Quote:
Originally Posted by Justin-Dawson /forum/post/20852874
Although the majority of crosstalk can be attributed to the display, it also sometimes appears in the content. It's legitimate for someone to say that movie x has more crosstalk than movie y on my display...
This may turn into a semantics discussion, but technically that's not crosstalk, it's an issue with parallax & convergence.
Crosstalk is a double image resulting from the hardware's failure to adequately separate the left & right views; since this is encoded
comletely separately within the content (whether framepacked, SBS, TnB), there is no way crosstalk can result from content.
Your point about games is well taken, and I don't know enough about the platforms in question to confirm that the L/R views are isolated up to the point of display, but I suspect the same is true.
Double images resulting from content are not due to crosstalk, but rather parallax & conversion issues. In other words, if the director or stereo engineer shoot the scene with an object extending past recommended boundaries on the Z axis, or encode the two views too far apart, many people will have trouble converging the two images. Still, the two views remain encoded separately.
You can test whether crosstalk is at play by closing one eye when viewing; if you see double images through one eye, its is crosstalk, and your
display or
glasses need adjusting. Otherwise, it is convergence.
I think the misunderstanding persists in part due to all the blu-ray reviews that state things like "This title exhibits no apparent crosstalk" (Sorry,Ralph P!). I mean, when reviewing a film, critics don't say, "This movie wasn't projected in reverse"; and for CDs, reviewers don't go out of their way to point out, "This recording doesn't have all the audio coming out of only one speaker"... and that's because (unless there is an egregious error in the transfer) it's not going to happen!
On another note: mods, I think this topic needs a sticky...