.


(Also ask about V-Sync, that is pretty important to producing a smooth image)
 

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Very cool. Hope you get some time with him, I've read he's a good guy or at least seems that way from other interviews.


Question 1: What inspired a moving level that's climbing a mountain? Was it something the team wanted to do in the the first two games?


Question 2: Who is the best GOWIII player on the dev team?
 

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Quote:
Originally Posted by PENDRAG0ON /forum/post/18190504


From what I could tell the demo was 60fps, but I was too busy gasping at all the crazy stuff to pay attention to the framerate too much.


Considering the GoW collection was 1280:720 at 60fps locked with full V-sync, I do have high hopes for GoW3.


(Also ask about V-Sync, that is pretty important to producing a smooth image)


I would have to think GoW 3 will be pushing the PS3 harder than the collection due to the better graphics, and the demo to my eyes seemed like it was variable in the fps, especially compared to the collection which seemed to run smooth pretty much the whole time. I hope you are right though
 

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I'd be curious to know where their design focus has been for this game. What most of their energy, people, and time have gone into and how that compares to prior games in the series. All on increasing the scale of battles? On revamping combat mechanics? Or is it all on raw tech (texture/shader work, engine design, etc)?

Quote:
Originally Posted by Toe /forum/post/18190566


I would have to think GoW 3 will be pushing the PS3 harder than the collection due to the better graphics, and the demo to my eyes seemed like it was variable in the fps, especially compared to the collection which seemed to run smooth pretty much the whole time. I hope you are right though

Remember though that the demo is pretty ancient in terms of the development cycle (it's from last year's E3), so it's probably running much smoother than the demo shows.
 

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Quote:
Originally Posted by confidenceman /forum/post/18190622


I'd be curious to know where their design focus has been for this game. What most of their energy, people, and time have gone into and how that compares to prior games in the series. All on increasing the scale of battles? On revamping combat mechanics? Or is it all on raw tech (texture/shader work, engine design, etc)?


Remember though that the demo is pretty ancient in terms of the development cycle (it's from last year's E3), so it's probably running much smoother than the demo shows.


Good point
 

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Quote:
Originally Posted by $mitty /forum/post/18191412


Is there going to be a GOW4?

I'm pretty sure that they said that it is a trilogy, this will end Kratos' story, but there can easily be more games like Chains of Olympus as there is a lot of blank spots in the GoW timeline.
 

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How much better will the final game look/run than the demo (if at all)?


Jason
 

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Discussion Starter · #14 ·
Today is the day and I'm really looking forward to the event. I'm do hope they show some new areas of the game and not the demo. I got my confirmation for the interview and it's actually not with Stig but Sr. Producer Steve Caterson.


Thanks everyone for your input. I think the embargo lifts on the 3rd--but that doesnt mean I can't Tweet from the show--so look for the content on my blog shortly.


Quote:
Originally Posted by confidenceman /forum/post/18190622


What most of their energy, people, and time have gone into and how that compares to prior games in the series.

It's deffinitely the tech. When I intereviewed Todd Papy (combat/design dir.) last year he told me that they started developing since the early stages of GoW2--they've been working on it for a long long time.




Quote:
Originally Posted by baronzemo78 /forum/post/18190622


Ask what they think about copycat games like Dante's Inferno.

Yea this isnt going to happen. To me it's clear that DI is a clone that isnt even nearly the same level of fun or production value. I have the guy for 15 mins. No offense but I have 137 more important questions to ask.


Quote:
Originally Posted by $mitty /forum/post/18190622


Is there going to be a GOW4?

They've already answered this question. GoW3 is the last in the trilogy and they would be crazy not to carry the series on.
 

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For anyone interested, GTTV will be dedicating their entire show tomorrow to GoWIII. What you miss on Spike you can always catch on Gametrailers.com
 

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I think they already confirmed the game will not run at 60, but will be variable at 30+. Don't have a quote handy though.
 

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Quote:
Originally Posted by Abaddon /forum/post/18196673


I think they already confirmed the game will not run at 60, but will be variable at 30+. Don't have a quote handy though.

This is what I have read as well, and thanks for bringing it up since it reminded me it was over in the GoW3 thread on bluray.com where I read about the variable frame rate.
 

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Discussion Starter · #18 ·
Updated 02-25


You will have to excuse me--I'm still coming down from my high from my experience last night. I suppose I should probably let everyone know that I'm a really big fan of the God of War series. I love both 1 and 2 quite a bit (and I'm a bit of a Greek mythology geek too), have played through both of them multiple times and consider them some of the best action games to ever have been released.


First to bring everyone up to date, I got a chance to play God of War 3 from the very beginning of the game all the way up to the first boss fight at a Sony event last night. In addition I got a 30 minute interview with Steve Caterson (Sr Producer) that turned out really well! Unfortunately the details on what I played and saw is embargo'd until 03-01-10. However I can say this--those of you who have played the GoW3 demo haven’t see ANYTHING yet, and I mean that. That demo--which great in its own right--is more tame than what I played. Santa Monica Studios has expanded on the series in just about everything facet of the series that made it great. Seriously, it's stunning what they've done. It's absolutely KILLING me that I cannot talk about what I saw because I want to scream from the rooftops. Oh well. It's only a few days right?


I know that everyone is chomping at the bit to get more information on the visuals so here it is. I can confirm (from my interview) that the game runs at a variable frame rate running between 30-60 FPS @ 720P with V-sync enabled. In my time with the game last night I didn’t notice a single tear, hiccup or stutter the entire time (and I was looking for it too).


Steve (Caterson) was very candid and answered most of my questions. I forgot my voice recorded so I ended up using my iPhone and it--to my surprise--recorded our entire conversation really well. I was just going to use it for notes but because the audio is great and I come from a Podcasting background I'm considering jazzing it up a bit (read: trim the fat) and putting it up on my blog. What do you guys think about this? Would you rather have it transcribed? I think you'll like the audio because Steve was so great.


Here are some of the questions I asked that (mostly) got answered:


- What was your role in the development of GoW3

- What was the greatest challenge in regards to the development of GoW3?

- Have any games released this generation influenced the development GoW3?

- What inspired a moving level? Was it something the team wanted to do with the first two games?

- In your opinion the series has had different directors for each game wondering what kind of positive affect this has had on the series?

- Can we expect to see some DLC? Any of it free?

- Has work began on the next God of War trilogy?

- God of War 2 was released roughly 3 years ago and the genre hasn’t moved forward too much in terms of gameplay. What are you guys doing, gameplay-wise, to move things forward?

- Is the game running at 60 FPS/720P?

- Zippertech: What exactly does it do? Go beyond?

- What’s the majority of the 35GB used for on the BRD?

- Are there any pre-rendered cutscenes in the game or are they real time?

- Will the GoW3 engine be licensed out?

- Will GoW3 be more in line with the first game or the second game in regards to narrative?



I did get word from Sony that I will be receiving my review copy of the game perhaps as soon as next week! As always I will let you guys know my honest opinion on the game and keep you up to date.


God I love this hobby!
 

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Quote:
the game runs at a variable frame rate running between 30-60 FPS @ 720P with V-sync enabled. In my time with the game last night I didn't notice a single tear, hiccup or stutter the entire time

With v-sync enabled the frame rate would be either 30 or 60 and never in between. This is very jarring. Are you sure? Maybe they enabled triple buffering like UC2, so there is no tearing and you can have a frame rate of any number, say 43fps.
 
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