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Yet another 1080p game "Marvel Ultimate Alliance Hands-On"

383 Views 14 Replies 8 Participants Last post by  chokeslam
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http://360.advancedmn.com/article.php?artid=8614


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Marvel: Ultimate Alliance lets you form a team of four superheroes from the Marvel universe to do battle against a variety of thugs, robots, creatures, and super villains. There are more than 20 playable characters to select from when assembling your team :D and they can be mixed and matched in countless ways to play off the strengths of each other. Certain combinations, like using all four members of the Fantastic Four in a single team, will gain special power-up bonuses; but the real strategy is in finding the combination of heroes that suits your play style best. We found that mixing some close range fighters like Wolverine or Colossus with flying characters like Storm and an elemental character such as Iceman or The Human Torch will give you the best results.
http://360.advancedmn.com/images/media/MUA_001.jpg

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The game’s battle systems on both the Xbox 360 and PlayStation 3 versions were nearly identical. While the PS3 offered a couple of differences in execution with its tilt features, it wasn’t used to a great extent. You have light attacks, strong attacks, combos, the ability to grab enemies, jumps, and special moves specific to each character. You can chain together combos by mixing light attacks and strong attacks that will often send your opponent flying up into air, dizzied, or slammed to the ground. Learning these combos is a necessity when you are faced with multiple enemies and you need to take them down quickly to avoid taking a lot of damage. Timing your attacks and combos to coincide with your team members helps you to gain damage bonuses and deal out massive amounts of pain quickly. Just as in the comic books that these characters are pulled from, teamwork is the key to properly defeating your enemy and ensuring success.


As mentioned earlier, special attacks are learned over time by gaining skill points. To use them, however, requires filling your special attack meter by defeating enemies and causing destruction. Once again, coordinating these special attacks with your teammates is a great strategy when trying to bring down enemies quickly.


At this point the gameplay in Ultimate Alliance is similar other top-view beat ‘em up games, but it manages to feel much more satisfying with all of the teamwork elements that are emphasized. The game is definitely leagues ahead of what can be found in its predecessors, such as X-Men Legends or Gauntlet in regards to satisfying combat, boss encounters, and variety of gameplay. One boss fight we played involved taking down an enemy that was at least 50 feet tall and made use of some QTE button presses to bring him down; similar to how enemies are finished off in God of War. The 360 versions used a series of button presses at certain times while the PS3 and Wii versions used a series of motions combined with buttons. According to the developers, more of these types of encounters can be expected in the final product of the game and are a great way at adding variety to the standard beat ‘em up formula.
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Graphically, the PlayStation 3 version looked the best of the three and sported some interesting distortion and blur effects that were absent from the Xbox 360 and Wii versions. Powerful attacks on the PS3 caused ripples of invisible energy to distort the area around the attack momentarily. When asked why this was absent from the 360 version, a developer told us that it was due to the PS3’s ability to handle shaders differently than what can be done on the 360 or Wii. Both the 360 and PS3 versions made use of impressive lighting techniques, particle effects, hi-res textures, and impressive character models while the Wii looks to be a mild step up from the current-gen efforts; though that is certainly to be expected at this point. Also, the PlayStation 3 version of the game was shown running in 1080p, which looked absolutely incredible and sharp while the Xbox 360 was running at a respectable 720p and the Wii version running at 480p. All three versions supported 16:9 widescreen modes.
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QTE sucks for any game its in. Hey lets take the control away from the player and have them hit a sequence of buttons... they will LOVE it!
The resolution may be 1080p, but the graphics in this game still don't look very good - that's not PS3 specific, it's for all systems :eek: I'd take 480p with CG like graphics during gameplay if it were an option. The models, environments, and animations are more important than the resolution, my tv's chip set does a fine job upscaling.
I agree that the graphics are only ok. But then the XMen games are about the same. No sperate toes for the Thing? Bad developer BAD!


LOL The spell check here has an odd suggestion for "Xmen"
Yet another multi-platform game that will look better on the PS3...


