QTE sucks for any game its in. Hey lets take the control away from the player and have them hit a sequence of buttons... they will LOVE it!
Marvel: Ultimate Alliance lets you form a team of four superheroes from the Marvel universe to do battle against a variety of thugs, robots, creatures, and super villains. There are more than 20 playable characters to select from when assembling your team |
The game’s battle systems on both the Xbox 360 and PlayStation 3 versions were nearly identical. While the PS3 offered a couple of differences in execution with its tilt features, it wasn’t used to a great extent. You have light attacks, strong attacks, combos, the ability to grab enemies, jumps, and special moves specific to each character. You can chain together combos by mixing light attacks and strong attacks that will often send your opponent flying up into air, dizzied, or slammed to the ground. Learning these combos is a necessity when you are faced with multiple enemies and you need to take them down quickly to avoid taking a lot of damage. Timing your attacks and combos to coincide with your team members helps you to gain damage bonuses and deal out massive amounts of pain quickly. Just as in the comic books that these characters are pulled from, teamwork is the key to properly defeating your enemy and ensuring success. As mentioned earlier, special attacks are learned over time by gaining skill points. To use them, however, requires filling your special attack meter by defeating enemies and causing destruction. Once again, coordinating these special attacks with your teammates is a great strategy when trying to bring down enemies quickly. At this point the gameplay in Ultimate Alliance is similar other top-view beat ‘em up games, but it manages to feel much more satisfying with all of the teamwork elements that are emphasized. The game is definitely leagues ahead of what can be found in its predecessors, such as X-Men Legends or Gauntlet in regards to satisfying combat, boss encounters, and variety of gameplay. One boss fight we played involved taking down an enemy that was at least 50 feet tall and made use of some QTE button presses to bring him down; similar to how enemies are finished off in God of War. The 360 versions used a series of button presses at certain times while the PS3 and Wii versions used a series of motions combined with buttons. According to the developers, more of these types of encounters can be expected in the final product of the game and are a great way at adding variety to the standard beat ‘em up formula. |
Graphically, the PlayStation 3 version looked the best of the three and sported some interesting distortion and blur effects that were absent from the Xbox 360 and Wii versions. Powerful attacks on the PS3 caused ripples of invisible energy to distort the area around the attack momentarily. When asked why this was absent from the 360 version, a developer told us that it was due to the PS3’s ability to handle shaders differently than what can be done on the 360 or Wii. Both the 360 and PS3 versions made use of impressive lighting techniques, particle effects, hi-res textures, and impressive character models while the Wii looks to be a mild step up from the current-gen efforts; though that is certainly to be expected at this point. Also, the PlayStation 3 version of the game was shown running in 1080p, which looked absolutely incredible and sharp while the Xbox 360 was running at a respectable 720p and the Wii version running at 480p. All three versions supported 16:9 widescreen modes. |
Originally Posted by chokeslam Yet another multi-platform game that will look better on the PS3... What others are there? Sonic, Virtua Tennis... what else? Brian? Little help? |
Originally Posted by FrankJ.Cone Well according to the preview here its not managing a solid framerate |
At this stage of development the Wii and 360 versions held a steadier framerate than what was being shown on the PS3, but they are a bit farther along. The Wii and 360 versions were playing off of their test kits while the PS3 was still running on a development kit. Also with the PS3 version running in 1080p it was pushing the engine a bit harder. By release we were told to expect each version to be running at a stable framerate. |
One wouldn’t expect the Wii version to hold up graphically against either the 360 or PS3 version, but when it was running in 16:9 widescreen with 480p it looked respectable. Wii users are simply going to have to accept that the perks are found in the gameplay and innovative use of the Wii remote rather than in graphical flair. Just don’t make the mistake of staring at a game in 720p or 1080p right before moving to 480p; the difference really is staggering. The audio package that Ultimate Alliance sports is fairly impressive. There is tons of voiceover work that livens up the game as well as rich sounding explosions, weighty thuds, all sorts of ambient noises. The PS3 and 360 versions will both support digital sound while the Wii version is going to support Dolby Pro Logic II. Activision said that the development teams were intent on supporting whatever hardware features each console offered, and sound was no exception. At this point it seems that the PlayStation 3 will probably emerge as the preferred version for those that want the best in graphics while others may be drawn to the online support found on the 360. The Wii version is impressive in its own right, but it lacks the graphical flair of the PS3 or 360 versions; but it definitely has an edge in the gameplay department. Much like the customizable aspects of the game, you’re going to have to make your final decision based on your personal style and taste. |
Originally Posted by brig2221 I commented on this in the Xbox thread regarding the same article.This ought to be somewhat worrisome for Microsoft. |
Originally posted by Daekwan Its nice to see Sony pushing the envelope of console gaming by delivering real 1080P native gaming |
Graphically, the PlayStation 3 version looked the best of the three and sported some interesting distortion and blur effects that were absent from the Xbox 360 and Wii versions. Powerful attacks on the PS3 caused ripples of invisible energy to distort the area around the attack momentarily. When asked why this was absent from the 360 version, a developer told us that it was due to the PS3’s ability to handle shaders differently than what can be done on the 360 or Wii. |
Originally Posted by chokeslam But it's not just the 1080p res. More pixels is not the only visual advantage over the 360... |
Originally Posted by William Mapstone Knowing Sony 1080P and Blu-Ray will be plastered all over the box. |