What others are there? Sonic, Virtua Tennis... what else? Brian? Little help? :)
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Originally Posted by chokeslam
Yet another multi-platform game that will look better on the PS3...


What others are there? Sonic, Virtua Tennis... what else? Brian? Little help? :)
According to the developers NBA 2K7 will have better Graphics, A.I., animations. EA's Fight Night 3 as well as ES:IV in some aspects (not built up from scratch for the PS3 though), makes sense given the extra development time. Not sure what else.
I commented on this in the Xbox thread regarding the same article.


This is the first time I have seen what seems to be solid proof that the PS3 will in fact offer superior visuals over the Xbox 360. I mean, we aren't talking Gears of War vs. Metal Gear where there are so many variables, art style, lighting, etc, where any conclusions made are completely subjective.


Here we are talking about a multi-platform game, the same EXACT game on both consoles. The PS3 version is being rendered at 1080p, the Xbox 360 version is being rendered at 720p. The PS3 version is getting enhanced special effects, apparently due to better shader control, and the 360 version isn't.


This scenario goes against everything that has been said regarding the PS3 vs. the 360 in regards to graphics. The argument was simple and very believable. More and more comapnies will be going cross-platform this generation as development costs are skyrocketing, and this is the best way for them to make money. With that in mind, developers would not have the time, manpower, or budgets, to differentiate their offerings much between platforms. So, Xbox 360 games would look very similar, if not identical, to it's PS3 counterparts. There was also the argument that 1080p was just a marketing ploy by Sony, which again, made a little sense. 1080p would not be done because there was no market for it, very very few 1080p sets. It also wouldn't be done due to the cross platform strategies I listed above. Why incurr extra development costs to render at 1080p when we can just spit out 720p across the board. Lastly, no one really thought that the PS3 hardware or more importantly, the developers and programmers themselves, would be able to get games to render at 1080p resolutions and be able to achieve solid framerates.



Well, all those arguments just got blown away. Sony developers are apparrently rendering more and more games at 1080p, but even more importantly, at 60 fps.


A few thoughts. Why would a cross platform developer make the PS3 version 1080p, and the 360 version 720p? My only explanation would be that the coders would not, with similar effort and cost, get 1080p resolution out of the Xbox 360. That may not be that big of a deal right now due to the game in question, and the limited availibility and ownership of true 1080p sets. That said, I would be willing to wager that will change, and in a hurry.


I myself plan on upgrading to a true 1080p set by the end of year. At that point, the PS3 is really going to become attractive to me if most of their games are being rendered at 1080p, 60 fps. You give me two exact games, one rendered at 1080p, 60 fps, and the other at 720p and 30 fps, you WILL be able to notice a difference!


This ought to be somewhat worrisome for Microsoft. I mean, I keep reading reports that although Gears of War looks gorgeous, that it is having problems with solid framerates. It wouldn't surprise me at all to see Gears of War ship at 720p with 30 fps, and even then, having some parts of the game where the framerates stutter.


If Sony's hardware can truly pump out 1080p with solid 60 fps games, that will sell me. I was never sold on the PS3 because I believed there would be little to no difference between the two, and that I would be spending an extra $100-$200 on a Blu Ray player that I didn't need. I agree with the part about not needing a Blu Ray player, but I do need 1080p, and more importantly solid framerates.


If the PS3 can outperform the 360 in these areas consistently, then we aren't really comparing apples to apples anymore are we???
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Well according to the preview here its not managing a solid framerate
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Originally Posted by FrankJ.Cone
Well according to the preview here its not managing a solid framerate
correct, it isn't as far along in the development process

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At this stage of development the Wii and 360 versions held a steadier framerate than what was being shown on the PS3, but they are a bit farther along. The Wii and 360 versions were playing off of their test kits while the PS3 was still running on a development kit. Also with the PS3 version running in 1080p it was pushing the engine a bit harder. By release we were told to expect each version to be running at a stable framerate.
Good to see them catering to each specific system's strengths like Wiimote's impoved camera control and PS3's distortion and blurr effects and 360's online support (well not enough is known about Wii and PS3's online at this point) :)

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One wouldn’t expect the Wii version to hold up graphically against either the 360 or PS3 version, but when it was running in 16:9 widescreen with 480p it looked respectable. Wii users are simply going to have to accept that the perks are found in the gameplay and innovative use of the Wii remote rather than in graphical flair. Just don’t make the mistake of staring at a game in 720p or 1080p right before moving to 480p; the difference really is staggering.


The audio package that Ultimate Alliance sports is fairly impressive. There is tons of voiceover work that livens up the game as well as rich sounding explosions, weighty thuds, all sorts of ambient noises. The PS3 and 360 versions will both support digital sound while the Wii version is going to support Dolby Pro Logic II. Activision said that the development teams were intent on supporting whatever hardware features each console offered, and sound was no exception.


At this point it seems that the PlayStation 3 will probably emerge as the preferred version for those that want the best in graphics while others may be drawn to the online support found on the 360. The Wii version is impressive in its own right, but it lacks the graphical flair of the PS3 or 360 versions; but it definitely has an edge in the gameplay department. Much like the customizable aspects of the game, you’re going to have to make your final decision based on your personal style and taste.
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Originally Posted by brig2221
I commented on this in the Xbox thread regarding the same article.This ought to be somewhat worrisome for Microsoft.


Yes Microsoft is really worried. They are really worried about some random guy on AVS forum who doesnt even OWN a 1080p tv yet.. but 'plans' to upgrade to one before the end of year..


Get real dude.. I 'plan' to upgrade to one soon.. and Im sure the rest of the world does.. who doesnt like a high resolution flats screen whatever..


But go back to reality..


There are 285,000 members on AVS Forum.. a audio visual forum full of tech geeks who go gaga over a/v technology.. and I'd wager less than 2% (that would be about 5000 members) of the members on this forum own a 1080P display.. and no.. I'm not talk about a the 17" flatscreen that came with your dell computer..


If its less than 2% on AVS.. what do you think the overall percentage of 1080P owners are.. probably are .002% of the general population..


Take a look at how many 360's have been sold.. and how many 360 owners have 1080P TVs.. Take a look at the statistics.. Take a look at the sales of 1080P TV sales and exactly how small of a footprint it is..


What you guys think is a HUGE deal to gaming is really only a HUGE deal to yourself.. 1080P support..


Its nice to see Sony pushing the envelope of console gaming by delivering real 1080P native gaming to those that it may apply too.. but for the other 99% of us.. with 720P.. 1080i.. 480p and the most popular 480i television sets.. I promise its not that big of a deal.. the majority of the people buying console gaming systems.. dont even own a HDTV to begin with..
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Originally posted by Daekwan

Its nice to see Sony pushing the envelope of console gaming by delivering real 1080P native gaming
I totally agree!!!
But it's not just the 1080p res. More pixels is not the only visual advantage over the 360...

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Graphically, the PlayStation 3 version looked the best of the three and sported some interesting distortion and blur effects that were absent from the Xbox 360 and Wii versions. Powerful attacks on the PS3 caused ripples of invisible energy to distort the area around the attack momentarily. When asked why this was absent from the 360 version, a developer told us that it was due to the PS3’s ability to handle shaders differently than what can be done on the 360 or Wii.
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Originally Posted by chokeslam
But it's not just the 1080p res. More pixels is not the only visual advantage over the 360...


Unless it is advertised on the PS3 box that it has more pixels I don't see how the average consumer is going to make there decision on which version to buy. They are going to see the game at Wal-mart or EB games demo if ever and not notice this game has more pixels over the other.
Knowing Sony 1080P and Blu-Ray will be plastered all over the box.:)
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Originally Posted by William Mapstone
Knowing Sony 1080P and Blu-Ray will be plastered all over the box.:)
Don't forget "Better than the 360" :)
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